Search found 104 matches
- Mon Feb 12, 2018 1:36 pm
- Forum: DCC RPG Adventure Modules
- Topic: Level 1 adventure for 4-5 PCs
- Replies: 8
- Views: 30812
Re: Level 1 adventure for 4-5 PCs
I've decided to run Well of the Worm next. According to reviews it's a less deadly module, so I think it fits well for a party new to DCC! Don't be afraid to kill characters, death is very much a part of the game (particularly in the funnel and at low levels). Part of learning to become a good play...
- Tue Sep 26, 2017 6:08 pm
- Forum: DCC RPG General
- Topic: Thieves World
- Replies: 2
- Views: 11649
Re: Thieves World
I have both the Green Ronin d20 stuff and the Chaosium stuff (the box, plus some of the FASA adventures). The Chaosium set is great and one of my most prized gaming possessions. A perfect blend of just enough detail, it's stat-ed for multiple systems, has great maps, it's easy to reference during pl...
- Tue Sep 26, 2017 5:47 pm
- Forum: DCC RPG General
- Topic: Sorry Im in a bit of rush can someone give me an idea of ...
- Replies: 4
- Views: 14329
Re: Sorry Im in a bit of rush can someone give me an idea of
Just change the DC of the lock/door/portal/whatever. If it was a DC 10 Strength check without a crowbar, make it a DC 5 Strength with a crowbar check instead.
- Fri Jan 13, 2017 9:07 am
- Forum: DCC Lankhmar
- Topic: Monsters in Lankhmar
- Replies: 2
- Views: 18274
Re: Monsters in Lankhmar
In response to the OP. If you want to see some monsters stat-ed up, the TSR AD&D book Deities and Demigods (or the version renamed to Legends & Lore) has a section on Lankhmar and includes something of a bestiary (along with stats for Fafhrd Grey Mouser, gods and other major characters like ...
- Mon Mar 02, 2015 9:56 pm
- Forum: DCC RPG General
- Topic: Best monster, treasure books to supplement DCC with?
- Replies: 19
- Views: 47588
Re: Best monster, treasure books to supplement DCC with?
I'll just go ahead and put in a plug for "The Mother of All Encounter Tables" and "The Mother of All Treasure Tables" from Frog God Games/Necromancer (out of print, but still available in pdf format). I used to play DnD miniatures with Greg Ragland, the author of TMofET, and he ...
- Tue Feb 17, 2015 9:47 pm
- Forum: Rules discussion
- Topic: How much luck do you throw around?
- Replies: 5
- Views: 25450
Re: How much luck do you throw around?
I'm kind of stingy I guess? I've always tied it to finishing "big things" or taking great risks. If I had to put an average on it, players regen 1 point of luck every 2-3 levels.
- Thu Feb 05, 2015 4:54 pm
- Forum: DCC RPG General
- Topic: Best monster, treasure books to supplement DCC with?
- Replies: 19
- Views: 47588
Re: Best monster, treasure books to supplement DCC with?
I'll just go ahead and put in a plug for "The Mother of All Encounter Tables" and "The Mother of All Treasure Tables" from Frog God Games/Necromancer (out of print, but still available in pdf format). Bear in mind, both were made for d20 gaming back in the 3.x days of D&D, bu...
- Sun Feb 01, 2015 5:21 pm
- Forum: Characters
- Topic: DCC Halfling only class that's worse than Basic D&D source
- Replies: 71
- Views: 416016
Re: DCC Halfling only class that's worse than Basic D&D sour
Maybe he was thinking of Astonishing Swordsmen & Sorcerers of Hyperborea? Except, definitely no halflings in that game.
- Fri Jan 16, 2015 8:16 am
- Forum: DCC RPG General
- Topic: Running a Level 0 Character
- Replies: 4
- Views: 15333
Re: Running a Level 0 Character
untrained spell check - d10 with no mods.
- Tue Jan 13, 2015 4:16 pm
- Forum: Judges' Forum
- Topic: Petrol Zombies
- Replies: 3
- Views: 13092
Re: Petrol Zombies
I like the concept. How about naphtha golems for DCC fantasy themed game?
- Sun Jan 11, 2015 5:29 pm
- Forum: DCC RPG General
- Topic: Level 1 player more deadly than 0 level play?
- Replies: 24
- Views: 65957
Re: Level 1 player more deadly than 0 level play?
...They are getting in situations where they can't flip the body over. Like the guy that took the dagger in the head and now has 0 INT... So, in this case, if they flipped the body, and I was the GM, I'd say that the guy has a long recovery in front of him, find a way to hand wave as much of that a...
- Sun Jan 11, 2015 1:59 pm
- Forum: DCC RPG General
- Topic: Level 1 player more deadly than 0 level play?
- Replies: 24
- Views: 65957
Re: Level 1 player more deadly than 0 level play?
Give the players ample opportunity to retreat killer encounters and a few hints and you should never have to fudge again.
James Raggi III says it better here than I ever will
http://lotfp.blogspot.com.au/2008/11/gu ... cecffac76b
James Raggi III says it better here than I ever will
http://lotfp.blogspot.com.au/2008/11/gu ... cecffac76b
- Sat Jan 10, 2015 5:32 pm
- Forum: DCC RPG General
- Topic: Level 1 player more deadly than 0 level play?
- Replies: 24
- Views: 65957
Re: Level 1 player more deadly than 0 level play?
Where is the fun in playing in a rigged game?
- Thu Jan 08, 2015 11:28 am
- Forum: DCC RPG General
- Topic: Level 1 player more deadly than 0 level play?
- Replies: 24
- Views: 65957
Re: Level 1 player more deadly than 0 level play?
People of the Pit is a notable meat-grinder. At least it was when I ran it in a one-shot.
- Thu Jan 08, 2015 11:20 am
- Forum: DCC RPG General
- Topic: No Demi-humans?
- Replies: 14
- Views: 31989
Re: No Demi-humans?
If anybody is looking for inspiration in their homebrewing efforts at replacing demi-humans, I heartily recommend looking at Astonishing Swordsmen & Sorcerers of Hyperborea. Can you write more words about this? Sure. Mainly if you are looking to mine it in efforts to retool DCC demi-humans, it ...
- Thu Jan 08, 2015 9:54 am
- Forum: Rules discussion
- Topic: How do you all handle Injuries
- Replies: 3
- Views: 12781
Re: How do you all handle Injuries
I found it helpful to use a random table to determine breaks. Cognition Pressworks whipped up a pretty handy reference, but I can't for the life of me remember where I downloaded it from originally, but here's the link to my copy https://drive.google.com/drive/u/0/#folders/0B9F0pyfarmViWGhIelc5YS1jT...
- Thu Jan 08, 2015 9:48 am
- Forum: Magic and Spells
- Topic: New wizards and spells
- Replies: 2
- Views: 12886
Re: New wizards and spells
I leave it up to the player to decide how his wizard came into his spells (maybe that weirdly notched rune-staff that his grandpa handed down to him all those years ago actually contains formulae and only now did it all come into focus). Also I tend to let some time pass between the funnel and where...
- Wed Jan 07, 2015 6:09 pm
- Forum: DCC RPG General
- Topic: Level 1 player more deadly than 0 level play?
- Replies: 24
- Views: 65957
Re: Level 1 player more deadly than 0 level play?
If your players are comfortable doing it, it might be worth letting them play a couple of 1st level characters ... Also "redshirts." Lots and lots of "redshirts."
- Tue Jan 06, 2015 9:51 am
- Forum: DCC RPG General
- Topic: Equipping the table
- Replies: 3
- Views: 9742
Re: Equipping the table
It might be worth printing off Jeremy Deram's DCC RPG reference booklet (free in pdf here) or you can spring for the really nice POD version from lulu.com for a pretty low price.
This probably gets more use than anything at the table in my experience.
This probably gets more use than anything at the table in my experience.
- Tue Jan 06, 2015 9:32 am
- Forum: Rules discussion
- Topic: How do y'all handle lvl.1 Elf armor?
- Replies: 15
- Views: 62412
Re: How do y'all handle lvl.1 Elf armor?
It's left up to the judge to decide what Mithril is, how much it's worth, etc. I'm thinking of copper (a la Runequest Aldryami) or bronze. The problem for me is that 'Mithril' is a loaded term in gamers' heads, with ideas that it's a "superior" metal to steel. The nice thing about using b...
- Fri Jan 02, 2015 4:45 pm
- Forum: Rules discussion
- Topic: How do y'all handle lvl.1 Elf armor?
- Replies: 15
- Views: 62412
Re: How do y'all handle lvl.1 Elf armor?
It's left up to the judge to decide what Mithril is, how much it's worth, etc.
- Thu Jan 01, 2015 4:21 pm
- Forum: DCC RPG General
- Topic: No Demi-humans?
- Replies: 14
- Views: 31989
Re: No Demi-humans?
If anybody is looking for inspiration in their homebrewing efforts at replacing demi-humans, I heartily recommend looking at Astonishing Swordsmen & Sorcerers of Hyperborea.
- Fri Dec 26, 2014 1:14 pm
- Forum: DCC RPG General
- Topic: Why is it called funnel?
- Replies: 12
- Views: 29636
- Fri Dec 26, 2014 12:38 pm
- Forum: Characters
- Topic: Making the Dwarf more unique
- Replies: 24
- Views: 62779
Re: Making the Dwarf more unique
It was a real question; sorry to trouble with chat on a chat forum........ Sorry. Not trying to kill discussion. I really mean what I say, I have no interest in arguing about the topic - especially since I actually like the dwarf as written. My read on the topic at hand was people are thinking of w...
- Wed Dec 17, 2014 7:48 pm
- Forum: Characters
- Topic: Making the Dwarf more unique
- Replies: 24
- Views: 62779
Re: Making the Dwarf more unique
I think the general idea is how to make Dwarfs more their own thing, not more powerful. Like most here, I like the class as written, but I do agree that they could use something to stand out more. Does the Dwarf stand out any less than the Warrior? In simple terms the Warrior is a better fighter th...