Search found 57 matches

by maxinstuff
Mon Dec 02, 2013 9:40 pm
Forum: DCC RPG General
Topic: Cleric-less Parties: How to keep them alive?
Replies: 11
Views: 18847

Re: Cleric-less Parties: How to keep them alive?

Just make the field dressings that heal 1d4 hp from SotSS fairly readily available in towns. With these I also allow an optional skill roll where: 1: 1d4 damage plus 1d4 on crit table 1 2 - 4: 1d4 damage 5 - 9: heal 1d4 hp 10 - 14: heal 1d6 hp 15 - 19: heal 1d8 hp 20: heal 1d8 + 4 hp Of course, the ...
by maxinstuff
Mon Dec 02, 2013 9:29 pm
Forum: Judges' Forum
Topic: What's your prefered initiative tracking method for DCC RPG?
Replies: 10
Views: 26713

Re: What's your prefered initiative tracking method for DCC

Other: Have a player do it however works for them.

I'm a delegating guy :)
by maxinstuff
Mon Dec 02, 2013 1:43 pm
Forum: DCC RPG General
Topic: Getting Players to Buy Books/Dice
Replies: 19
Views: 33844

Re: Getting Players to Buy Books/Dice

I guess you can all me 'modern' then because I see no reason anyone but he GM needs to own the book.....

Everyone has their pet system, If I was expected to buy the books for every game my group plays I would be BROKE.
by maxinstuff
Fri Sep 27, 2013 2:27 pm
Forum: Rules discussion
Topic: 1st level Cleric spells
Replies: 6
Views: 15094

Re: 1st level Cleric spells

There is lots of information about things ALL clerics can do (lay on hands and turn unholy) - but I don't think this is addressed.

I had the player roll them randomly (I think there is a table for this) and also gave him a unique ability related to the patron/deity.
by maxinstuff
Tue Sep 24, 2013 7:02 pm
Forum: Judges' Forum
Topic: Abuse of Runic Alphabet
Replies: 26
Views: 77124

Re: Abuse of Runic Alphabet

Spellburn of 20 points for ANY reason ought to have serious consequences. I wouldn't allow contuous rest in between adventures for more than a few days. That means he is going to be crippled for a long while. Also, perhaps some rival magic users sense this disturbance in the ether and start hunting ...
by maxinstuff
Mon Sep 23, 2013 3:38 pm
Forum: Judges' Forum
Topic: Tinkering with the halfling
Replies: 9
Views: 22620

Re: Tinkering with the halfling

Raven_Crowking wrote:
Monster wrote:I think they are often overlooked
Because they are short......
BWAHAHAH

:-)
by maxinstuff
Mon Sep 23, 2013 3:31 pm
Forum: DCC RPG Third Party Publishers
Topic: Brave Halfling Publishing...what gives? Never buy again.
Replies: 71
Views: 302553

Re: Brave Halfling Publishing...what gives? Never buy again.

Don't forget that with services like Kickstarter, if the project falls through amazon still takes their cut. So, you really _can't_ refund everything to the backers. Honestly, I think the OSR would be best off using a p500 style system a la GMT and MMP wargame companies or along the lines that Mich...
by maxinstuff
Sat Sep 21, 2013 8:38 pm
Forum: Appendix N
Topic: Appendix N Video games!
Replies: 16
Views: 65887

Re: Appendix N Video games!

Abe's Odyssey
Medievil

Maybe the early castlevania games??
by maxinstuff
Thu Sep 19, 2013 3:15 pm
Forum: Judges' Forum
Topic: Tinkering with the halfling
Replies: 9
Views: 22620

Re: Tinkering with the halfling

I would avoid trying to use 'human' races as it can be a minefield....

I would assume everyone is human and rename the other classes as follows:

Halfling || Rogue
Dwarf || Soldier
Elf || Adept
by maxinstuff
Wed Sep 18, 2013 3:32 am
Forum: DCC RPG Adventure Modules
Topic: Savage Kings Sylle Ru question
Replies: 5
Views: 10435

Re: Savage Kings Sylle Ru question

DCC enemies are not supposed to have to conform to the same rules as the PC's. Right in the monster section it says bad guys could well have abilities the players simply cannot have (or that work differently in their hands). Its all about making it easier for you. The players don't KNOW that the spe...
by maxinstuff
Tue Sep 17, 2013 1:33 pm
Forum: DCC RPG General
Topic: The Devil's Lust
Replies: 2
Views: 6667

Re: The Devil's Lust

DCC swashbuckling.... sounds AMAZING!
by maxinstuff
Mon Sep 16, 2013 9:09 pm
Forum: Characters
Topic: Alternate Barbarian
Replies: 15
Views: 31520

Re: Alternate Barbarian

Firstly - I am actually not a fan of Barbarian as a class. It seems to make more sense for me as an occupation in the context of DCC RPG. With that said - here is how I would do it as a class, with the goal of providing interesting choices without being overpowered: Barabarian HD = 1d12 per CL Lucky...
by maxinstuff
Mon Sep 16, 2013 5:14 pm
Forum: DCC RPG General
Topic: DCC boxed set?
Replies: 26
Views: 42708

Re: DCC boxed set?

I would want a boxed ANYTHING to have a damn good reason to be in a box. Unless it contains things like a cloth map, cardboard miniatures, battlemat, GM screen, dice, etc. etc. I just don't see the point. Print digest sized paperbacks and put them in a box? Why? Personally I really like the 'one tom...
by maxinstuff
Mon Sep 16, 2013 3:50 pm
Forum: DCC RPG Third Party Publishers
Topic: Brave Halfling Publishing...what gives? Never buy again.
Replies: 71
Views: 302553

Re: Brave Halfling Publishing...what gives? Never buy again.

I haven't been waiting around since the kickstarter - but I HAVE been waiting months for an annual sub order. My only comment on this is that he seems like a decent guy and I am glad he is being open about what is going on. He didn't have to share the intimate personal details of his life, and could...
by maxinstuff
Wed Jul 31, 2013 7:18 pm
Forum: Rules discussion
Topic: Please don't kill the dumb guy... question about Hit Dice
Replies: 10
Views: 18006

Re: Please don't kill the dumb guy... question about Hit Dic

This came up in another thread a while ago - I read the hp per hit die as a modifier (like stamina modifier).

So roll the HD and add x HP per hit die same as if it was a stamina modifier. This seems to produce the HP totals more like I would expect too ;)
by maxinstuff
Thu Jul 25, 2013 1:37 am
Forum: DCC RPG General
Topic: On line DCC
Replies: 8
Views: 14460

Re: On line DCC

I highly recommend google plus.

You can see who is talking, the voice quality is better, and you can share things (like maps).

There is a roll20 add-in that basically does the job of a battle mat and minis - although I havent used that bit.
by maxinstuff
Mon Jul 15, 2013 3:29 am
Forum: Characters
Topic: Making the Dwarf more unique
Replies: 24
Views: 53348

Making the Dwarf more unique

For me Dwarves are more about flavour than anything - I have no problem with them RAW. Dwarves have always been "basically fighters but different" as far as I am concerned in most D&D and fiction generally. What I LIKE to do is really play up the cultural and social aspects - the fact ...
by maxinstuff
Thu Jul 11, 2013 7:31 pm
Forum: Rules discussion
Topic: multi-classing
Replies: 8
Views: 15265

Re: multi-classing

Oh yeah luck..... that could be game breaking - I mean, who is going to NOT take a thief level?

I think it could work OK with smaller player groups who don't want to run multiple PC's each.

And thanks for the link! I might try and test both approaches out and see how it goes....
by maxinstuff
Thu Jul 11, 2013 4:43 am
Forum: Magic and Spells
Topic: 5th Level Wizard Spells DCs - Error?
Replies: 2
Views: 11150

Re: 5th Level Wizard Spells DCs - Error?

You might be right - as written in the tables (regular cover, second printing), 5th level Wizard spells are no harder to cast than 4th. Wizards do need to be 9th level to even cast them anyway so I doubt it will affect many games. If I had characters in my game getting close I would definitely consi...
by maxinstuff
Thu Jul 11, 2013 1:52 am
Forum: Rules discussion
Topic: multi-classing
Replies: 8
Views: 15265

multi-classing

Does anyone allow multi-classing? Due to the experience curve being aligned for all classes, the randomness of characters stats, and the focus on lower level play it seems to me like it could actually work.... I'm thinking it could be as simple as allowing players to choose what class they level as ...
by maxinstuff
Wed Jul 10, 2013 9:04 pm
Forum: Judges' Forum
Topic: Spell Checks as Save DCs
Replies: 10
Views: 19027

Re: Spell Checks as Save DCs

So he has rolled 18 INT, a +1 luck mod, spell checks as birth auger, AND rolled an elf?? Firstly I just want to say that if this was all rolled legit then they are extremely lucky - that is a lot of stacked bonuses in an extremely rare combination (albeit you CAN simply pick an occupation RAW). As f...
by maxinstuff
Tue Jul 09, 2013 11:46 pm
Forum: DCC RPG Adventure Modules
Topic: Sailors on the Starless Sea Help
Replies: 9
Views: 20566

Re: Sailors on the Starless Sea Help

As far as realistic training... unless there is some time between the end of the funnel and the leveling up to allow for it, then it can strain credulity for some players. FWIW I too find that it is the warrior training that is most difficult to justify/explain to the satisfaction of players or mys...
by maxinstuff
Mon Jul 08, 2013 9:34 pm
Forum: Judges' Forum
Topic: Spell Checks as Save DCs
Replies: 10
Views: 19027

Re: Spell Checks as Save DCs

I suppose you would have to give the enemies better saves.....

What are the elf's bonuses to his checks to roll 20+ consistently?
by maxinstuff
Mon Jul 08, 2013 9:29 pm
Forum: Rules discussion
Topic: Halflings and luck
Replies: 11
Views: 18401

Re: Halflings and luck

I believe it is referring to the modifier that results from burning luck - not to the halflings base modifier.

Think about it - after burning a few points of luck his lowered modifier would start to NEGATIVELY affect everybodies rolls.

I'm sure this is not the intention.
by maxinstuff
Sat Jul 06, 2013 8:09 pm
Forum: DCC RPG Adventure Modules
Topic: Sailors on the Starless Sea Help
Replies: 9
Views: 20566

Re: Sailors on the Starless Sea Help

This will sound like heresy but hear me out. Just leave out the leviathan. Either just the monster (they cross the starless sea unhindered) or the entire starless sea area, lets say going downstairs from the keep just takes you down into hallway that leads to a big tiered sacrificial chamber (the la...

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