Search found 30 matches
- Sun Mar 20, 2016 10:49 am
- Forum: Rules discussion
- Topic: RAW
- Replies: 9
- Views: 28301
Re: RAW
Well, I don't want to get bogged down by details right now, I am asking for principles and opinions based on people's judging styles. When I have a second revision of this project to offer up for suggestions, that woiuld be a good time to talk about the details of my intentions and goals. Basically...
- Tue Mar 15, 2016 11:59 am
- Forum: Judges' Forum
- Topic: Advice needed: school club with variable attendance
- Replies: 20
- Views: 71582
Re: Advice needed: school club with variable attendance
I would suggest one of the following approaches: 1. Design your adventures so they can be completed in one session. Variable attendance immediately becomes a more or less non-issue. 2. Swap out players without any explanation whatsoever. You can tack on some sort of "mists" or other magica...
- Tue Mar 15, 2016 11:54 am
- Forum: Rules discussion
- Topic: RAW
- Replies: 9
- Views: 28301
Re: RAW
It would be easier to give you a practical response if you (the OP) could give examples of the sort of situations you want to resolve with rules crunch, but are getting feedback saying that is bad/wrong.
- Mon Feb 01, 2016 10:00 am
- Forum: DCC RPG General
- Topic: Gary Con registration
- Replies: 7
- Views: 16998
Re: Gary Con registration
I'm going. It's the highlight of my year.michaelsandar wrote:Anyone else going to Gary Con?
I didn't register for any events this year, although I am running 16 hours of various things. I'm hoping to squeeze into events when they start or else live in the open gaming area.
- Sat Jan 30, 2016 7:41 am
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of Starless Sea Player Handouts
- Replies: 2
- Views: 12535
Re: Sailors of Starless Sea Player Handouts
I like the idea of having the players wear white t-shirts so you can tell who is disguised in the robes. I imagine some players might be a little skeeved out by the prospect of wearing used clothes that someone else has worn. You should probably tell people you bought them new for this purpose and j...
- Thu Jan 28, 2016 6:06 am
- Forum: DCC RPG General
- Topic: Gettimg DCC into the LGS
- Replies: 6
- Views: 18467
Re: Gettimg DCC into the LGS
You can get the dice through Goodman Games directly and there are a bunch of different sets available on Amazon now.
- Fri Jan 22, 2016 10:11 am
- Forum: DCC RPG General
- Topic: Gary Con registration
- Replies: 7
- Views: 16998
Re: Gary Con registration
The event catalog is now linked directly from the Gary Con website, but event registration has been postponed to next Saturday, January 30th.
- Wed Jan 20, 2016 6:02 am
- Forum: DCC RPG General
- Topic: Gary Con registration
- Replies: 7
- Views: 16998
Gary Con registration
Luke announced yesterday on the Gary Con forums that the event catalog should be posted today with event registration this Saturday.
- Fri Jan 15, 2016 5:55 am
- Forum: DCC RPG General
- Topic: Rival Adventuring Parties
- Replies: 6
- Views: 11494
Re: Rival Adventuring Parties
I forgot about that. Thanks for the reminder!GnomeBoy wrote:Back of the book gives you bunch of ready-made NPCs that could comprise many different rival parties... Pg 432.
Do you give NPC/villain warriors and dwarves mighty deeds of arms?
- Thu Jan 14, 2016 2:48 pm
- Forum: DCC RPG General
- Topic: Rival Adventuring Parties
- Replies: 6
- Views: 11494
Rival Adventuring Parties
My DCC RPG campaign is officially kicking off tomorrow night. One of the elements the players will be dealing with initially is the presence of rival adventuring parties in the immediate vicinity. I keep starting to create the classed NPCs only to kick myself because I can just treat them as 1 or 2 ...
- Tue Jan 05, 2016 10:08 am
- Forum: Judges' Forum
- Topic: Sailors on the Starless Sea endgame curveball (spoilers)
- Replies: 4
- Views: 13451
Re: Sailors on the Starless Sea endgame curveball (spoilers)
I don't have the module in front of me, but as I recall the text says the summoning ritual is already underway when the PCs arrive. In a situation like yours (where the PCs interrupt the ritual completely so that the chaos lord is not summoned), I would have no problem ruling that the failure to com...
- Tue Jan 05, 2016 10:03 am
- Forum: Rules discussion
- Topic: Firearms?
- Replies: 9
- Views: 19397
Re: Firearms?
Drongo also has rules for firearms (both regular and sci-fi).
- Mon Dec 28, 2015 8:12 am
- Forum: Metamorphosis Alpha
- Topic: A Metamorphosis "Surprise" for my players!
- Replies: 5
- Views: 37660
Re: A Metamorphosis "Surprise" for my players!
So, how did it go over with your players?themightyeroc wrote:I'll post about what happens.
- Mon Dec 14, 2015 10:29 am
- Forum: DCC RPG Adventure Modules
- Topic: Leveling up during or after Sailors?
- Replies: 9
- Views: 22205
Re: Leveling up during or after Sailors?
I've run it 3 times and did not level until after on each occasion. I had really smart and successful players the first time. The 2nd and 3rd times were blood baths (we had 20+ PC deaths the 3rd time) -- I was basically shoving new character sheets at the players after each encounter the last two ti...
- Wed Nov 04, 2015 7:48 am
- Forum: Everything Else
- Topic: 5E
- Replies: 6
- Views: 18966
Re: 5E
It's hard to tell from your post what is at the root of the problem. Personally, I've been impressed with 5E when I've dabbled in it. It is what it is. I suspect a lot of the frustration for you and/or your group comes from running the Dragon Queen materials. It is a gigantic, long-as-hell railroad....
- Mon Nov 02, 2015 3:14 pm
- Forum: Mutant Crawl Classics RPG
- Topic: Mutant Crawl Classics pre-order?
- Replies: 22
- Views: 76460
Re: Mutant Crawl Classics pre-order?
Imagine DCC RPG and Gamma World had a baby.Weisenwolf wrote:Getting back to this thread what IS Mutant Crawl?
What;s the concept? Sci-Fi?
- Tue Oct 13, 2015 1:18 pm
- Forum: DCC RPG General
- Topic: Do you own specialty dice (d5, d7, d14, etc)?
- Replies: 9
- Views: 27265
Re: Do you own specialty dice (d5, d7, d14, etc)?
If you don't own or use the specialty dice (d5, d7, d14, d18, d24), what method do you use to make those dice rolls? For the d5, I would roll a d10 and... 1,2 = 1 3,4 = 2 5,6 = 3 7,8 = 4 9,10 = 5 For the d7, I would roll a d8 and reroll 8s. For a d14, I would roll a d8 and a d6. This translates to:...
- Thu Aug 27, 2015 1:38 pm
- Forum: DCC RPG General
- Topic: Spellburn Podcast?
- Replies: 10
- Views: 22549
Re: Spellburn Podcast?
Arise from the dead! I was checking on the Wild Game Productions forums for any info on the podcast and saw this post from July 7, 2015: Hey folks. I had a long talk with the hosts of Spellburn podcast and they will be taking time off to revamp the podcast. Jim Wampler has stepped away from the show...
- Wed Aug 19, 2015 8:12 am
- Forum: DCC RPG Third Party Publishers
- Topic: Steel & Fury (Purple Duck Games) is available now!
- Replies: 22
- Views: 60313
Re: Steel & Fury (Purple Duck Games) is available now!
There is if you buy the PDF, print it out, and have it bound. I know that sounds like a smart-ass response, but I made it because printing it out and getting it spiral bound results in a great hard copy (and not too expensive, either).Weisenwolf wrote:Is there a hard copy of this product?
- Mon Aug 17, 2015 5:28 am
- Forum: DCC RPG Third Party Publishers
- Topic: The Style Guide
- Replies: 7
- Views: 44896
Re: The Style Guide
On the gender issue, I strongly recommend sticking with a single gender for something like a spell description. Switching gender in the middle of something that focused would only confuse the reader. Generally speaking, I don't think you have to stick to one gender for an entire chapter. I'd conside...
- Fri Aug 14, 2015 5:07 am
- Forum: DCC RPG General
- Topic: More MIGHTY DEEDS?
- Replies: 16
- Views: 46366
Re: More MIGHTY DEEDS?
...I wish there were more mighty deeds that aren't targeted at doing increased damage. I'm a little afraid that if I show Steel and Fury to my players, all they are going to want to do is try for the extra damage mighty deeds as a way to build on top of DCC's critical hit system. I've got my finger...
- Thu Aug 13, 2015 11:15 am
- Forum: DCC RPG General
- Topic: More MIGHTY DEEDS?
- Replies: 16
- Views: 46366
Re: More MIGHTY DEEDS?
Do you mean like this? http://www.rpgnow.com/product/147952/Steel-and-Fury-DCC I picked Steel and Fury up yesterday and am very pleased with it. I printed off the PDF and had it spiral bound at Kinko's. I really like making my own hard copies of the PDFs I buy from RPG Now. Spiral binding beats the...
- Thu Aug 13, 2015 11:13 am
- Forum: DCC RPG General
- Topic: More MIGHTY DEEDS?
- Replies: 16
- Views: 46366
Re: More MIGHTY DEEDS?
...I wish there were more mighty deeds that aren't targeted at doing increased damage. I'm a little afraid that if I show Steel and Fury to my players, all they are going to want to do is try for the extra damage mighty deeds as a way to build on top of DCC's critical hit system. I've got my finger...
- Thu Aug 13, 2015 5:41 am
- Forum: DCC RPG General
- Topic: More MIGHTY DEEDS?
- Replies: 16
- Views: 46366
Re: More MIGHTY DEEDS?
Do you mean like this? http://www.rpgnow.com/product/147952/Steel-and-Fury-DCC I picked Steel and Fury up yesterday and am very pleased with it. I printed off the PDF and had it spiral bound at Kinko's. I really like making my own hard copies of the PDFs I buy from RPG Now. Spiral binding beats the...
- Mon Aug 10, 2015 7:48 am
- Forum: DCC RPG Adventure Modules
- Topic: Thoughts on digest reprints...
- Replies: 15
- Views: 44894
Re: Thoughts on digest reprints...
I'm struggling to read the new Sailors digest version, too. The print is tiny ! I like the idea of digest-sized books (I really like my digest-sized C&C books, for example), but the digest Sailors is too hardcore for me. I'm going to stick with regular-sized DCC modules going forward. I ended u...