Search found 21 matches
- Mon Dec 24, 2012 8:20 pm
- Forum: Rules discussion
- Topic: "recovering the body"
- Replies: 34
- Views: 131647
Re: "recovering the body"
I've also been allowing the bad guys to use "recovering the body". My party has been going through a slightly modified version of Atarin's Delve, and retreated back to their home town after making particularly heavy going of it. Upon their return, the bandits had swelled in number from wha...
- Mon Nov 19, 2012 8:11 pm
- Forum: DCC RPG General
- Topic: That's a cool T-shirt
- Replies: 76
- Views: 142913
Re: That's a cool T-shirt
I'm in for a couple at least, if they can be shipped to New Zealand without costing an arm and a leg. (Or is that a Major Corruption roll?)
- Fri Nov 09, 2012 1:43 pm
- Forum: Rules discussion
- Topic: Questions about monster HD
- Replies: 3
- Views: 9500
Re: Questions about monster HD
In the absence of guidelines or actual rules in this area, I've decided to go with D12 as a standard beginning point for monster HD, especially for retro-fitting existing adventures to the game. My reasoning is that: 1. Basic/Expert D&D used D8 for monster HD, which matches the highest character...
- Wed Oct 31, 2012 3:51 pm
- Forum: Rules discussion
- Topic: A few abbreviation confirmations.
- Replies: 3
- Views: 9596
Re: A few abbreviation confirmations.
Excellent - thanks chaps.
- Wed Oct 31, 2012 2:12 pm
- Forum: Rules discussion
- Topic: A few abbreviation confirmations.
- Replies: 3
- Views: 9596
A few abbreviation confirmations.
Much as I love the vibe and playability of DCC RPG, the more we play, the more we’re finding the rulebook to be full of undefined terms and assumed knowledge of abbreviations. We’ve used common sense to decipher the majority of them (threat range etc) , but there are a few I’d like confirmation for,...
- Tue Oct 09, 2012 11:09 pm
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 226500
Re: Regaining Luck
Joseph, thanks for that clarification - this'll certainly help me a lot as I have for the first time a thief in my current crop of characters. For complete clarification though, when awarding a luck increase to characters, for a thief/halfling, is it: a) an increase to their full (original) luck sco...
- Tue Sep 25, 2012 6:39 pm
- Forum: DCC RPG General
- Topic: Stomp the typo / Errata & FAQ
- Replies: 201
- Views: 1144633
Re: Stomp the typo / Errata & FAQ
P95 Because a character’s off hand is usually not as strong or coordinated as his primary hand, his secondary attack rolls usually require a different deed die. Critical hits are determined as indicated on the table below. The table, presumably Table 4-3 but not made clear, is not "below",...
- Tue Sep 25, 2012 5:43 pm
- Forum: DCC RPG General
- Topic: Stomp the typo / Errata & FAQ
- Replies: 201
- Views: 1144633
Re: Stomp the typo / Errata & FAQ
Portal Under the Stars, p452 player introduction: first time he's mentioned the name is Old Man Roberts and the second time it's Old Man Robert.
- Thu Sep 20, 2012 4:12 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Book of Mysteries poll
- Replies: 35
- Views: 73549
Re: Book of Mysteries poll
I really like this, and I’d definitely be very interested in it, although my opinion is the opposite of ragboy's: I'd prefer the bigger list of items, as it's almost certain that some won't fit my style of game, some I simply don't like etc. Just because there's a list of 300 magic items doesn't mea...
- Tue Sep 18, 2012 4:33 pm
- Forum: Judges' Forum
- Topic: DCC: compatablity of 3E monsters?
- Replies: 8
- Views: 15167
Re: DCC: compatablity of 3E monsters?
I don't know about 3e monsters, but with the Basic/Expert and AD&D adventures I've already got, other than reversing the AC, the only thing I do is give all monsters d12 for HD, since characters are significantly more powerful at each level than their earlier D&D counterparts (and it matches...
- Tue Sep 18, 2012 3:02 am
- Forum: Rules discussion
- Topic: Wizards who never cast spells
- Replies: 31
- Views: 54535
Re: Wizards who never cast spells
Yep, I'd agree that a character with 9, 7, 8, 5, 7, 13 is...ill-favoured, shall we say. And it's likely going to be a struggle to have fun with that character. However, just to be bloody-minded about the original spell-burn situation – even if a wizard has those stats, then he can spell-burn down to...
- Sun Sep 16, 2012 7:58 pm
- Forum: Rules discussion
- Topic: Deed Die rolls
- Replies: 34
- Views: 97502
Re: Deed Die rolls
I believe it's intended that the deed die is rolled once each round, and if the character has multiple actions, the same deed die result applies to all of them. However, you're right, it is unclear. In fact, re-reading it now, the rulebook completely contradicts itself: P42: When the warrior has mul...
- Sat Sep 15, 2012 7:39 pm
- Forum: Rules discussion
- Topic: Wizards who never cast spells
- Replies: 31
- Views: 54535
Re: Wizards who never cast spells
Why doesn't she simply spell burn? A wizard may use spell-burn to cast spells he has lost for the day (through previous casting, for example). If a wizard expends a lost spell’s level in ability score points, he can cast the spell as if he still had it. Our wizard frequently manages to lose his magi...
- Thu Sep 06, 2012 1:01 pm
- Forum: Rules discussion
- Topic: Stamina and HP
- Replies: 7
- Views: 13177
Re: Stamina and HP
Ok, thanks. I would probably have kept it regardless. So the way it goes is: level 0: + Sta HP Level 1: no Sta HP (cause that would be double dipping) Level 2, 3, etc.: + Sta HP BTW, where is that in the rules? I looked, but couldn't find it, and now it's bugging me. On page 18 in the Ability score...
- Thu Aug 30, 2012 5:30 pm
- Forum: Rules discussion
- Topic: Halfling Lucky Charms
- Replies: 30
- Views: 81106
Re: Halfling Lucky Charms
And then there's an additional sentence: "The halfling's Luck modifier can apply to any roll made by an ally: attack rolls, damage rolls, saves, spell checks, thief skills, and so on." To me, this last sentence is entirely extraneous if it is referring to the halfling spending luck on an ...
- Thu Aug 30, 2012 4:53 pm
- Forum: Rules discussion
- Topic: Question about "Withdrawl," page 95
- Replies: 42
- Views: 107769
Re: Question about "Withdrawl," page 95
Keep in mind that the use of a "withdrawal free whack" rule is what effectively kills any chase scene from occurring. The PCs don't run when they should for fear of an ignoble death and the bad guys never manage to escape to plunge down some alleyway with the heroes in hot pursuit. That's...
- Sun Aug 05, 2012 7:40 pm
- Forum: Rules discussion
- Topic: Cleric spell check: augmentation?
- Replies: 7
- Views: 12737
Re: Cleric spell check: augmentation?
That's so awesome. I bet the players were awestruck, and rightly so. Oh, yes. Especially the warrior who was struck by half a dozen godly bolts which almost killed him, who then went mad and pulled most of his hair out, and finally lost 16 ability points including more than half of his strength... ...
- Sun Aug 05, 2012 6:02 pm
- Forum: Rules discussion
- Topic: Cleric spell check: augmentation?
- Replies: 7
- Views: 12737
Re: Cleric spell check: augmentation?
Actually, it is possible for clerics to spellburn, as detailed in the paragraph on page 108: " Spellburn by Clerics". :-) Admittedly, not so useful in the midst of an adventure when you really need a good result on your laying on of hands... Just as an aside, it is also possible to augment...
- Sun Aug 05, 2012 3:13 pm
- Forum: Magic and Spells
- Topic: Opinions on Cleric lvl 1 spell Second Sight
- Replies: 6
- Views: 20258
Re: Opinions on Cleric lvl 1 spell Second Sight
I was pondering this spell myself the other day - it's a spell which doesn't quite seem to make sense as is. It takes 10 minutes to cast, and yet the first result is clearly intended towards a combat situation, and in fact all the results from 12 right up to 23 mention combat rounds. I initially was...
- Fri Jul 13, 2012 7:39 pm
- Forum: DCC RPG General
- Topic: Stomp the typo / Errata & FAQ
- Replies: 201
- Views: 1144633
Re: Stomp the typo / Errata & FAQ
Blimey - that a great list! The only error I've found so far that hasn't already been picked up is a small typo in the Misfire section of the Flaming Hands spell. It has: (2) caster’s hands ignite causing him 1d3 damage (3); 1d4 random possessions of the caster catch fire... with the semi colon in t...
- Thu Jul 12, 2012 7:09 pm
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 3119796
Re: Introductions Thread - Join the Band!
Hi all - My name is Merlin, and with a name like that, there's probably a certain inevitability that I'd end up playing RPGs. I started off with a copy of the classic intro book What is Dungeons & Dragons? back in 1983. After reading the book more than a dozen times I convinced an uncle to buy m...