Search found 139 matches
- Tue Apr 10, 2012 8:35 am
- Forum: DCC RPG General
- Topic: Barrowmaze using DCC RPG
- Replies: 19
- Views: 27853
Re: Barrowmaze using DCC RPG
I'd like to play!
- Tue Apr 10, 2012 8:34 am
- Forum: Rules discussion
- Topic: Rules Q's for those who don't have the PDF
- Replies: 7
- Views: 17033
Re: Rules Q's for those who don't have the PDF
Re: Moorcock I've read alot of that. I'll pick up a paperback here and there so I've read some weird ones, but I'm not the hugest fan. Honestly, there's some classic ideas in there, but the books tends to be pretty homogoneous in their weirdness. That said, Elves in my campaign world are melnibonean...
- Mon Apr 09, 2012 10:02 pm
- Forum: DCC RPG General
- Topic: Blogs about DCC RPG
- Replies: 19
- Views: 34398
Re: Blogs about DCC RPG
Here's my review, though obviously you guys know I like the game. I'm gonna try to post play reports and homebrew stuff as it emerges.
Thanks for the game!
http://neradia.blogspot.com/2012/04/huz ... ssics.html
Thanks for the game!
http://neradia.blogspot.com/2012/04/huz ... ssics.html
- Mon Apr 09, 2012 5:38 pm
- Forum: Rules discussion
- Topic: Rules Q's for those who don't have the PDF
- Replies: 7
- Views: 17033
Re: Rules Q's for those who don't have the PDF
Oh, I've sailed the seas of fate, but in terms of rules it is a bit silly to drain XPs from monsters and npcs. Draining HDs? I dunno...
- Sun Apr 08, 2012 8:59 pm
- Forum: DCC RPG General
- Topic: DCC: Warhammer
- Replies: 26
- Views: 64484
Re: DCC: Warhammer
I like to use Warhammer as my default for my campaign world. What would need converting? I guess insanity rules... maybe that's modeled by lack of luck? Make magic weapons cause chaos mutations? That would be wild.
- Sun Apr 08, 2012 8:54 pm
- Forum: Judges' Forum
- Topic: Sword Magic Table results
- Replies: 10
- Views: 22404
Sword Magic Table results
Rat Razor +1 Lawful Shortsword Sword smells Skaven within 100’ Sword detects Invisible 1/day, by sense of smell. Wielder is convinced Skaven exist, and can convince others of the truth of this unfounded rumour. Int 6, communicates with Inarticulate Urges, Moans and Groans Forged by dwarfs, with a po...
- Sun Apr 08, 2012 8:34 pm
- Forum: Rules discussion
- Topic: Rules Q's for those who don't have the PDF
- Replies: 7
- Views: 17033
Re: Rules Q's for those who don't have the PDF
Hmm, I didn't see the lifedrainer. I gotta make a sword. That seems like a weird power for a PC's sword to have, useful for those frequent pvp battles I guess... I've never been a big fan of level drain mostly because you have to recalculate so much crap on the character street. I'd lean towards som...
- Sun Apr 08, 2012 8:26 pm
- Forum: Rules discussion
- Topic: Clarity requested for Luck mechanic
- Replies: 15
- Views: 33689
Re: Clarity requested for Luck mechanic
I'm a fan of the permanent "feature" of Luck, bad or good. I see nothing wrong with it, and it really adds flavor. DCC RPG is really avoiding the whole super-hero aspect of modern gaming. Being permanently and forever unlucky with "initiative" or "a sword" is very flav...
- Sun Apr 08, 2012 4:26 pm
- Forum: Rules discussion
- Topic: Clarity requested for Luck mechanic
- Replies: 15
- Views: 33689
Re: Clarity requested for Luck mechanic
Well, I'd probably be pretty lenient with a negative luck thing, though I can see it being a great role-play instigator! I guess I just see the Lucky Weapon and especially the Birth Augurs as varying too much in utility, kind of like feats in Type III-IV, with some being irrelevant to a particular c...
- Sun Apr 08, 2012 4:08 pm
- Forum: Rules discussion
- Topic: Clarity requested for Luck mechanic
- Replies: 15
- Views: 33689
Re: Clarity requested for Luck mechanic
Its unlikely, but it happened twice in my game! Warriors were accidental munchkins!
- Sun Apr 08, 2012 3:52 pm
- Forum: Rules discussion
- Topic: Firing into Melee
- Replies: 28
- Views: 93371
Re: Firing into Melee
Maybe they meant -1d?
But yeah, the rule is definitely there already.
But yeah, the rule is definitely there already.
- Sun Apr 08, 2012 3:50 pm
- Forum: Rules discussion
- Topic: Clarity requested for Luck mechanic
- Replies: 15
- Views: 33689
Re: Clarity requested for Luck mechanic
"I'd find that annoying as a player" I hear that, but I found that 1st level characters weren't that fragile, and that the luck bonuses were combining to create characters with wild variation in ability at first level. For example: 16 str with a 17 luck and "add luck to melee attacks&...
- Sun Apr 08, 2012 12:48 pm
- Forum: Rules discussion
- Topic: [House Rule] Ability Score Bump
- Replies: 11
- Views: 26633
Re: [House Rule] Ability Score Bump
This is my houserule for ability advancement. Roll d8 to allocate +1 to a random Ability Score (max 18) 1=STR; 2=DEX; 3=CON; 4=INT; 5=PERSONALITY; 6=LUCK; 7=ROLL TWICE; 8=Player Choice (Note that I also slowed down to hit bonus progression in my pre-final pdf document.) I like the idea of making the...
- Sun Apr 08, 2012 12:40 pm
- Forum: Rules discussion
- Topic: Clarity requested for Luck mechanic
- Replies: 15
- Views: 33689
Re: Clarity requested for Luck mechanic
Sounds good to me! I've actually been ruling that the Lucky Weapon bonus doesn't stack with strength. It makes Lucky Weapon less of a big deal, but could be used to offset a low Dex for a ranged weapon. Another houserule I've made for Birth Augurs is that the bonus applies only once a session, so on...
- Sun Apr 08, 2012 12:30 pm
- Forum: Rules discussion
- Topic: Firing into Melee
- Replies: 28
- Views: 93371
Re: Firing into Melee
I think -1 is too mild. And I like to avoid percentile dice in play, just cause.
The idea is that friendly fire hit on a 2 or 3 makes it is only one roll, and minimum damage mitigates the horror of an arrow to the back.
Mitigating horror is probably a mistake...
The idea is that friendly fire hit on a 2 or 3 makes it is only one roll, and minimum damage mitigates the horror of an arrow to the back.
Mitigating horror is probably a mistake...
- Sun Apr 08, 2012 1:31 am
- Forum: Rules discussion
- Topic: Firing into Melee
- Replies: 28
- Views: 93371
Re: Firing into Melee
I'm not fond of rolling the 50% thing
- Sat Apr 07, 2012 4:36 pm
- Forum: Rules discussion
- Topic: Rules Q's for those who don't have the PDF
- Replies: 7
- Views: 17033
Rules Q's for those who don't have the PDF
"So how does level drain work in the new rules? Do you still lose experience points? Is there advice for giving XP for things other than monster-wraslin'? What's the deal with dragons? Ultimate enemy or mid-level pushovers?" -A guy on Classic Mods thread I don't see any level draining mons...
- Sat Apr 07, 2012 8:33 am
- Forum: Characters
- Topic: How about some alternate classes
- Replies: 40
- Views: 80137
Re: How about some alternate classes
Ask and ye shall receive. Here's the barbarian class I made the other day. It features lower deed dice than the warrior but a huge spike for getting crazy, with a big come down afterwards. No lucky weapon, and, as I use carousing rules, they are easily overdo it. BARBARIAN Savage interlopers from th...
- Sat Apr 07, 2012 8:19 am
- Forum: Rules discussion
- Topic: Unarmored Warriors
- Replies: 27
- Views: 58291
Re: Unarmored Warriors
How 'bout you rule the Defensive maneuver gives the full Deed Dice roll benefit on a roll of 3 or 4 as long as you are not wearing armor?
- Sat Apr 07, 2012 12:40 am
- Forum: Judges' Forum
- Topic: Dragons of DCC
- Replies: 6
- Views: 14336
Dragons of DCC
I made this up this afternoon. I dig how dragons have some old rules I remember from the red box. The tables really got the creative juices flowing. Might turn this into a 1pg Dungeon. Anyone else wanna submit dragons they make, or demons? Dunzagron the Old Bronze Steamer, an Ill-Tempered Erudite Ch...
- Sat Apr 07, 2012 12:28 am
- Forum: DCC RPG General
- Topic: Archaisms and sesquipedalianisms
- Replies: 2
- Views: 5129
Archaisms and sesquipedalianisms
First word in "adomonitions" essay? "No, that's actually correct."I hight" is an ancient way of introducing yourself, especially if you were a knight or nobleman." -shadewest hmm... I didn't get that. But I dig the writing style in general. Other especially weird words ...
- Fri Apr 06, 2012 6:56 pm
- Forum: DCC RPG General
- Topic: Stomp the typo / Errata & FAQ
- Replies: 201
- Views: 1127207
Re: Stomp the typo!
what is the first word of the "admonitions" paragraph?
- Fri Apr 06, 2012 4:07 pm
- Forum: DCC RPG General
- Topic: Have you found it yet?
- Replies: 68
- Views: 114362
Re: Have you found it yet?
Found it. It all makes sense now.
btw. That cover is so rad it should be the regular cover when you do a reprint. Make posters too.
btw. That cover is so rad it should be the regular cover when you do a reprint. Make posters too.
- Fri Apr 06, 2012 3:48 pm
- Forum: Rules discussion
- Topic: Firing into Melee
- Replies: 28
- Views: 93371
Firing into Melee
Here's a houserule I've been using.
FIRING INTO MELEE: d16 to hit. A die roll of 2-4 hits an ally for minimum damage.
FIRING INTO MELEE: d16 to hit. A die roll of 2-4 hits an ally for minimum damage.
- Fri Apr 06, 2012 2:28 pm
- Forum: Magic and Spells
- Topic: Gaining spells
- Replies: 11
- Views: 24557
Re: Gaining spells
I saw that too. Its a little confusing. I dig it, but it could easily lead to the whole campaign being quests to find spells, which could be fun. Anyways, JG backtracks a bit and says the table might be best used for "fountains of knowledge" so I'd use it judiciously.