Search found 294 matches

by Vanguard
Wed Jul 17, 2019 3:31 am
Forum: Rules discussion
Topic: Mighty Deeds: Defensive Maneuvers Hack
Replies: 8
Views: 4482

Mighty Deeds: Defensive Maneuvers Hack

For my next campaign, I'm thinking of modifying how Mighty Deeds work when using them defensively. The idea would be that the Warrior declares they are taking a Defensive stance during their turn and then, when an enemy takes their action, they can declare their deed. Additionally, they can interven...
by Vanguard
Tue May 21, 2019 5:15 am
Forum: Rules discussion
Topic: New Class: Monk [Revised]
Replies: 4
Views: 4814

Re: New Class: Monk

It just feels outside of the monk class. Edit: But that's just how I feel about it. If it works for you and your group, then go for it. For the flurry of blow dice... I had another thought. Getting a high # of attacks and high AC at the same time might be too much. Maybe the AC bonus is the reverse...
by Vanguard
Tue May 21, 2019 4:05 am
Forum: Rules discussion
Topic: New Class: Monk [Revised]
Replies: 4
Views: 4814

Re: New Class: Monk

Mechanically its a little clunky. Flurry of blows dice, halfling agility of two weapon fighting, acrobatics die. These all feel like they could be simplified under one mechanic somehow. I'm not a big fan of the blessing. I'm just not sure they'd be buffing their allies. Edit: I would have one die r...
by Vanguard
Mon May 20, 2019 7:07 pm
Forum: Rules discussion
Topic: New Class: Monk [Revised]
Replies: 4
Views: 4814

New Class: Monk [Revised]

As I gear up for my next campaign, I'm looking to introduce a few "new" classes to the campaign - one of them being Monk. There are a few versions of DCC Monks floating around the internet, but I felt they strayed too far from the core of DCC so I took a stab at my own and I'm looking for feedback b...
by Vanguard
Mon May 20, 2019 6:44 pm
Forum: Rules discussion
Topic: Circle of Mages
Replies: 6
Views: 6193

Re: Circle of Mages

The book does imply that Ritualized versions of spells are actually different spells than their normal variants. I don't know that I'd go so far as to say they need to learn the Ritualized version, but notes on how to conduct the spell as part of a circle of mages makes for nice loot/a good adventur...
by Vanguard
Fri May 17, 2019 3:26 pm
Forum: Rules discussion
Topic: Adding Skills
Replies: 10
Views: 7547

Re: Adding Skills

I’m generally uninterested in GM fiat as a solution... This right here might be the disconnect. Let me be as clear as I possibly can. I would never tell you how you should play. But I can say with some experience that DCC was kinda built on the idea that there are a lot of places (skills being one ...
by Vanguard
Thu May 16, 2019 6:35 pm
Forum: Rules discussion
Topic: Adding Skills
Replies: 10
Views: 7547

Re: Adding Skills

Character rolls skill untrained -> character notes that skill on their sheet -> character levels up and chooses one of those untrained skills to be designated as trained going forward Right, but why? Why can that character just choose to suddenly be skilled in that, and why *only* that versus anyth...
by Vanguard
Thu May 16, 2019 7:47 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 17
Views: 9162

Re: Let's Talk About Spellburn

Remember that every "1" means that a point of Spellburn is permanently lost. In addition, there is a table of Spellburn actions that you can use to complicate things. I don't know if my players have gotten extremely lucky, but I don't think this has happened a single time in a year of play. They've...
by Vanguard
Thu May 16, 2019 4:27 am
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 17
Views: 9162

Re: Let's Talk About Spellburn

How does a d30 make things worse? I bought DCC over a year ago and was thinking of using it to start my new campaign. After reading through it I loved the hell out of it but it had a number of holes IMO. What you’ve been describing was one of them. It presents itself has far more deadly yet there’s...
by Vanguard
Thu May 16, 2019 4:15 am
Forum: Rules discussion
Topic: Adding Skills
Replies: 10
Views: 7547

Re: Adding Skills

Sounds a little complicated and arbitrary to me. In particular, I don't see what relationship rolling an untrained skill would necessarily have with later learning that skill? Also, people do lose skills that are unused or if they get dumber (it happens), so I would actually support a system where ...
by Vanguard
Thu May 16, 2019 4:10 am
Forum: Rules discussion
Topic: Swimming and Combat
Replies: 4
Views: 4977

Re: Swimming and Combat

In this case, they've been at sea before and have definitely swam as well. Basically, I'm willing to suspend some of the ways I would normally work so not immediately destroy them as this is the first encounter of a series of encounters in the final dungeon. Good point on the damage - all attacks an...
by Vanguard
Wed May 15, 2019 6:35 pm
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 17
Views: 9162

Re: Let's Talk About Spellburn

They have definitely encountered something after an adventure "ends" that was a challenge and where a Wizard would have been helpful. I don't also know that it's a solution to throw curveballs at them all the time after a boss. All campaigns have downtime and there are only so many times you could d...
by Vanguard
Mon May 13, 2019 6:08 pm
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 17
Views: 9162

Re: Let's Talk About Spellburn

For myself, I'd go a simpler route and suggest that the bigger the spellburn, the more attention you draw. I created the Anti-Matternaut in the first run of the GFA as an example of that. Maybe there are a multitude of creatures that are drawn in various ways by the fluctuations in the phlogiston w...
by Vanguard
Mon May 13, 2019 4:01 pm
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 17
Views: 9162

Let's Talk About Spellburn

I've been playing DCC RPG on and off since it was released. I've played long campaigns, modules, one-shots, etc. No matter the arrangement, I've found one thing to be true: Wizards break the game. This isn't a unique problem to DCC. In every edition of D&D I've played Wizards eventually become dispr...
by Vanguard
Mon May 13, 2019 3:40 am
Forum: Rules discussion
Topic: Adding Skills
Replies: 10
Views: 7547

Adding Skills

As my long term DCC RPG campaign comes to a close (1 year+ with the same group and mostly the same characters), there's a few core systems we would want to round out. One of them is skills. The occupation system is great in its flexibility, but there are often skills that exist outside of what those...
by Vanguard
Sat May 11, 2019 5:24 am
Forum: Rules discussion
Topic: Swimming and Combat
Replies: 4
Views: 4977

Swimming and Combat

In an upcoming session my players are going to be fighting something underwater. I have some ideas sketched out on how to handle this, but wanted feedback. The world implied by the core rulebook is probably one in which most people can't swim and would only be a trained skill to those with the relev...
by Vanguard
Sat May 11, 2019 5:03 am
Forum: Rules discussion
Topic: How many house rules do you use?
Replies: 9
Views: 14740

Re: How many house rules do you use?

Let's see:

Equipment conditions
Custom Masterwork Rules
Auto-corruption on any spell that rolls a 1
Shield and Helmet Rule
Custom Corruption Tables

Probably others, but those are the big ones at my table
by Vanguard
Mon Apr 22, 2019 4:07 am
Forum: Rules discussion
Topic: bonuses for stats beyond 18
Replies: 10
Views: 10717

Re: bonuses for stats beyond 18

There is no table for this. I handle stat bonuses above 18 differently than just giving more mechanical bonuses and instead allow my players to pick 1 ability from the list below. -When using any ability rooted in this stat, the player rolls +1d on the die chain -When using any ability rooted in thi...
by Vanguard
Mon Apr 22, 2019 3:19 am
Forum: Characters
Topic: Abolish the Thief Class
Replies: 10
Views: 18102

Re: Abolish the Thief Class

Something is amiss if your Thief is not getting to use Backstab regularly. My group of player's Thief is constantly Hiding in the Shadows so when combat begins, they pretty much always get to use it.
by Vanguard
Tue Apr 09, 2013 7:30 am
Forum: DCC RPG General
Topic: Just modules?
Replies: 14
Views: 3124

Re: Just modules?

The modules are great. Even if you don't run them, pretty much every single one of them comes with new spells, new magic items, and the occasional patron. Given the low cost of entry, I'd rather just grab a module once a month than a hardback.
by Vanguard
Wed Feb 06, 2013 6:21 am
Forum: DCC RPG General
Topic: A hand drawn character sheet I made
Replies: 12
Views: 7989

Re: A hand drawn character sheet I made

I threw this up on my blog today, crediting you. This is rad.
by Vanguard
Mon Feb 04, 2013 9:08 am
Forum: Rules discussion
Topic: burning luck
Replies: 15
Views: 9251

Re: burning luck

How would you let that affect thieves? At low levels, a simple 1d3 +1 makes sense, but at higher levels where they throw many sided dice it doesn't seem as effective.

Or is this for only non-thieves.
by Vanguard
Mon Feb 04, 2013 9:06 am
Forum: Rules discussion
Topic: Some more rules questions
Replies: 26
Views: 12727

Re: Some more rules questions

One could conceivably allow spellburn for Cleric's as a Divine Aid request. Essentially, "I sacrifice my life force for a power boost." Maybe make it burn at two stat points for for +1?
by Vanguard
Mon Feb 04, 2013 9:02 am
Forum: DCC RPG General
Topic: Blog post: Getting Started With DCC RPG
Replies: 2
Views: 1494

Re: Blog post: Getting Started With DCC RPG

I find the best way to get people to play a new game is to run it yourself. Your full time GM, if you're not that person, will welcome the break.
by Vanguard
Mon Dec 17, 2012 6:41 am
Forum: DCC RPG General
Topic: What'z going into your DCC Dm kit?
Replies: 43
Views: 7609

Re: What'z going into your DCC Dm kit?

The Dungeon Alphabet is neat. I'm going to have a review up on my blog once life slows down after the turn of the year.

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