Search found 11 matches
- Sat Jul 25, 2020 10:56 am
- Forum: Magic and Spells
- Topic: What am I missing about Find Familiar?
- Replies: 8
- Views: 30381
Re: What am I missing about Find Familiar?
I like the idea of providing choice based on the spell check result, because: A) Choice is so rare in this game! It makes a familiar special B) A guardian familiar to one caster might be boring, but essential to another; I think choice might be even more valuable than a numerical bonus, and more fun...
- Fri Jul 24, 2020 7:51 pm
- Forum: Magic and Spells
- Topic: What am I missing about Find Familiar?
- Replies: 8
- Views: 30381
Re: What am I missing about Find Familiar?
I think I'll replace the chart with as follows: 12-17 = all aspects of the familiar are randomly determined 18-23 = you get to pick the physical configuration (limited to your alignment) 24-29 = you get to pick the physical configuration and type 30+ = you get to pick the physical configuration and ...
- Fri Jul 24, 2020 7:46 pm
- Forum: Magic and Spells
- Topic: What am I missing about Find Familiar?
- Replies: 8
- Views: 30381
Re: What am I missing about Find Familiar?
That's what I mean, though. In the book, they're ... not.Raven_Crowking wrote: ↑Fri Jul 24, 2020 4:10 pm As a general rule, the higher you roll, the more powerful the familiar.
- Fri Jul 24, 2020 8:48 am
- Forum: Magic and Spells
- Topic: What am I missing about Find Familiar?
- Replies: 8
- Views: 30381
What am I missing about Find Familiar?
So, the spell/description says that the higher you roll, the more powerful your familiar and the greater impact it has on your magic ... But let's say a Lawful wizard rolls medium, and gets a Focal familiar. A Chaotic wizard rolls really, really, really well, maxing out the spell, and gets ... a Foc...
- Thu Jul 16, 2020 5:45 pm
- Forum: DCC RPG Community
- Topic: Looking for Players to join a Play-by-Post DCC campaign
- Replies: 0
- Views: 15622
Looking for Players to join a Play-by-Post DCC campaign
Hiya, I'm running a play-by-forum DCC campaign on a site called myth-weavers.com, and it seems the players on that forum seem a little skittish of an unknown system, so I thought I'd post here to see if there's interest. I've found it a great way to maintain gaming fun during shutdown. We have compl...
- Sun Apr 26, 2020 1:00 pm
- Forum: Rules discussion
- Topic: House Rule: Don't Fluck Up
- Replies: 2
- Views: 9107
House Rule: Don't Fluck Up
There are times when I want Luck to play a role, but don't want a failure to be as likely as a standard "Roll Under" Luck check. Probably the simplest thing to do would just be to set a very low DC and have a "Core Mechanic" Luck check to roll over ... DC 1 or 2, for instance, so...
- Sun Apr 12, 2020 12:40 pm
- Forum: DCC RPG Adventure Modules
- Topic: Courts of Chaos
- Replies: 5
- Views: 21072
Re: Courts of Chaos
Hiya, I'm excited to run this adventure. I already have one PC who worships one of the Gods of Chaos listed in the Cleric section of the rules. What do folks think is the connection between the Courts and any gods in the setting? Are these supposed to be gods? Great powers? Something that predates t...
- Mon Mar 30, 2020 2:52 pm
- Forum: Rules discussion
- Topic: High Elf Variant
- Replies: 2
- Views: 8314
High Elf Variant
So I LOVE (yes, all caps) the magic system in DCC, particularly Corruption and Spellburn. However, I didn't feel like it quite fits to use them with elves (reasons below). So I made a variant where their spellcasting is much more "generic" with a trade-off of being less risky, too. I also ...
- Sat May 03, 2014 1:59 pm
- Forum: Rules discussion
- Topic: When does Mercurial Magic "go off"?
- Replies: 9
- Views: 15524
Re: When does Mercurial Magic "go off"?
Thanks, Doug (big fan)!
- Sat May 03, 2014 12:53 pm
- Forum: Rules discussion
- Topic: When does Mercurial Magic "go off"?
- Replies: 9
- Views: 15524
When does Mercurial Magic "go off"?
How do folks run mercurial magic in relation to a spell's success? Does the effect always happen, even in terms of spell failure? Or does it only happen if the spell goes off? Or default to the second one, unless it's an added cost to the spellcasting, in which case it has to be done no matter what?
- Sat May 03, 2014 12:49 pm
- Forum: Rules discussion
- Topic: Race separate from Class
- Replies: 53
- Views: 99456
Re: Race separate from Class
Hi, new to the game but a big fan. My two biggest "Huhs?" on the issue were: A) Whereas humans could gravitate toward a class appropriate for their attributes, all of our pre-gen demi-humans seemed to truly SUCK at what they were supposed to be good at. Your dwarf has crap strength and sta...