I've made a 4 character 0th level sheet:
http://beinggiant.blogspot.com/2013/02/ ... sheet.html
Updated 2/18/13:
Made some edits based on player feedback.
Search found 23 matches
- Thu Feb 07, 2013 4:45 pm
- Forum: DCC RPG General
- Topic: Links to DCC RPG Resources, updated 6/21
- Replies: 121
- Views: 815444
- Sat Jul 14, 2012 5:20 am
- Forum: Magic and Spells
- Topic: Necromancer: Wizard or Cleric?
- Replies: 10
- Views: 23541
Re: Necromancer: Wizard or Cleric?
Heck, Gandalf! He lays on hands. That being said, he isn't actually a wizard . . . .
So maybe not the best example. But he claims to be a wizard and he does heal people.
So maybe not the best example. But he claims to be a wizard and he does heal people.
- Sat Jul 14, 2012 5:17 am
- Forum: Judges' Forum
- Topic: New Judge starting a level 0 game question
- Replies: 3
- Views: 10171
Re: New Judge starting a level 0 game question
Regarding whether to have people create new level 0s or to jump to level 1, I would say have them start with 0s. I think it is a big part of the experience. I think DCC is perfect for multi-level play. For example, in the current arc I am running online, I'm having the group round out their 1 or 2 s...
- Sat Jul 14, 2012 5:08 am
- Forum: DCC RPG General
- Topic: Curious about the DCC RPG crowd...
- Replies: 82
- Views: 244174
Re: Curious about the DCC RPG crowd...
1992 I think. A friend of mine showed me a book on the bus and it captivated me. I have absolutely no idea what book it was, but I went out and bought the 2nd edition books right away (it was definitely not them).
- Mon May 28, 2012 4:33 am
- Forum: Rules discussion
- Topic: Ability modifiers
- Replies: 13
- Views: 21121
Re: Ability modifiers
That is certainly how I read it.
I think in fact that it specifically says that the lucky roll never changes is evidence that other modifiers do change.
I think in fact that it specifically says that the lucky roll never changes is evidence that other modifiers do change.
- Mon May 28, 2012 4:30 am
- Forum: Characters
- Topic: Please review my Monk class
- Replies: 33
- Views: 85571
Re: Please review my Monk class
As TheNobleDrake said, my intent is for the following to be constructive criticism. Hit Points: d8 HD seems reasonable if you reduce the power of some of the other abilities. Alignment: Not sure why there should be an alignment restriction honestly. Weapon training: Seems fine I guess. Armor: I thin...
- Tue May 22, 2012 3:08 am
- Forum: DCC RPG General
- Topic: Complexity Level of DCC
- Replies: 14
- Views: 22574
Re: Complexity Level of DCC
Granted the list isn't perfect, and I assumed people play ad&d like we do - make stuff up for the most part. On thinking, it's the magic rules that give me pause for thought, everything else seems to be relatively straight forward. And chart heavy; yes, but that too can be resolved. It's not re...
- Tue May 22, 2012 2:57 am
- Forum: DCC RPG General
- Topic: Goblinoid & Troglodyte alignment
- Replies: 12
- Views: 25595
Re: Goblinoid & Troglodyte alignment
I don't understand the problem Goblins and Troglodytes can be lawful. They will use order and discipline to wipe the stinky humans off the face of the planet. Unlike those stupid orcs who will attempt the same thing in a disorderly, undisciplined manner. (Pathetic creatures, right?) How is that har...
- Mon May 21, 2012 7:01 pm
- Forum: Rules discussion
- Topic: Learning a spell
- Replies: 2
- Views: 7620
Re: Learning a spell
Forgive me if you have already looked there, but I found the discussion on pages 314 and 315 very helpful on exactly this and a few other points.
- Mon May 21, 2012 6:58 pm
- Forum: Characters
- Topic: Elves
- Replies: 29
- Views: 115010
Re: Elves
Also bear in mind you have to survive quite a few levels before it will even be especially restrictive.
- Sun May 20, 2012 2:59 pm
- Forum: Rules discussion
- Topic: Marching order
- Replies: 7
- Views: 13544
Re: Marching order
I actually have them work out a detailed march order and then work from there. Unless players note otherwise I assume as characters die the others fill up the ranks. In regards to the Portal Under the Stars and the door, how I handle that is that it is the front row unless players specify for exampl...
- Fri May 18, 2012 2:20 am
- Forum: DCC RPG General
- Topic: Goblinoid & Troglodyte alignment
- Replies: 12
- Views: 25595
Re: Goblinoid & Troglodyte alignment
An interesting facet is that lawful means opposed to outsider influence, chaotic means willing to deal with outside forces. So perhaps goblinoids, while probably in opposition to humans, are on the side of mortals against influence from Outside. Goblinoids are probably "evil" but are inde...
- Thu May 17, 2012 5:55 pm
- Forum: DCC RPG General
- Topic: Goblinoid & Troglodyte alignment
- Replies: 12
- Views: 25595
Re: Goblinoid & Troglodyte alignment
An interesting facet is that lawful means opposed to outsider influence, chaotic means willing to deal with outside forces. So perhaps goblinoids, while probably in opposition to humans, are on the side of mortals against influence from Outside. Goblinoids are probably "evil" but are indep...
- Thu May 17, 2012 5:22 pm
- Forum: Magic and Spells
- Topic: Known spells - a minimum or a maximum?
- Replies: 12
- Views: 52046
Re: Known spells - a minimum or a maximum?
Thanks for clarifying! The explanation you gave right there is perfect and could go right in the book. Part of what it made it initially confusing to me is undoubtedly the D&D background of having access to dozens of spells potentially. I confess to having not read Vance or Shea, but while think...
- Wed May 16, 2012 2:20 pm
- Forum: Magic and Spells
- Topic: Known spells - a minimum or a maximum?
- Replies: 12
- Views: 52046
Re: Known spells - a minimum or a maximum?
I think that's what you start with but you can find more through adventure. Of course, the impression I get is that it is not so simple as sharing spellbooks between mages, as each spell is mercurially attuned to each magician, so some sorta something has to go down... quests for ex. I've started l...
- Wed May 16, 2012 2:19 pm
- Forum: Magic and Spells
- Topic: Known spells - a minimum or a maximum?
- Replies: 12
- Views: 52046
Re: Known spells - a minimum or a maximum?
I take it as the number you know and can cast in a day. However, you could have a grimoire with 10 spells in it. In order to memorize one, you have to get rid of one in your memory. Interesting! That possibility had not occurred to me. That combined with the requirement that learning a spell takes ...
- Wed May 16, 2012 2:41 am
- Forum: Magic and Spells
- Topic: Can Clerics only know 4 spells or can pick 4 every morning?
- Replies: 21
- Views: 55523
Re: Can Clerics only know 4 spells or can pick 4 every morni
My reading is that they pick 'em and know 'em - except that there can be limits to what they can pick based on their deity, but that is up for you to determine. They do not need to find sources of magical knowledge as their deity grants their spells directly. just once or every day? An option could...
- Tue May 15, 2012 3:01 pm
- Forum: Magic and Spells
- Topic: Known spells - a minimum or a maximum?
- Replies: 12
- Views: 52046
Re: Known spells - a minimum or a maximum?
My reading assumed that the spells known was a maximum. But, I don't have proof. Good question. -Berc It was my initial assumption as well - it is certainly the most natural reading. I got a little confused by the spells known as well... especially because of patron bond, invoke patron, and patron ...
- Tue May 15, 2012 2:57 pm
- Forum: Magic and Spells
- Topic: Can Clerics only know 4 spells or can pick 4 every morning?
- Replies: 21
- Views: 55523
Re: Can Clerics only know 4 spells or can pick 4 every morni
My reading is that they pick 'em and know 'em - except that there can be limits to what they can pick based on their deity, but that is up for you to determine. They do not need to find sources of magical knowledge as their deity grants their spells directly.
- Sat May 12, 2012 12:47 pm
- Forum: Judges' Forum
- Topic: 0 Level Funnel Ideas...
- Replies: 25
- Views: 59825
Re: 0 Level Funnel Ideas...
Screams in the night. Something is killing off the villagers one by one. In desperation a few gather together to try to find the demon and end the terror.
- Sat May 12, 2012 6:49 am
- Forum: DCC RPG General
- Topic: Fighter Mighty Deeds
- Replies: 40
- Views: 77947
Re: Fighter Mighty Deeds
Problem is that it's vague. For example 'Cutting off the opponent's hand'. Is that 3+, 4+, 5+, 6+ or 7+? 'Taking the rider out of his saddle with well aimed blow' Is that 3+, 4+, 5+, 6+ or 7+? And so on. Perhaps not the best of examples, but I hope it gets my point across. I might rule these like s...
- Sat May 12, 2012 4:27 am
- Forum: Magic and Spells
- Topic: Known spells - a minimum or a maximum?
- Replies: 12
- Views: 52046
Known spells - a minimum or a maximum?
I wasn't sure if this should go in rules or magic, so I picked magic! Is the number of known spells intended to be a minimum or a maximum? There is some evidence for each stance. My first read through I thought it was a maximum, but then I found the following two items: on p. 126: "If your char...
- Sat May 12, 2012 4:13 am
- Forum: DCC RPG General
- Topic: Stomp the typo / Errata & FAQ
- Replies: 201
- Views: 1140145
Re: Stomp the typo!
In table 1-1, characters with 18 intelligence can cast 6th level spells.
Unless of course this is foreshadowing . . . .
Unless of course this is foreshadowing . . . .