Search found 23 matches
- Sat Mar 19, 2016 9:13 am
- Forum: Rules discussion
- Topic: RAW
- Replies: 9
- Views: 24638
Re: RAW
If breaking down a door requires the same mechanics every time , then to large degree all doors are the same. Meanwhile, narratively, they are not -- so why not have a different mechanical requirement to bust them down...? But if your group has come out of playing, say, Pathfinder, then run the gam...
- Sat Mar 19, 2016 9:08 am
- Forum: Rules discussion
- Topic: RAW
- Replies: 9
- Views: 24638
Re: RAW
Well, I don't want to get bogged down by details right now, I am asking for principles and opinions based on people's judging styles. When I have a second revision of this project to offer up for suggestions, that woiuld be a good time to talk about the details of my intentions and goals. Basically,...
- Tue Mar 15, 2016 11:06 am
- Forum: Judges' Forum
- Topic: How do you work with events that require weeks of time?
- Replies: 8
- Views: 27122
Re: How do you work with events that require weeks of time?
I didn't get back to replying after reading this thread a while back, but I found it all very useful. So, just following up to show that it was appreciated!
- Tue Mar 15, 2016 10:55 am
- Forum: Rules discussion
- Topic: RAW
- Replies: 9
- Views: 24638
RAW
Hey all. I am looking for opinions on interpreting the DCC rules 'As Written' when so much of the manual implies things based on the tradition from which it is made. The manual assumes there is a familiarity with the d20 system, and it is a stripped-down version of d20 with its own extras and flavor...
- Mon Feb 29, 2016 7:00 pm
- Forum: Judges' Forum
- Topic: Alternate Cleric Rules
- Replies: 4
- Views: 16673
Re: Alternate Cleric Rules
@Raven_Crowking I hope so! It would be wild to hear that people are playing through my ideas and enjoying the ride. That's the goal, anyway!
- Mon Feb 29, 2016 6:57 pm
- Forum: Judges' Forum
- Topic: Alternate Cleric Rules
- Replies: 4
- Views: 16673
Re: Alternate Cleric Rules
@beermotor: I have never heard of Dwarf Fortress. It looks pretty bad-ass! I'm aiming for something a little less comprehensive, but definitely in the spirit for a pen and paper world-builder. As for the cleric write up: expect a pm later this week. I have the day off tomorrow and access to a comput...
- Sun Feb 28, 2016 1:59 pm
- Forum: Judges' Forum
- Topic: Alternate Cleric Rules
- Replies: 4
- Views: 16673
Alternate Cleric Rules
Hey all. The last time I posted was about world creation. I have been slowly working through some algorithms for generating features of a campaign world from scratch using dice throws. That being said, I was thinking about how to approach creating deities from scratch, and that sent me on a big crea...
- Sat Feb 06, 2016 2:03 pm
- Forum: Judges' Forum
- Topic: World Creation
- Replies: 9
- Views: 18651
Re: World Creation
Thanks for picking up the drift of my gist, and not taking it as a negative. :wink: It certainly wasn't meant that way in the least. One more 2¢ thought: I've made charts with more outre results as options, where the "normal" results were say 1-6 and the 'bizarre' results were 7-8, or 7-1...
- Thu Feb 04, 2016 5:21 pm
- Forum: Judges' Forum
- Topic: World Creation
- Replies: 9
- Views: 18651
Re: World Creation
Thanks for the reply, Gnomeboy. I take your criticism to heart, and was thinking about just this thing today. I think that there will be negative modifiers to roll results on biomes and features where they differ from what is likely to have been formed "naturally" on earth. The caveat, tho...
- Tue Feb 02, 2016 10:36 am
- Forum: Judges' Forum
- Topic: World Creation
- Replies: 9
- Views: 18651
World Creation
Hi All, I wanted to build a complete world for myself, one that I could use as my standard campaign world. I was using some computer generated maps (fractal world creators), and when I finally got one I liked, I decided to find a hex map template that I liked. I found this: http://www.enworld.org/fo...
- Tue Jun 23, 2015 9:47 pm
- Forum: DCC RPG Community
- Topic: Free RPG Day '15 in Madrid, Spain: the aftermath
- Replies: 2
- Views: 7283
Re: Free RPG Day '15 in Madrid, Spain: the aftermath
This has barely anything to do with your post. I just want to say how cool it is that you have a site dedicated to RPGs in Spanish and English.
- Sun Apr 26, 2015 12:08 pm
- Forum: DCC RPG General
- Topic: "Fixing" DCC RPG
- Replies: 17
- Views: 42338
Re: "Fixing" DCC RPG
Very cool thread about spellburn consequences.
- Thu Apr 23, 2015 7:31 pm
- Forum: Judges' Forum
- Topic: How do you convert D&D character class levels to DCC?
- Replies: 14
- Views: 27713
Re: How do you convert D&D character class levels to DCC?
I can see how the very notion defies a lot about what makes DCC about chance and risk, and also flies in the face of odds given for the chance to encounter "An immortal or demi-god- no longer mortal." A population Incidence of "2-3 per epoch" p.359 I wouldn't want a munchkin in m...
- Thu Apr 23, 2015 7:10 pm
- Forum: Judges' Forum
- Topic: How do you convert D&D character class levels to DCC?
- Replies: 14
- Views: 27713
Re: How do you convert D&D character class levels to DCC?
Thanks for your responses. Both were helpful. It isn't my intention to take a PC to a god-like level, necessarily. Though it could be fun to try. However, I am trying to dope out for myself what kinds of mechanics I could use to make godly beings for the sake of story-telling and possibly for a kind...
- Wed Apr 22, 2015 10:38 pm
- Forum: Judges' Forum
- Topic: How do you convert D&D character class levels to DCC?
- Replies: 14
- Views: 27713
How do you convert D&D character class levels to DCC?
I am currently working on comparing the Cleric class from various versions of D&D to DCC Cleric. I am working with AD&D Player's Handbook and AD&D 2e Player's Handbook before I get my copy of 3e from Amazon. I have access to 3.5. Ultimately, I would like to dope out a path from 0 Level t...
- Tue Apr 07, 2015 3:48 pm
- Forum: Judges' Forum
- Topic: How do you work with events that require weeks of time?
- Replies: 8
- Views: 27122
How do you work with events that require weeks of time?
So, I am reading the manual, and there are a couple of instances in which events are supposed to take time. Mostly, concerning wizards. So, a spell is supposed to take a week to learn. How am I supposed to represent that in play? I am also pretty certain that events like making magical weapons take ...
- Tue Apr 07, 2015 2:27 pm
- Forum: DCC RPG General
- Topic: 2015 World Tour info?
- Replies: 4
- Views: 9233
Re: 2015 World Tour info?
So, the world tour info is live on the site. Just 1 question: How do you document/submit info about games you run for the 2015 swag? I am running my first game in 2 weeks. I volunteer at a maker space and could totally run a game there. Or, I could try the local library. Either way, I might want to ...
- Fri Apr 03, 2015 1:07 pm
- Forum: DCC RPG General
- Topic: DCC RPG Annual on the horizon?
- Replies: 23
- Views: 45472
Re: DCC RPG Annual on the horizon?
I have been hunting down PDFs of TSR rule books and the like in preparation to be a DM/GM/Judge with DCC. It has been helpful for me to get some clarification on what might be considered "jurisprudence" for dungeon crawls, as the DCC manual presupposes those who purchase it have a certain ...
- Fri Apr 03, 2015 12:47 pm
- Forum: DCC RPG General
- Topic: Are Shanna's Weird Dice available yet?
- Replies: 6
- Views: 14393
Re: Are Shanna's Weird Dice available yet?
I'm glad these are close to being on the way. I pre-ordered mine on the 22nd, and after receiving them, I hope to not feel the need to buy more dice... I have purchased a lot of dice in the past 2 months gearing up for my first DCC trials. I was really close to buying Game Science Zocchi on top of t...
- Mon Mar 23, 2015 6:51 pm
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 2425775
Re: Introductions Thread - Join the Band!
Thanks!GnomeBoy wrote:I'm not sure this forum has a mode other than "helpful".bookish wrote:...but please be helpful!
Welcome.
- Mon Mar 23, 2015 6:39 pm
- Forum: DCC RPG General
- Topic: Stamina Modifier
- Replies: 5
- Views: 13364
Re: Stamina Modifier
Thanks for the reply. I rolled up some test characters and am going to play them through the 0-level dungeon included in the manual. I was watching some youtube videos on running a game and thought that the house rules laid out on the wintersome channel were intriguing. I like the idea of not lettin...
- Sun Mar 22, 2015 5:09 pm
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 2425775
Re: Introductions Thread - Join the Band!
Hey All! I can't imagine that I will be a very active member on this forum after I get all my questions answered, but I am here to understand the game better as I run games for friends and acquaintances. I want to create my own world based on the DCC rules and guidelines as a judge, and hopefully to...
- Sun Mar 22, 2015 5:01 pm
- Forum: DCC RPG General
- Topic: Stamina Modifier
- Replies: 5
- Views: 13364
Stamina Modifier
How does the Stamina modifier effect hit points? I am planning on running a game in the next week or so (I just acquires the DCC manual after looking through the beta pdf). Is the stamina modifier an automatic + to HP after rolling 13 and above, or - to HP after rolling 8 or below? I can't imagine -...