Search found 9 matches

by CocoaRobbins
Sun Jun 02, 2013 6:27 pm
Forum: Characters
Topic: Gnome Class by me!
Replies: 6
Views: 17439

Gnome Class by me!

So I have created my own gnome class and have decided to share it with you guys. Its currently untested so keep that in mind, but I feel its worth posting I want to see what people think. So here's Gnome Gnome Hit Points: 1d5 per level. Weapon Training: Gnomes don't like to fight, but if forced to t...
by CocoaRobbins
Sun Jun 02, 2013 12:44 am
Forum: Rules discussion
Topic: Mercurial Magic - Who uses it?
Replies: 58
Views: 101713

Re: Mercurial Magic - Who uses it?

Every time, all the time. They make wizards different from each other even when they have the same spells, plus they are awesome even when bad. Magic is supposed to be crazy.
by CocoaRobbins
Sun Sep 23, 2012 8:37 pm
Forum: Rules discussion
Topic: Player vs Character XP
Replies: 21
Views: 29955

Re: Player vs Character XP

Howdy all, first post here. I wanted to share a house rule that I'm using regarding XP. I'm giving the XP to the players rather than to their characters . What's the difference? Well, if Blackleaf the Thief dies then Marcy doesn't need to worry, she can come back into the game with a new character ...
by CocoaRobbins
Sun Sep 23, 2012 8:31 pm
Forum: Rules discussion
Topic: Deed Die rolls
Replies: 34
Views: 80425

Re: Deed Die rolls

Actually, we've always played you roll anew for each attack, including withdrawal attacks, but you can only do one deed per round. But now I'm curious, is it supposed to be the other way? Can we get some Goodman confirmation on this?
by CocoaRobbins
Sun Sep 23, 2012 6:48 pm
Forum: Rules discussion
Topic: Race separate from Class
Replies: 53
Views: 99648

Re: Race separate from Class

I see what you mean about the demi-humans being fantastic and rare, but there's a 30% chance any character is a demi-human. I think I'll have players roll again after getting a demi-human class to see if they are a human of that class, like a 50% chance after the roll. This way they'd be even more r...
by CocoaRobbins
Fri Sep 21, 2012 12:27 am
Forum: Rules discussion
Topic: Do Charm Spells Work on Undead or No?
Replies: 10
Views: 20124

Re: Do Charm Spells Work on Undead or No?

Yeah, guess I did forget about spell burn, recently saw what happens when you get a 31 on growth spell and you're outdoors. Spell burn can defeat anything, once every two weeks.
by CocoaRobbins
Thu Sep 20, 2012 9:43 am
Forum: Rules discussion
Topic: Do Charm Spells Work on Undead or No?
Replies: 10
Views: 20124

Re: Do Charm Spells Work on Undead or No?

In my game, yeah, it would only work on an intelligent undead. The reason it doesn't work on zombies is they are brainless, much like skeletons. Somewhere there's probably an undead that could be affected but it'll most likely make its save, so all in all I'd say this probably won't come up much. Re...
by CocoaRobbins
Wed Sep 19, 2012 5:59 pm
Forum: Rules discussion
Topic: Streamlined adventurer spending
Replies: 7
Views: 12605

Re: Streamlined adventurer spending

Well its not meant to skip the fun of what your characters do while spending, just the parts where they ask "i wanna buy drinks for these people how much will that cost me?" then they erase small amounts of coin repeatedly. Instead you can skip the erasing and go to the drinking, worry abo...
by CocoaRobbins
Fri Sep 14, 2012 8:21 am
Forum: Rules discussion
Topic: Streamlined adventurer spending
Replies: 7
Views: 12605

Streamlined adventurer spending

So one of my favorite RPG rules goes back to classic DnD, but it works great here. Instead of having every character keep track of mundane purchases (beer, food, inns, prostitutes, parties, impressing the opposite sex etc.), at the end of every town stay have all the PC's owe one gold per level. Thi...

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