Search found 185 matches

by cjoepar
Thu Jul 30, 2015 3:07 am
Forum: DCC RPG General
Topic: Whats your setting? Share with us whatever you have!
Replies: 4
Views: 10054

Re: Whats your setting? Share with us whatever you have!

Some of the settings I have used: Fraeland. The different colored stars are cities in different kingdoms. Fraeland2.jpg The area the party adventured in I created more detail: Central_Fraeland2.jpg I also ran another campaign using this map. Pretty basic, but I wasn't sure if the players were going ...
by cjoepar
Wed May 27, 2015 7:44 am
Forum: Magic and Spells
Topic: Light spell?
Replies: 8
Views: 20926

Re: Light spell?

Ravenheart87 wrote:... I didn't write up a seperate spell though, I used it as a reversed version of Darkness (see page 106, Reversing spells).
Very nice solution.
by cjoepar
Wed May 27, 2015 7:42 am
Forum: DCC RPG General
Topic: Another alignment question.
Replies: 7
Views: 15186

Re: Another alignment question.

You might also consider that to the Immortals, their perspective on alignment might be quite different than it is for characters, whose lives are over in the blink of an eye in the cosmic sense. Deities have a long time to see their plans come to fruition and can easily afford to cooperate with othe...
by cjoepar
Thu May 21, 2015 6:06 am
Forum: DCC RPG General
Topic: Question about the "Weird Dice"...
Replies: 6
Views: 14500

Re: Question about the "Weird Dice"...

Mine arrived yesterday! At first I thought the d7 was printed wrong, but then after I rolled it once or twice it dawned on me that the numbers have to be printed on the edges.
by cjoepar
Mon Apr 27, 2015 5:51 pm
Forum: DCC RPG General
Topic: "Fixing" DCC RPG
Replies: 17
Views: 40923

Re: "Fixing" DCC RPG

I made this adjustment to corruption:

http://www.goodman-games.com/forums/vie ... 73&t=44637

It has worked fairly well for me, but some of this all depends on the type of people you are playing with, I guess.
by cjoepar
Wed Apr 08, 2015 4:18 am
Forum: Rules discussion
Topic: Luck Regenration
Replies: 24
Views: 48740

Re: Luck Regenration

I award luck pretty much anytime the party destroys undead. I also award luck for creative problem solving, particularly if the party is able to overcome/circumvent an obstacle that they would never be able to deal with via the standard frontal assault method. On a couple of occasions I have awarded...
by cjoepar
Sun Mar 29, 2015 3:38 pm
Forum: Rules discussion
Topic: Luck Allocation in Game
Replies: 6
Views: 15273

Re: Luck Allocation in Game

I try to work the Halfling into the narrative if it's not too hard. Halfling Luck saves a friend from a trap? I might say that the Halfling shouted out a warning at the last moment to avert disaster. If it's not easy to slip into the narrative, I just move forward without adding any details to tie t...
by cjoepar
Sun Mar 29, 2015 3:33 pm
Forum: DCC RPG General
Topic: Are Shanna's Weird Dice available yet?
Replies: 6
Views: 14168

Re: Are Shanna's Weird Dice available yet?

I received this email from JG on the 27th: "Hello, This email is for everyone who has pre-ordered our DCC dice. In February I sent an update saying we are close to the end. The good news is, the Hugh dice have landed! Pre-orders of the Hugh dice were shipped out earlier this week. Look for your...
by cjoepar
Sat Feb 14, 2015 8:14 am
Forum: DCC RPG General
Topic: DCC Annual: Content Wish List
Replies: 21
Views: 86590

Re: DCC Annual: Content Wish List

... -Bard:... a mimicry skill that allows a bard to attempt anything he has seen someone else do in the last round or few rounds (friend or foe) at a severly reduced die. This could be attempting to reproduce the same words and hand gestures of a wizard or disarm a foe in the same way a warrior jus...
by cjoepar
Tue Feb 03, 2015 4:39 am
Forum: DCC RPG General
Topic: Multiple characters and Roleplaying?
Replies: 6
Views: 16254

Re: Multiple characters and Roleplaying?

I only let them level up 1 character to 1st level. That becomes the main guy. We treat any others that survive the funnel as henchmen from that point onward, keeping them at 9 experience points. If the player's 1st level character gets killed (which has been pretty common for my experiences), they ...
by cjoepar
Mon Feb 02, 2015 11:43 am
Forum: DCC RPG General
Topic: Multiple characters and Roleplaying?
Replies: 6
Views: 16254

Re: Multiple characters and Roleplaying?

I only let them level up 1 character to 1st level. That becomes the main guy. We treat any others that survive the funnel as henchmen from that point onward, keeping them at 9 experience points. If the player's 1st level character gets killed (which has been pretty common for my experiences), they t...
by cjoepar
Sat Jan 24, 2015 6:35 am
Forum: Magic and Spells
Topic: Neutralize Poison or Disease vs. Lay on Hands
Replies: 2
Views: 12671

Re: Neutralize Poison or Disease vs. Lay on Hands

Even the lowest successful result has advantages over the Lay on Hands ability. With a spell check of 14 I can cure poison in anyone, whereas I need a check result of 22+ to do so to a character of opposing alignment with LoH.
by cjoepar
Fri Jan 16, 2015 8:49 am
Forum: DCC RPG General
Topic: Running a Level 0 Character
Replies: 4
Views: 12894

Re: Running a Level 0 Character

The rules are good guidelines, but always remember that you are free to do whatever you want to enhance the story. I would advocate sticking to the rules pretty closely if you have little or no experience, but if you want to create a situation that requires a spell to be cast from a scroll in order ...
by cjoepar
Wed Jan 07, 2015 8:03 pm
Forum: DCC RPG General
Topic: Level 1 player more deadly than 0 level play?
Replies: 24
Views: 50620

Re: Level 1 player more deadly than 0 level play?

We had a similar issue when we started our campaign. At one point, everyone in the party bought the farm except one character, and except for that one player, everyone else has cycled through several 1st level characters up until this point. Once the party all reached 2nd level, though, it seemed li...
by cjoepar
Fri Jan 02, 2015 5:45 am
Forum: DCC RPG General
Topic: My GM Screen
Replies: 9
Views: 21890

Re: My GM Screen

Nicely done!

I have found the critical and fumble tables to be the most useful ones to have on my screen. They seemed to be the ones where it really slows things down to go leafing through the book to reference during game play.
by cjoepar
Tue Dec 30, 2014 7:56 am
Forum: Rules discussion
Topic: critical hits on dragons
Replies: 15
Views: 27685

Re: critical hits on dragons

I don't disagree with the swingy-ness of things, Atlascott, because they can easily go the other way just as quickly (and since a dragon gets an initiative bonus equal to it's HD, they will tend to win the initiative battle more often than not). But I will make one comment, and that's that I would n...
by cjoepar
Wed Dec 10, 2014 1:49 pm
Forum: DCC RPG General
Topic: *OFFICIAL* DCC RPG dice, at last!
Replies: 8
Views: 25747

Re: *OFFICIAL* DCC RPG dice, at last!

Does anyone know if these are shipping in time for Christmas? I don't want to sound impatient, but, well, I'm impatient. :)
by cjoepar
Tue Dec 09, 2014 9:17 am
Forum: Characters
Topic: DCC Halfling only class that's worse than Basic D&D source
Replies: 71
Views: 317430

Re: DCC Halfling only class that's worse than Basic D&D sour

Halflings can be quite fun to play, but you are right - they are seldom the star of the show. The ability to literally save others lives in the party by being a good luck charm is extremely rewarding, though. No, they are not great hand to hand specialists like warriors and dwarves, or even as good ...
by cjoepar
Mon Dec 08, 2014 8:59 am
Forum: Magic and Spells
Topic: Patron Problems- The Three Fates
Replies: 12
Views: 34266

Re: Patron Problems- The Three Fates

Hmm, interesting situation, but I see some nice possibilities. First, I should start by saying that whenever I look at any table in the rules, I use it only as a guideline. Many things, like spells, I do not fiddle with unless I see a great need, or a great opportunity to advance the story in some i...
by cjoepar
Wed Nov 26, 2014 6:34 am
Forum: Characters
Topic: Max Hit Points
Replies: 36
Views: 81569

Re: Max Hit Points

The first couple of sessions we played I had a lot of deaths of 1st level characters and the low number of hp's was the most consistent negative feedback that I got from the players. We talked about it and in the end I decided to give all characters 2 bonus hp's upon reaching 1st level. In many case...
by cjoepar
Wed Nov 26, 2014 6:19 am
Forum: Judges' Forum
Topic: Who handles the tables?
Replies: 22
Views: 78010

Re: Who handles the tables?

I hear you, Midges. I play rpgs with a group of about 10 to 12 semi-regulars. We've played D&D almost exclusively through the years, and advanced through the different editions, but the group has largely stayed on 3E. 4E was so bad that no one has any interest in even trying 5E, and about half o...
by cjoepar
Wed Nov 12, 2014 11:11 am
Forum: Rules discussion
Topic: Cleric Spells
Replies: 6
Views: 16178

Re: Cleric Spells

I give out spells randomly, but I allow them to swap a spell out at any time if they do some significant service for their deity.
by cjoepar
Thu Nov 06, 2014 12:23 pm
Forum: Magic and Spells
Topic: DCC & Anomalous Subsurface Environment by Patrick Wetmore
Replies: 10
Views: 28426

Re: DCC & Anomalous Subsurface Environment by Patrick Wetmor

This is a nice perspective.

If you like the idea of goofing with people's sanity, you may enjoy my alternative corruption tables that I shared here:

http://www.goodman-games.com/forums/vie ... 73&t=44637
by cjoepar
Wed Nov 05, 2014 5:49 am
Forum: Magic and Spells
Topic: clericless dcc
Replies: 13
Views: 48444

Re: clericless dcc

I assume you mean a game where you do not allow Clerics as opposed to one where everyone in the party just happens to choose other classes. It can work if you don't have anyone interested in playing Clerics anyway, I guess. There are some challenges involved, namely the death rate will be much highe...
by cjoepar
Tue Oct 21, 2014 5:43 am
Forum: DCC RPG Adventure Modules
Topic: DCC Module Scaling
Replies: 8
Views: 32586

Re: DCC Module Scaling

You might also augment the group by adding in an NPC after the party reaches first level. You can choose a class that is not yet represented, so that the party has a little more diversity and one more member. I think that increasing the party size from 4 to 5 will have a significant decrease in the ...

Go to advanced search