Search found 90 matches
- Mon Mar 01, 2021 8:23 am
- Forum: Magic and Spells
- Topic: Enlarge is OP, tell me why not!!!
- Replies: 14
- Views: 21958
Re: Enlarge is OP, tell me why not!!!
Every die has a 1 on it. Don't want them using Enlarge all the time? There are lots of places getting big would be a bad idea: rope bridge, narrow ledge on a cliff face, airship, treehouse, regular house, rookery, canoe ... not to mention the low ceilings and narrow passages they might find on a dun...
- Mon Feb 01, 2021 10:07 am
- Forum: Rules discussion
- Topic: Patron Bond
- Replies: 7
- Views: 1123
Re: Patron Bond
I would add (in my interpretation) that a Bond isn't something to be undertaken lightly. It's a considerable investment of resources, and forges a near-permanent link with a much more powerful entity. Trying to update the Bond with a better spell check may be a valid strategy, but should be rarely a...
- Wed Oct 28, 2020 6:07 am
- Forum: DCC Lankhmar
- Topic: Ghouls easier to hit?
- Replies: 3
- Views: 2571
Re: Ghouls easier to hit?
The -2 at range makes sense, but yeah, the +2 melee is odd. Effectively it's AC 14 ranged or AC 10 melee.
I think it would be more DCC to apply -1d to ranged attacks.
I think it would be more DCC to apply -1d to ranged attacks.
- Mon Oct 26, 2020 10:05 am
- Forum: Rules discussion
- Topic: find and remove traps
- Replies: 8
- Views: 3284
Re: find and remove traps
I'd allow up to a d14 if the player can convince me the character has relevant knowledge/experience.
- Sun Aug 09, 2020 6:20 am
- Forum: Judges' Forum
- Topic: Google Docs character sheet?
- Replies: 5
- Views: 4626
Re: Google Docs character sheet?
There you go, my friend! It is my own Google Doc character sheet for DCC. A free printable version is available on DrivethruRPG, if the need ever rises. I hope you find it useful. https://docs.google.com/document/d/1yDb35e4U-XgNfEGyyS_xV5T1TKNM1SseBWOLMId_-bc/edit?usp=sharing This is just what I ne...
- Sat Aug 08, 2020 5:01 am
- Forum: DCC College - New Judges Start Here
- Topic: mighty deed disadvantage
- Replies: 14
- Views: 14897
Re: mighty deed disadvantage
1) There are a great many threats that are not enemies swinging a weapon. 2) You could rule that the Disarm attacks the weapon and does not damage the wielder. 3) Why is this a problem? Maybe the repetition is boring for you, but that's what the player likes, and it shouldn't always be the optimal c...
- Thu Aug 06, 2020 4:00 pm
- Forum: Judges' Forum
- Topic: Google Docs character sheet?
- Replies: 5
- Views: 4626
Google Docs character sheet?
Does anyone have a generic DCC character sheet in Google Docs? Or MS Word that I could convert?
- Sat Jul 18, 2020 10:42 am
- Forum: Magic and Spells
- Topic: Patronized Patronees?
- Replies: 4
- Views: 3907
Re: Patronized Patronees?
Client.
- Mon Jul 06, 2020 5:36 am
- Forum: DCC RPG General
- Topic: DCC as a Skirmish Wargame?
- Replies: 2
- Views: 4248
Re: DCC as a Skirmish Wargame?
Warlords of the Purple Planet. Rules are floating about, but I haven't seen anything about an official release.
- Mon Jun 15, 2020 2:32 pm
- Forum: DCC RPG Adventure Modules
- Topic: INFO ABOUT THE BAND!
- Replies: 3
- Views: 3381
Re: INFO ABOUT THE BAND!
There's some early info here http://www.goodmangames.com/forums/view ... hp?t=46463 and there http://dougkovacs.com/dkblog/?p=1125
I think there was more stuff on G+ over the years; I don't know if it exists anywhere now.
I think there was more stuff on G+ over the years; I don't know if it exists anywhere now.
- Mon May 04, 2020 6:13 am
- Forum: DCC College - New Judges Start Here
- Topic: Why are warriors so overpowered?
- Replies: 13
- Views: 12202
Re: Why are warriors so overpowered?
There are, perhaps, things the party could do other than run up to foes and attack them. Is melee combat the only option in your game? Do they even out more with ranged attacks? A "walking tank" may not be the best at running over rooftops or wading through sewers, either (esp. if they're ...
- Wed Mar 04, 2020 7:42 am
- Forum: Characters
- Topic: DCC Halfling only class that's worse than Basic D&D source
- Replies: 64
- Views: 95371
Re: DCC Halfling only class that's worse than Basic D&D source
I stand corrected. And, that's awesome!Raven_Crowking wrote: ↑Tue Mar 03, 2020 12:44 pm By RAW, a Halfling fighting with two weapons automatically hits and crits on a 16. Armor Class be damned!
- Tue Mar 03, 2020 11:35 am
- Forum: Characters
- Topic: DCC Halfling only class that's worse than Basic D&D source
- Replies: 64
- Views: 95371
Re: DCC Halfling only class that's worse than Basic D&D sour
As long as the attack beats AC. It's almost double that to roll a 16 on at least one of the two dice. Bonuses would help the attacks land, but RAW crits come up about 12.1% of the time.
- Fri Jan 31, 2020 10:02 am
- Forum: Road Crew Reports
- Topic: Road Crew question - school club
- Replies: 1
- Views: 3940
Road Crew question - school club
I've been running DCC for my middle school students at our weekly after-school gaming club. Does this qualify as "public" gaming for Road Crew purposes? I'd love to give out some swag to these bloodthirsty preteen murder hobos.
- Mon Jan 27, 2020 12:06 pm
- Forum: Judges' Forum
- Topic: Real world time
- Replies: 5
- Views: 5631
Re: Real world time
I'm not sure "should" figures in. What affects time for a round in an RPG: Do the players know what they're doing when their turns come up? Can the Judge quickly rule (if needed) and describe the action and then move on to the next thing? One feature more DCC-specific is lookup time. Spell...
- Wed Jan 15, 2020 2:18 pm
- Forum: Characters
- Topic: Dwarf Shield Bash and Attack Die
- Replies: 17
- Views: 14782
Re: Dwarf Shield Bash and Attack Die
RAW a warrior/dwarf can attempt a reed with any attack , so I wouldn't limit to one per round. I waver a bit on the multiple attack deed die issue. I'm leaning at the moment towards this: one deed die for the round if it makes sense as one action or deed attempt (say, the dwarf hitting high with the...
- Wed Sep 11, 2019 8:40 am
- Forum: Characters
- Topic: Warrior/Thief Advancement
- Replies: 4
- Views: 11650
Re: Warrior/Thief Advancement
You're right! The spellcasting classes will differentiate the most. Thief skills vary by alignment. For warriors, I can think of only the lucky weapon as different from one to the next. Developing signature Mighty Deeds can help with variety. On the whole, DCC just isn't as baked-in option-heavy as ...
- Sat Sep 07, 2019 4:34 am
- Forum: Rules discussion
- Topic: How long do torches and lanterns burn in DCC?
- Replies: 5
- Views: 9249
Re: How long do torches and lanterns burn in DCC?
P. 73 of the rulebook: One flask of oil burns for 6 hours in a lantern.
That's it.
That's it.
- Tue Aug 27, 2019 10:56 am
- Forum: DCC RPG General
- Topic: 3d6 that read DCC
- Replies: 5
- Views: 7629
Re: 3d6 that read DCC
Yes, IIRC they were included as a stretch goal for the 4th printing KS. (Irrelevant datum: I never got the dice or pencils, and wasn't able to get it resolved; BUT I managed to acquire all 3 dice at conventions. DCC judges are nice people who give away swag.)
- Thu Aug 22, 2019 10:56 am
- Forum: DCC RPG General
- Topic: Curious was Warlords on the Purple Planet ever published?
- Replies: 6
- Views: 9751
Re: Curious was Warlords on the Purple Planet ever published
DCC #94: Neon Knights is a Purple Planet tie-in, and adds a bit of territory. I think the PP is a really rich setting, and has plenty of room to expand outside the plateau and underplanet. (Where are those sky raiders going?) It might work better in campaign play to tone down its default hostile nat...
- Mon Aug 05, 2019 6:30 am
- Forum: Rules discussion
- Topic: Magical Sword Empathy?
- Replies: 3
- Views: 6007
Re: Magical Sword Empathy?
I've used warm vs. cold, light vs. heavy, even had the item pull or drop for a big reaction.
- Tue May 21, 2019 6:20 am
- Forum: Rules discussion
- Topic: Circle of Mages
- Replies: 6
- Views: 9784
Re: Circle of Mages
I think I'd rule it this way, but roll a new mercurial magic result for each wizard that didn't know the spell. And apply them all, of course.GnomeBoy wrote: Maybe a lead wizard who knows the spell is guiding the others in the circle, such that they don't need to know it, just be able to follow instructions...
- Tue May 21, 2019 6:14 am
- Forum: DCC RPG General
- Topic: DCC CON
- Replies: 19
- Views: 24879
Re: DCC CON
If they held an all-DCC convention in Cross Plains, Texas, I would attend every year. The smallish North Texas RPG Con is in DFW every year (first Thursday-Sunday in June). There's usually good DCC representation -- I can fill up my schedule pretty easily, and I've gotten to play with some awesome ...
- Tue Apr 02, 2019 8:16 am
- Forum: DCC RPG General
- Topic: Fantasy Grounds
- Replies: 20
- Views: 31898
Re: Fantasy Grounds
I think VTTs may be "easy" to use for a game in which everyone's rules-as-written are the same rules. DCC can be trickier, with mercurial and corruption effects, rolls affected by spellburn or luck flying around or situational dice chain effects or judge fiat or house rules.... DCC is punk...
- Mon Jan 14, 2019 9:17 am
- Forum: DCC RPG Adventure Modules
- Topic: Advice on Intrigue at the Court of Chaos
- Replies: 3
- Views: 11924
Re: Advice on Intrigue at the Court of Chaos
I played through this module (as a chaotic thief). The party actually functioned together very well until the end. I can't speak to the other players' motives, but my character sold out to Chaos without reservation. I played it cool, supporting the mission (aside from a little side-looting) and bidi...