Search found 73 matches

by bitflipr
Sun Sep 23, 2012 5:35 am
Forum: Rules discussion
Topic: Deed Die rolls
Replies: 34
Views: 79531

Re: Deed Die rolls

P44: A warrior’s attack modifier is rolled anew, according to the appropriate die, with each attack I think 'each attack' here is intended as 'the set of attacks each round'. Page 42 does a much thorough job of explaining the Might Deeds system, where as this blurb in the table isn't meant to explai...
by bitflipr
Fri Sep 21, 2012 6:10 am
Forum: Rules discussion
Topic: Do Charm Spells Work on Undead or No?
Replies: 10
Views: 19982

Re: Do Charm Spells Work on Undead or No?

I would tend to make undead immune to charm spells in most normal circumstances. However, if a particular wizard was leaning towards necromancy ways, perhaps they could quest or make a deal in order to have their charm spell (and why not paralysis and sleep also?) affect the undead.
by bitflipr
Fri Sep 21, 2012 6:01 am
Forum: Rules discussion
Topic: Regaining Luck
Replies: 125
Views: 185349

Re: Regaining Luck

Raven_Crowking wrote:I now have the revised second printing, and the method I suggested (regaining luck to initial value) is explicit in those rules.
Oh really? I was under the impression that the only changes to the second printing was inclusion of the errata. I'm curious what other clarifications have been made.
by bitflipr
Sun Aug 05, 2012 6:56 am
Forum: DCC RPG Adventure Modules
Topic: The Ulfheonar's Tomb + Curious Players = End of Campaign :(
Replies: 14
Views: 26893

Re: The Ulfheonar's Tomb + Curious Players = End of Campaign

It doesn't mention in the module, but I would have put the crawlspace at the bottom of the wall, otherwise it becomes difficult to escape the room in time as you have demonstrated. Burning luck on the initiative roll is essential in this room. As a GM, I would stress the urgency of leaving that plac...
by bitflipr
Sat Aug 04, 2012 1:33 pm
Forum: Rules discussion
Topic: Spell results: taking lower result possible?
Replies: 6
Views: 13516

Re: Spell results: taking lower result possible?

I'm guessing no, since some spells explicitly mention that you can take a lower result. It would seem unusual if it was allowed yet only certain spells pointed this out. This may account for the random/unexpected nature of magic.
by bitflipr
Fri Aug 03, 2012 12:14 pm
Forum: DCC RPG Adventure Modules
Topic: Next Batch of Modules
Replies: 10
Views: 20753

Re: Next Batch of Modules

That leads me to ask a question actually would you change anything in the "Punjar: The Tarnished Jewel" free rpg day 2008 book for DCC? I mean it really system neutral so you don't have to worry about stats or any conversions, but just curious if there would be anything from it that you j...
by bitflipr
Fri Aug 03, 2012 8:17 am
Forum: DCC RPG Adventure Modules
Topic: Next Batch of Modules
Replies: 10
Views: 20753

Re: Next Batch of Modules

Can I put in a request for the annual please? Would it be possible to include some comprehensive guidelines on converting 'old' material to the DCC RPG please? I would like to know the best and easiest way to convert 1e, 2e, 3e and B/X or RC material for DCC RPG. Having it officially in print would...
by bitflipr
Thu Aug 02, 2012 1:15 pm
Forum: DCC RPG General
Topic: Random Esoteric DCC Monsters
Replies: 18
Views: 27235

Re: Random Esoteric DCC Monsters

My Isle of the Unknown contains over 100 monsters inspired by the RECG, and each one has a full-color illustration. :mrgreen: Click: http://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_2147463858_A_InventoryID_E_2147879415_A_ProductLineID_E_2137423225_A_ManufacturerID_E_2145084529_A_Category...
by bitflipr
Mon Jul 30, 2012 4:00 pm
Forum: DCC RPG General
Topic: So GG is not putting out more DCC rulebooks?
Replies: 74
Views: 111711

Re: So GG is not putting out more DCC rulebooks?

Wasn't the purpose (the original one at least) of DCC RPG to support the modules so that Goodman wouldn't have to rely on D&D version X or all the other system wars going on? In that sense, it makes sense that there is a single rule book and that Goodman focuses on the one thing they are passion...
by bitflipr
Mon Jul 30, 2012 2:09 pm
Forum: DCC RPG Community
Topic: online game on inferno.net
Replies: 35
Views: 53532

Re: online game on inferno.net

I had signed up a couple weeks ago, but I had to pull out when I realized that I'd be picking up my kid from gymnastics at the time. Woe is me.
by bitflipr
Sun Jul 29, 2012 10:03 am
Forum: DCC RPG General
Topic: Three Things I Don't Love About DCC
Replies: 55
Views: 94098

Re: Three Things I Don't Love About DCC

Randomly rolled Read Magic as a spell, then randomly rolled 01 on the mercurial magic table "At great cost. Every time the wizard casts the spell, someone he knows dies (judge’s choice)." That's just... kind of dumb, and a little daunting for a GM because what if the player doesn't care a...
by bitflipr
Mon Jul 23, 2012 12:26 pm
Forum: Rules discussion
Topic: Thieves'/Halflings Luck and (again!) Mighty Deeds of Arms
Replies: 41
Views: 67079

Re: Thieves'/Halflings Luck and (again!) Mighty Deeds of Arm

DCC does provide scenarios where abilities go beyond 18. A good example of this is the Strength spell on page 198 of the rule book - Something to keep in mind. I do think characters should track both the temporary and permanent value of each stat. I would rule luck burning and gaining to be temporar...
by bitflipr
Mon Jul 23, 2012 12:11 pm
Forum: DCC RPG Adventure Modules
Topic: Where are my beloved handouts?
Replies: 3
Views: 10155

Re: Where are my beloved handouts?

Sounds like something our talented artistic fans could correct.
by bitflipr
Mon Jul 23, 2012 6:58 am
Forum: Characters
Topic: Please take a look at my Half-orc class
Replies: 25
Views: 47206

Re: Please take a look at my Half-orc class

I bet if you just renamed it (Deeds) something different, there wouldn't be the temptation to compare it with the original.
by bitflipr
Sun Jul 22, 2012 8:48 pm
Forum: Rules discussion
Topic: Burning LUCK before a roll ??
Replies: 23
Views: 48763

Re: Burning LUCK before a roll ??

In the suggestion I provided, if the player burned luck beforehand and they still failed that's a bit of a double-loss for them. It does make burning luck before the roll raise the stakes somewhat. Another suggestion could be: any burned luck beyond what is necessary gets added as restored hit point...
by bitflipr
Sun Jul 22, 2012 7:53 pm
Forum: Rules discussion
Topic: Burning LUCK before a roll ??
Replies: 23
Views: 48763

Re: Burning LUCK before a roll ??

I noticed that too when reading the rule book and thought it silly. However, after reading suggestions on encouraging spirit of intent over interpretation of rules I've come to realize that something like this could easily be taken advantage of to enhance some roleplaying aspects: If a player decide...
by bitflipr
Sun Jul 22, 2012 6:50 am
Forum: Magic and Spells
Topic: Wizards and cleric spells (detect magic)
Replies: 3
Views: 11628

Re: Wizards and cleric spells (detect magic)

Just a quick question on wizards that have access to cleric spells...how do you handle them? For example, Detect Magic is a cleric spell allowed to be known by wizards...it only fails for a wizard on rolling a 1; per the footnote rules at the bottom of the spell listing table in tiny text it briefl...
by bitflipr
Sun Jul 22, 2012 6:47 am
Forum: Rules discussion
Topic: Thieves'/Halflings Luck and (again!) Mighty Deeds of Arms
Replies: 41
Views: 67079

Re: Thieves'/Halflings Luck and (again!) Mighty Deeds of Arm

I've also assumed that initial rolled luck is the maximum luck attainable (other than receiving an enchantment that increases the maximum). Turns out that's a good assumption, as it's right there on p.36. :-) Nice catch. With most of these rules its a matter of "I know I've read it somewhere.....
by bitflipr
Sat Jul 21, 2012 8:10 am
Forum: DCC RPG Third Party Publishers
Topic: Adventures with Purple Duck Games
Replies: 66
Views: 101892

Re: Adventures with Purple Duck Games

I have about 10 years to wait until my daughters are ready then :)
by bitflipr
Sat Jul 21, 2012 7:24 am
Forum: DCC RPG General
Topic: Introductions Thread - Join the Band!
Replies: 556
Views: 2416367

Re: Introductions Thread - Join the Band!

Heh. It must be the silly face I made that gives the resemblance... I've never heard that comparison before until now.
by bitflipr
Sat Jul 21, 2012 7:22 am
Forum: Rules discussion
Topic: elves and iron
Replies: 17
Views: 30122

Re: elves and iron

Hmm... this gets me thinking what other kind of materials that an Elf would be able to use other than Mithril. Are there any other effective materials that at not iron/steel? As useless as a gold sword would be in battle, it would *appear* cool. hehe
by bitflipr
Sat Jul 21, 2012 7:17 am
Forum: Characters
Topic: Crawl! New Class Challenge! Brainstorm (and class proposals)
Replies: 55
Views: 108512

Re: Crawl! New Class Challenge! Brainstorm (and class propos

There are a few classes I've been thinking about that attempt to bring some 1960s/70s vibe. They may not be completely Appendix N related, so inclusion in a campaign may or may not be appropriate. Martial Artist . Based on the kung-fu crazy of the early 70s, this class mirrors the style of Chinese W...
by bitflipr
Sat Jul 21, 2012 6:46 am
Forum: Appendix N
Topic: Gygax pre-"Appendix N"
Replies: 15
Views: 77787

Re: Gygax pre-"Appendix N"

How well did Algernon's work mesh with the rest of Appendix N?
by bitflipr
Fri Jul 20, 2012 8:43 pm
Forum: DCC RPG General
Topic: First public hint of DCC RPG?
Replies: 4
Views: 8373

First public hint of DCC RPG?

I was doing some archival searching in Google and came across this post a couple years ago where Joseph hints at a DCC RPG in the forums. Was this the first actual talk of it in the public? http://www.goodman-games.com/forums/viewtopic.php?f=20&t=6946 I gotta say, it probably wouldn't matter wha...
by bitflipr
Fri Jul 20, 2012 7:48 pm
Forum: DCC RPG General
Topic: Random Stuff Chart
Replies: 15
Views: 34582

Re: Random Stuff Chart

I'll definitely be making use of this for room dressing. Much thanks!

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