Search found 8 matches
- Sat Sep 01, 2018 9:21 am
- Forum: Original Adventures Reincarnated
- Topic: Into the Borderlands, 2nd printing, Any changes?
- Replies: 2
- Views: 19135
Into the Borderlands, 2nd printing, Any changes?
Did any changes, tweaking, editing of any kind occur in the 2nd printing as compared to the first?
- Tue Apr 10, 2018 8:06 pm
- Forum: Original Adventures Reincarnated
- Topic: Into the Borderlands Cliffhanger!
- Replies: 0
- Views: 11328
Into the Borderlands Cliffhanger!
Oh No!?! Am I doomed to never know who or what Brendan LaSalle lives with?! I know he lives in Salem, Massachusetts, with his wife, cat, and ... AND... what else could it possibly be!
(First Minotaur drawing for me).
(First Minotaur drawing for me).
- Sun Aug 23, 2015 3:58 pm
- Forum: DCC RPG General
- Topic: Positioning for combat, traps, etc with so many characters
- Replies: 20
- Views: 22175
Re: Positioning for combat, traps, etc with so many characte
One of my players went through Sailors on RollD20 without realizing that I was going to run it for my weekend game. So I ended up doing Sunken City instead. I convinced the group to do Theater of the Mind since we had 6 players and 18 characters. I relied heavily on character sheet ranking and using...
- Tue Aug 18, 2015 4:13 pm
- Forum: DCC RPG General
- Topic: Positioning for combat, traps, etc with so many characters
- Replies: 20
- Views: 22175
Re: Positioning for combat, traps, etc with so many characte
No battle mat sounds interesting. Would definitely get rid of those annoying power gamer moves using diagonal square counting to their advantage. ...now I'm curious what diagonal movement has to do with power-gaming... Well I've recently seen in some other forums that the term "power gamer&quo...
- Mon Aug 17, 2015 1:32 pm
- Forum: DCC RPG General
- Topic: Positioning for combat, traps, etc with so many characters
- Replies: 20
- Views: 22175
Re: Positioning for combat, traps, etc with so many characte
Luck. Good point. As a new DCC DM/Player, I probably wouldn't have thought of that.
No battle mat sounds interesting. Would definitely get rid of those annoying power gamer moves using diagonal square counting to their advantage.
No battle mat sounds interesting. Would definitely get rid of those annoying power gamer moves using diagonal square counting to their advantage.
- Sun Aug 16, 2015 6:26 am
- Forum: DCC RPG General
- Topic: Positioning for combat, traps, etc with so many characters
- Replies: 20
- Views: 22175
Re: Positioning for combat, traps, etc with so many characte
For the record, I'm running #67 Sailors. Character sheet placement is a good tip. I read that in first pass of rule book. I need to write it down in play notes so that I remember it. I'll look into possibility of making full scale maps. I've done that in the past for some adventures but it became un...
- Sun Aug 16, 2015 5:38 am
- Forum: DCC RPG General
- Topic: Positioning for combat, traps, etc with so many characters
- Replies: 20
- Views: 22175
Re: Positioning for combat, traps, etc with so many characte
I can't all of a sudden demand specific placement in one room without giving away that something is "up" in said room, and wouldn't want to use grid placement in every room. I have the same problem with non-DCC as well (running my first DCC funnel next weekend). DM: You walk into an empty...
- Thu Aug 13, 2015 9:55 am
- Forum: Goodman Games General
- Topic: DCC Youtube Request
- Replies: 1
- Views: 14153
DCC Youtube Request
If you post your DCC game on youtube, please consider using the full phrase Dungeon Crawl Classics in the title. I searched for DCC and wasted about half a day getting past Dallas Cowboy Cheerleader videos and I'm just now getting to page two of the search results.
Thank You.
Thank You.