Search found 34 matches

by Johann
Mon Oct 27, 2014 5:11 pm
Forum: Characters
Topic: Are wizards too powerful in your campaign?
Replies: 26
Views: 31154

Re: Are wizards too powerful in your campaign?

I've changed the way spellburn works in my house rules: Spellburn Spellburn is not fuelled by ability points. Instead, the amount of spellburn increases the natural fumble range (i.e. a spellcheck with 4 points of spellburn fumbles on a roll of 1-5 rather than on a 1 only). Hence, the maximum amount...
by Johann
Mon Aug 04, 2014 10:52 pm
Forum: DCC RPG General
Topic: Peril on the Purple Planet Kickstarter now LIVE!!!
Replies: 25
Views: 11330

Re: Peril on the Purple Planet Kickstarter now LIVE!!!

Is this going to be available at retail at some point?

(I'd love to back the Kickstarter and help attain the final stretch goal, but international shipping & handling is killing me.)
by Johann
Mon Jun 09, 2014 11:24 pm
Forum: Judges' Forum
Topic: Player Betrayal
Replies: 7
Views: 6260

Re: Player Betrayal

If the player is being a jerk, that needs to be addressed person to person. If the character is being a jerk, that can be dealt with in-game, either by the consequences of their actions taking them down a peg (or all the way down), or by the other characters dealing with it how they see fit. Amen t...
by Johann
Sat Dec 21, 2013 3:12 pm
Forum: Characters
Topic: Elves Live So Very Long, And Yet...
Replies: 21
Views: 11240

Re: Elves Live So Very Long, And Yet...

Wonderful ideas, Johann. Do you have your house rules compiled somewhere? Yes, I do. However, they're constantly in flux and have not been tested. I ran several DCC funnels earlier this year but at the moment we are playing Warhammer 1e. A DCC campaign is up next spring and I'm currently preparing ...
by Johann
Fri Dec 20, 2013 2:40 am
Forum: Characters
Topic: Elves Live So Very Long, And Yet...
Replies: 21
Views: 11240

Re: Elves Live So Very Long, And Yet...

Here's how I handle the immortality of Elves in my house rules: Elves, also called ‘The Fair Folk’, live in fantastic palaces and halls in an invisible otherworld. This world can be reached through fairy rings, enchanted trees or certain lakes and woods, especially at dusk and dawn. Elves are lithe ...
by Johann
Thu Nov 14, 2013 12:37 pm
Forum: Rules discussion
Topic: Reasoning behind quirky critical hit tables?
Replies: 1
Views: 2857

Re: Reasoning behind quirky critical hit tables?

The reason I'm asking is - apart from curiosity - that I'd like every class to have its very own table (just like thieves and elves who get the 'sneaky' Critical Hit Table II -- I really like this concept!). This reduces page flipping (or the number of handouts) and gives every class something speci...
by Johann
Sat Nov 09, 2013 10:05 am
Forum: Rules discussion
Topic: Reasoning behind quirky critical hit tables?
Replies: 1
Views: 2857

Reasoning behind quirky critical hit tables?

Hi there! I positively adore DCC's critical hit tables, but I don't quite understand their various quirks. :oops: 1) Why do some results on Table V have an expanded range (8-12 and 13-14)? 2) Why are the tables not sorted by increasing lethality (cf. Table V's result for a 17 - instant death - which...
by Johann
Tue Oct 08, 2013 11:57 pm
Forum: Judges' Forum
Topic: Firearms
Replies: 20
Views: 14475

Re: Firearms

Thus the smaller the damage die, the more likely to run up a higher amount of damage (or else just 'wing' the target). Despite your example of an open-ended d3 scoring 20 points of damage, the above is not correct. Your chance of scoring 20 points of damage is higher with an open-ended d6. For a qu...
by Johann
Tue Oct 08, 2013 8:19 am
Forum: Judges' Forum
Topic: Firearms
Replies: 20
Views: 14475

Re: Firearms

I think my best idea was open ended damage die rolls. A gun does 1d4 damage, but if you roll a 4, you roll again and add them together. Repeat as needed. Thus the smaller the damage die, the more likely to run up a higher amount of damage (or else just 'wing' the target). So a more deadly weapon wo...
by Johann
Mon Oct 07, 2013 11:00 pm
Forum: Judges' Forum
Topic: Firearms
Replies: 20
Views: 14475

Re: Firearms

Have you noticed this?
TIME TRAVELER
Time traveler: Init +3; Atk laser sword +8 melee (2d6) or
blaster +8 missile fire (3d6, range 400’) [...]

-- DCC RPG, p. 429
Not exactly what you're looking for, but a good starting point.
by Johann
Thu Sep 26, 2013 10:59 pm
Forum: Judges' Forum
Topic: Abuse of Runic Alphabet
Replies: 26
Views: 30045

Re: Abuse of Runic Alphabet

The player may be trying to pull a fast one but (a) he did ask and (b) in my experience such matters are best resolved outside the fiction.

And IF you do it inside the fiction, remember to give him fair warning (like Joe does, for example).
by Johann
Tue Sep 10, 2013 6:20 am
Forum: DCC RPG General
Topic: DCC protects against railroading … but can it do a sandbox?
Replies: 21
Views: 6896

Re: DCC protects against railroading … but can it do a sandb

Thanks guys - especially Skars and ragboy! It's fascinating and heartening to read about your campaigns.

(Makes me wanna check out the Prison of the Squid Sorcerer -- it sure sounds as if it'd be perfect to drop into a sandbox.)
by Johann
Sun Sep 08, 2013 2:15 am
Forum: DCC RPG General
Topic: DCC protects against railroading … but can it do a sandbox?
Replies: 21
Views: 6896

Re: DCC protects against railroading … but can it do a sandb

This summer I've been running DCC in a relatively open setting (I say "relatively" because, while there's a large dungeon with many possible avenues of exploration, the outside world is horribly underdeveloped). The campaign has worked well, and has largely been driven by player choice (there are a...
by Johann
Sun Sep 08, 2013 2:03 am
Forum: DCC RPG General
Topic: DCC protects against railroading … but can it do a sandbox?
Replies: 21
Views: 6896

Re: DCC protects against railroading … but can it do a sandb

As I've mentioned when this has been brought up previously, I balance Spellburn by increasing the chance of corruption proportionately for every point of spellburn used. I have found this to be a natural deterrent to the MSTR (Massive Spellburn Then Rest) tactic. I think this is an excellent idea! ...
by Johann
Thu Sep 05, 2013 3:48 pm
Forum: DCC RPG General
Topic: DCC protects against railroading … but can it do a sandbox?
Replies: 21
Views: 6896

DCC protects against railroading … but can it do a sandbox?

I’m currently preparing a sandbox DCC campaign set in the Wilderlands of High Fantasy so the following thoughts are theoretical and not based on actual play . Take them with a grain of salt. (I've been pondering this for a while but now a cool thread called DCC needs an overland adventure and epic c...
by Johann
Thu Aug 29, 2013 3:39 am
Forum: DCC RPG General
Topic: That's a Nice Looking Bookshelf
Replies: 12
Views: 6000

Re: That's a Nice Looking Bookshelf

My Jeff Easley edition finally arrived today (including the awesome Stefan Poag artbook). The cover is absolutely gorgeous! The purple sky suggests both weird fantasy and/or planetary romance (providing a nice Princess of Mars vibe), the hoverdisk could be a spell or piece of technology (Science Fan...
by Johann
Fri Aug 16, 2013 5:15 pm
Forum: Rules discussion
Topic: ...The Save Is Made Against The Spell Check Result...
Replies: 16
Views: 7826

Re: ...The Save Is Made Against The Spell Check Result...

I've capped the DCs of saves vs. spells at 20.

I was considering [20 + spell level] but as beermotor pointed out saves vs. 15+ are rare as is.

Best wishes

Johann
by Johann
Sun Aug 11, 2013 12:59 pm
Forum: DCC RPG General
Topic: That's a Nice Looking Bookshelf
Replies: 12
Views: 6000

Re: That's a Nice Looking Bookshelf

Man, I can't believe I just bought* this for the Easley artwork alone. I already have the %&$@ book. I guess it will see use as an additional spell & critical hit reference at the table. The spine clinched the deal, by the way -- it screams "Sword & Planet" / "Science Fantasy" (and the hoverdisk on ...
by Johann
Mon Jul 15, 2013 1:10 am
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 96
Views: 46869

Re: Four fixes for DCC

I also think it is of vital importance to keep the venue of the game in mind. The skill-sets and tools involved in handling a 1-off game are entirely different from those used to carefully manage long-term play. [...] I’m convinced that there are two distinct forms of DCCRPG. With the 1-off, or ‘ov...
by Johann
Mon Jun 24, 2013 8:06 am
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 96
Views: 46869

Re: Four fixes for DCC

The main problem we had with spellburn was that the wizards burned 20 points and used this to max-out "Wizard Staff," which then gave them +2 on their main offensive spells. When I look at spells with permanent effects - e.g. Arcane Affinity, Patron Bond, Wizard Staff etc. - it seems to me that no ...
by Johann
Thu Jun 20, 2013 4:15 am
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 96
Views: 46869

Re: Four fixes for DCC

Thank you all for this very civil discussion and the great feedback! Ravenheart87: I agree that “higher level characters deserve to be sturdier” . You say that Luck is a downward spiral, though. Doesn’t that mean that survivability decreases? (Thanks for the correction about Elves and Wizards. I’ve ...
by Johann
Wed Jun 19, 2013 6:00 am
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 96
Views: 46869

Four fixes for DCC

Running, tinkering with and reading about DCC, I’ve encountered four problems. I’m offering my solutions to the first three – and asking for help with the fourth. 1. The balance is spotty in some places Disclaimer: I do NOT care about balanced encounters or classes that can always contribute equally...
by Johann
Thu Jun 06, 2013 11:00 am
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 20646

Re: Death in DCC -- advice plea.

I roll initiative for both the players and the monsters at the outset; then those players that win initiative get to act on round 1, and those that did not win initiative do not act on round 1; then the monsters act on round 1; and then for round 2 and all subsequent rounds all players act first, a...
by Johann
Thu May 30, 2013 11:02 am
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 20646

Re: Death in DCC -- advice plea.

I do not allow PCs to burn Luck on a "recover the body roll". In fact, I do not even allow them to burn Luck on saves *at all* because that makes Luck into another pool of hit points (depleted by failed saves rather than successful enemy attacks). I prefer Luck to be a "Seize the Moment" resource, i...
by Johann
Sun Jul 01, 2012 9:23 am
Forum: DCC RPG General
Topic: Three Things I Love about DCC
Replies: 21
Views: 8053

Three Things I Love about DCC

The first thing I fell in love with about Dungeon Crawl Classics RPG (DCC) was the new take on the fighter - thanks to the wonderful 'Mighty Deeds of Arms' mechanic. The mechanic is granular enough to be intuitive ("You wanna push him over the cliff? You'll need to roll a 4+ on your deed die.") and ...

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