Search found 86 matches

by nerdwerds
Fri Nov 16, 2012 12:49 pm
Forum: DCC RPG General
Topic: Music of DCC
Replies: 68
Views: 38493

Re: Music of DCC

headspice wrote:Lastfm.com

When it comes to more obscure music, their radio player is much better than pandora.
I've used both and I always go back to Pandora over lastfm.
Call it personal preference.
by nerdwerds
Fri Nov 16, 2012 12:18 pm
Forum: DCC RPG General
Topic: Music of DCC
Replies: 68
Views: 38493

Re: Music of DCC

Not being familiar with Pandora, do I have to be logged in to hear your mix? Clicking the link, the first song that played was by all-female garage band She. And even though is says DCC radio at the top, the next three songs were not from Joseph's list, either... :? As far as I know, no. Pandora al...
by nerdwerds
Thu Nov 15, 2012 10:20 pm
Forum: DCC RPG General
Topic: Music of DCC
Replies: 68
Views: 38493

Re: Music of DCC

The Cars, Good Times Roll The Cars, Bye Bye Love The Cars, You Might Think The Cars, Tonight She Comes Jefferson Starship, Fast Buck Freddie Jefferson Starship, Light The Sky On Fire Jefferson Starship, With Your Love Jefferson Starship, St. Charles Kansas, Carry On Wayward Son Kansas, Point Of Kno...
by nerdwerds
Thu Nov 15, 2012 10:10 pm
Forum: DCC RPG General
Topic: So if you had to pick a belt buckle...
Replies: 48
Views: 28180

Re: So if you had to pick a belt buckle...

E

second choice: C
by nerdwerds
Sun Nov 11, 2012 3:48 am
Forum: DCC RPG Adventure Modules
Topic: Doom of the Savage Kings: NPC artwork (Spoiler!)
Replies: 2
Views: 2827

Doom of the Savage Kings: NPC artwork (Spoiler!)

When I was GMing the first half of this module the PCs spent a lot of time dealing with the mad widow Ymae. While I narrated these scenes with my players, my fiance Marie drew a picture of the mad widow. Though nobody agreed to marry the mad widow, it was later revealed what Ymae's true form was whe...
by nerdwerds
Sun Oct 21, 2012 12:36 am
Forum: Rules discussion
Topic: Race separate from Class
Replies: 53
Views: 35887

Re: Race separate from Class

How I would address it, is just let the guy roll up a human Wizard of the same level as the Halfling, hand the Halfling's spell books over to the Wizard then turn the Halfling into an NPC. But that doesn't address the player who wants to be a halfling wizard. Or the player who wants to be an elf cl...
by nerdwerds
Sun Oct 21, 2012 12:26 am
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 14537

Re: House Rules We Love

I just changed the names of the Lucky score roll results, but kept their effects the same. I didn't like some of them, and felt they should all refer to birth in some way. So now when a player rolls their Birth Augur, they're going to get one of these descriptions: 1 Born during a Harsh Winter 2 Bor...
by nerdwerds
Tue Oct 16, 2012 6:52 am
Forum: DCC RPG Adventure Modules
Topic: Doom of the Savage Kings report
Replies: 12
Views: 7494

Re: Doom of the Savage Kings report

An analogy I like to throw around is 80s video games versus modern ones. When you played Space Invaders, Pac Man, and Asteroids you knew that you were going to die; it was just a question of when and how long you could go. The expectations were there up front. But with modern video games you just g...
by nerdwerds
Tue Oct 16, 2012 6:50 am
Forum: DCC RPG Adventure Modules
Topic: Doom of the Savage Kings report
Replies: 12
Views: 7494

Re: Doom of the Savage Kings report

Tonight, my players had a TPK in the fens when they got outnumbered and swarmed by swamp jackals. More than half of my damage rolls with the jackals came up as maximum, and the most hit points any single character had was 16. The whole combat lasted four rounds. ... man, that's a bummer. //H They h...
by nerdwerds
Sun Oct 14, 2012 7:42 pm
Forum: DCC RPG Adventure Modules
Topic: Doom of the Savage Kings report
Replies: 12
Views: 7494

Re: Doom of the Savage Kings report

Tonight, my players had a TPK in the fens when they got outnumbered and swarmed by swamp jackals. More than half of my damage rolls with the jackals came up as maximum, and the most hit points any single character had was 16. The whole combat lasted four rounds.
by nerdwerds
Sat Oct 06, 2012 1:21 am
Forum: Rules discussion
Topic: Coup de Grace
Replies: 1
Views: 2518

Coup de Grace

I was just reviewing the combat rules and I never noticed it before but there is no exception for the coup de grace, which seems unusual to me and I know my players would revolt if they were unable to slay prone or helpless opponents. Specifically the rules say +1d for attacking "sleeping" or "helpl...
by nerdwerds
Fri Oct 05, 2012 11:34 pm
Forum: DCC RPG General
Topic: DCC RPG Alternate Cover #2
Replies: 106
Views: 39414

Re: DCC RPG Alternate Cover #2

goodmangames wrote:
Icetower wrote:How long will the pre-order be open? I wanted to make sure I got a couple copies.
Until the book comes out!
When exactly does it come out?
by nerdwerds
Wed Oct 03, 2012 10:17 pm
Forum: Characters
Topic: Custom Character Sheets
Replies: 13
Views: 12385

Re: Custom Character Sheets

After some feedback from players I've included "Weapon Training" sections and bigger sections for "Notes"

I still haven't worked on sheets for the Dwarf, Elf or Halfling - my group doesn't use the races as classes - but I do plan on putting them together once I have some more free time.
by nerdwerds
Sat Sep 22, 2012 1:31 am
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 14537

Re: House Rules We Love

House rules I've been using: 0-level characters always start with 4 HP, modified by Stamina. If three of your 0-level characters die during their first adventure you can immediately level up the 4th remaining character, but they must take the Warrior class. (I don't use the demihuman classes.) Your ...
by nerdwerds
Sat Sep 22, 2012 1:09 am
Forum: Magic and Spells
Topic: Am I missing something?
Replies: 3
Views: 4931

Re: Am I missing something?

tovokas wrote:I think you're on to the right path: it's so much cooler to create magic armor that is unique, fascinating, and fits your campaign.
I agree.
I've only put one suit of armor into my world, it "blinks" the wearer out of existence for a round when an opponent gets a critical hit against them.
by nerdwerds
Sat Sep 22, 2012 1:07 am
Forum: DCC RPG General
Topic: DCC RPG Alternate Cover #2
Replies: 106
Views: 39414

Re: DCC RPG Alternate Cover #2

This version will have an index, right?

Eh... I pre-ordered it anyway.
by nerdwerds
Sat Sep 22, 2012 12:56 am
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 14537

Re: House Rules We Love

Wizards can swap out a known spell for another known spell that they have learned of equal or lesser level. This requires a casting check of DC 15+spell level, and generally takes at least 1/day per spell level to make one attempt, though the caster can try to do it in less time at a DC penalty. Me...
by nerdwerds
Thu Sep 20, 2012 11:19 pm
Forum: DCC RPG Third Party Publishers
Topic: Book of Mysteries poll
Replies: 35
Views: 20810

Re: Book of Mysteries poll

C is for Candle, Cauldron, Chime, Circlet, Cloak, Clock, Coat, Crystal Ball. Candle of Celerity, Candle of Evocation, Candle of Foul Luck (cursed!), Candle of Ghouls, Candles of Penumbra Cauldron of Doom (artifact, lesser) Charm , Apotropaic Chime of Perusal, Chime of Warding, Chime of Dismissal Ci...
by nerdwerds
Thu Sep 20, 2012 12:23 am
Forum: Magic and Spells
Topic: Using the Beta for Spell Cards
Replies: 9
Views: 8089

Re: Using the Beta for Spell Cards

Because my players aren't familiar with everything their magic can do, I wrote up my own spell "cards"

Image

Keep in mind, these are customized to the PC with mercurial magic effects written in so some of the numbers may look a little... off.
by nerdwerds
Tue Sep 18, 2012 11:33 am
Forum: Rules discussion
Topic: Wizards who never cast spells
Replies: 31
Views: 12341

Re: Wizards who never cast spells

And I think Merl makes an excellent point about using a point of spellburn to cast a lost spell. All but the feeblest of characters ought to be able to keep casting for quite a while unless the dice are just against them. Achieving SECOND level with a 7 intelligence Wizard should be a "true accompl...
by nerdwerds
Mon Sep 17, 2012 11:28 am
Forum: Rules discussion
Topic: Wizards who never cast spells
Replies: 31
Views: 12341

Re: Wizards who never cast spells

It doesn't actually say that you're supposed to track the luck modifier on page 19. Wrong. In reference to the birth augur roll: "Note that the lucky roll modifier does not change over time as the character’s Luck changes. ... This modifier does not change if his Luck score changes." But you're rig...
by nerdwerds
Mon Sep 17, 2012 10:53 am
Forum: Rules discussion
Topic: Wizards who never cast spells
Replies: 31
Views: 12341

Re: Wizards who never cast spells

I think the issue is that you're tracking modifiers for spellburn. It's too much work, and leads to the kind of situation you're in now. Except you're supposed to track the modifier for Luck (page 19), so it's implied you track the modifiers for spellburn. And if spellburn didn't lower abilities' m...
by nerdwerds
Sun Sep 16, 2012 12:00 am
Forum: Judges' Forum
Topic: Connecting adventures
Replies: 17
Views: 12444

Re: Connecting adventures

I started my players with the Portal Under the Stars and said the portal was just north of their home village, which I still haven't named! They've traveled to the east and come across the village of Rywick, where the keep from Sailors of the Starless Sea is. They've been to a city to the east of Ry...
by nerdwerds
Sat Sep 15, 2012 11:53 pm
Forum: DCC RPG General
Topic: So who here uses mini's in their DCC game?
Replies: 24
Views: 6524

Re: So who here uses mini's in their DCC game?

I HATE the randomization of the pre-painted plastics. I feel your pain -- which is why most of what I have from those lines has been from second-hand sources (or from first-hand sources who opened the pack and sold off the commons and uncommons). Okay, so I have very few rares. But when LOTS of the...
by nerdwerds
Sat Sep 15, 2012 11:26 pm
Forum: Rules discussion
Topic: Wizards who never cast spells
Replies: 31
Views: 12341

Re: Wizards who never cast spells

Why doesn't she simply spell burn? The player has decided that the character can't allow any of her abilities to fall below 6 less she become overburdened with negative modifiers, and she has already spellburned a lot. If the player had been willing to spellburn down to 3 in all ability scores then...

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