Search found 17 matches

by Gilbert de Chatillon
Sun Jun 22, 2014 10:46 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

I have just updated and added rule update # 4.
by Gilbert de Chatillon
Thu Mar 20, 2014 2:14 pm
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

I'm not sure about the tables being turned however, providing advantage to the shorter weapons. At any time, that reach could come into play, e.g. when moving back and forth, the dagger-wielder will need to again come into the greatsword's reach. Personally, I'd stick with the "longer reach&qu...
by Gilbert de Chatillon
Thu Mar 20, 2014 7:40 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

https://drive.google.com/file/d/0B4EZX_T8yDmPdHo2TVZQUFJNRVU/edit?usp=sharing I have taken some of your ideas Skyscraper, and sort of mixed them with some inspiration from some other RPGs. See if this new version makes sense, the third page explains the rules. One way I could change it further is ma...
by Gilbert de Chatillon
Tue Mar 18, 2014 4:59 pm
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

A weapon with reach should get some advantage in this sense if realism is the goal, and an initiative bonus is as good an approach as any. But again, you probably want to be sure to put some balances in place or you get character after character who will want to fight with the weapon that has the g...
by Gilbert de Chatillon
Tue Mar 18, 2014 3:53 pm
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

Wow this is great! Here's a question for you: why not give longer weapons some advantage in attacking first? Presently, if I understand your rules correctly, the guy with the dagger is likely to hit the guy with the greatsword first, due to d20 init for dagger vs d16 init for greatsword. However, I ...
by Gilbert de Chatillon
Tue Mar 18, 2014 7:19 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

Thank you Skyscraper and cjoepar for your imput and ideas. :) I have made a few changes and have a newer version in which I did a bit more research and made some changes to the weapons that can be weilded one or two handed. You can DL it here: https://drive.google.com/file/d/0B4EZX_T8yDmPQU9tdXlwNzh...
by Gilbert de Chatillon
Tue Mar 18, 2014 6:39 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

This is just a thought, but if you are going to go into this much detail, why not add in separate damage reduction values versus different weapon types? For example, chainmail does very little to protect against piercing attacks and essentially nothing against crushing attacks. I was considering it...
by Gilbert de Chatillon
Sat Mar 15, 2014 8:15 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

A pavise is typically used for cover for archers. It provides a +3 ac when using it as a shield, but when you set it up it provides cover instead and your hands are free to use a ranged weapon.
by Gilbert de Chatillon
Fri Mar 14, 2014 10:46 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

I have tried it on multiple computers and it seemed to work fine. I am not sure, it is a pdf file if that helps.
by Gilbert de Chatillon
Tue Mar 11, 2014 7:17 pm
Forum: Rules discussion
Topic: Dodge and Parry in DCC combat
Replies: 21
Views: 31552

Re: Dodge and Parry in DCC combat

I do agree with you GnomeBoy to a point; I am all about quick die rolls, simplicity and I am not a fan of complicated algebra in my RPGs. I believe however that you can make the die rolls and modifiers based on how combat works without making things a complex math problem. When fighting, you defend ...
by Gilbert de Chatillon
Tue Mar 11, 2014 10:30 am
Forum: Rules discussion
Topic: Dodge and Parry in DCC combat
Replies: 21
Views: 31552

Re: Dodge and Parry in DCC combat

I study rapier and cut-and-thrust combat in the Society for Creative Anachronism, so I too enjoy adding rules to more accurately portray combat. I do not think parrying should be a special move or a Mighty Deed, parrying is just the way sword fighting works. In real life, an ideal parry moves your o...
by Gilbert de Chatillon
Thu Mar 06, 2014 11:44 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

Is damage reduction 6 too much? I do have weapons that reduce damage reduction by 3. I am wondering if everything would work better if the max damage reduction was 5 and weapon's max damage reducing was 2. This may improve the usefulness of other armor a bit as well. Any thoughts?
by Gilbert de Chatillon
Sun Mar 02, 2014 9:10 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

If you are looking at giving weapons accurate characteristics or just want more info on weapons in general for RPGs, I really recommend looking at Riddle of Steel: Flower of Battle. Here is a link to a review of it: http://www.rpg.net/reviews/archive/10/10921.phtml
by Gilbert de Chatillon
Sat Mar 01, 2014 8:19 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

Thanks caveman. In future updates I was thinking about adding descriptions of the weapons and armor and possibly pictures. For some quick simple clarification: Think of an arming sword as what most RPGs call a longsword, an actual longsword is pretty much what RPGs usually call a “bastard sword” (a ...
by Gilbert de Chatillon
Fri Feb 28, 2014 3:43 pm
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

https://drive.google.com/file/d/0B4EZX_ ... sp=sharing

Oh, that was a great idea, thank you ragboy. I was at work all day so I just got a chance to do this.
by Gilbert de Chatillon
Fri Feb 28, 2014 6:10 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

Re: New Unofficial Armor and Weapon Rules Beta

Well the file didnt attach, ill have the rules up here later today.
by Gilbert de Chatillon
Thu Feb 27, 2014 6:27 pm
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 68855

New Unofficial Armor and Weapon Rules Beta

I am creating a set of weapon and armor rules for my campaign with several goals in mind: #1. Make mundane weapons special. In a lower magic type world where players do not find magic items everywhere, I feel it is better to give mundane items more character. In real life, weapons are tools for kill...

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