Search found 33 matches

by aesdana
Mon Oct 21, 2013 4:20 am
Forum: DCC RPG Third Party Publishers
Topic: VOID HUNTERS: The Flaming Kickstarter Thread of Doooooom...
Replies: 53
Views: 155947

Re: VOID HUNTERS: Seventies Sci-Fi Gaming...

Thanks for your explanation of what psionics will look like ! Il like it and it has interesting consequences. :wink:

May I ask you about your sandbox exploration rules ? :mrgreen:
by aesdana
Wed Oct 16, 2013 10:22 pm
Forum: DCC RPG Third Party Publishers
Topic: VOID HUNTERS: The Flaming Kickstarter Thread of Doooooom...
Replies: 53
Views: 155947

Re: VOID HUNTERS: Seventies Sci-Fi Gaming...

reverenddak wrote:This sounds awesome. Looking forward to it.
+1

I'm particularly interested in psionics and sandbox space/planets exploration !
by aesdana
Tue Oct 08, 2013 3:59 am
Forum: Judges' Forum
Topic: Abuse of Runic Alphabet
Replies: 26
Views: 86537

Re: Abuse of Runic Alphabet

Or maybe someone will want to capture "just" his hands and try to preserve them to see if they work "away" from their original owner (letting him live just in case his death would make his hands rot or lose their powers). This someone could be anyone wishing to know secrets and m...
by aesdana
Mon Oct 07, 2013 1:59 am
Forum: Judges' Forum
Topic: Abuse of Runic Alphabet
Replies: 26
Views: 86537

Re: Abuse of Runic Alphabet

Since last night's game involved several of the players working at cross purposes, this created some interesting role-play. While not the result he wanted, my wizard player was so pleased with the result that he wants to try it again after all of his spellburn heals back to put a rune of forgetfuln...
by aesdana
Mon Sep 30, 2013 4:10 am
Forum: Characters
Topic: Half-giant class (for Dark Sun or not)
Replies: 5
Views: 13239

Re: Half-giant class (for Dark Sun or not)

I'd make armor sized to fit a half-giant cost twice to three times as much as normal (which is fair considering they're going to have buckets of hit points). As I wanted to go fast (for a draft), I did not mention armor should not be available for half-giants except for slave soldiers or rich and f...
by aesdana
Mon Sep 30, 2013 1:28 am
Forum: Characters
Topic: Half-giant class (for Dark Sun or not)
Replies: 5
Views: 13239

Re: Half-giant class (for Dark Sun or not)

Weapon training : A half-giant warrior is trained in the use of these weapons: battleaxe, club, handaxe, javelin, longbow, longsword, polearm, shortbow , short sword, spear, staff, two-handed sword, and warhammer. Half-giants wear whatever armor they can afford. Thanks for your comments ! Because o...
by aesdana
Sat Sep 28, 2013 1:40 pm
Forum: Characters
Topic: Half-giant class (for Dark Sun or not)
Replies: 5
Views: 13239

Half-giant class (for Dark Sun or not)

(note : the class was designed with the idea it should be a specialized warrior taking into account the size of half-giants : hence, the huge hit points and the strenght die giving more strenght for the same 3-18 ability score. The strenght die also counts as a deed die but a more narrow and far les...
by aesdana
Sat Jun 01, 2013 1:46 am
Forum: Rules discussion
Topic: Ability modifers range
Replies: 5
Views: 8833

Ability modifers range

I played Sailors of the starless sea with 0-level pcs and wondered if it would be a consistent idea to reduce the range of ability modifers from -3 / +3 to -1 / +1 (for example). What I mean is : consistent idea = would still be in the spirit of the dcc rpg game design. Consistency is important as t...

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