Agree about Hiero.
I would like to see Pellucidar and Witch World. Although I don't expect that they will ever be covered officially (because the licensing fees would be steep), Middle Earth and REH's Hyperborea would also be high on my list.
Search found 3004 matches
- Fri Feb 12, 2021 5:19 am
- Forum: DCC RPG General
- Topic: What other Appendix N inspired settings would you like to see?
- Replies: 3
- Views: 464
- Thu Feb 11, 2021 6:37 am
- Forum: DCC RPG Third Party Publishers
- Topic: Kickstarter Preview Now Available
- Replies: 1
- Views: 475
Kickstarter Preview Now Available
A multi-session, time-traveling, horror adventure by Daniel J. Bishop. New patron, rituals, spells, monsters, artifacts, and more.
https://www.kickstarter.com/projects/sh ... zine-quest
https://www.kickstarter.com/projects/sh ... zine-quest
- Mon Feb 08, 2021 9:53 am
- Forum: DCC College - New Judges Start Here
- Topic: Any tips for running public games?
- Replies: 7
- Views: 952
Re: Any tips for running public games?
I wrote a couple of blog posts that might be of use: https://ravencrowking.blogspot.com/2018/07/running-convention-games.html Less useful perhaps: https://ravencrowking.blogspot.com/2019/08/advice-for-beginning-judges.html Both these are very helpful, thank you! In the first blog its mentioned that...
- Tue Feb 02, 2021 8:33 am
- Forum: DCC College - New Judges Start Here
- Topic: Any tips for running public games?
- Replies: 7
- Views: 952
Re: Any tips for running public games?
I wrote a couple of blog posts that might be of use:
https://ravencrowking.blogspot.com/2018 ... games.html
Less useful perhaps:
https://ravencrowking.blogspot.com/2019 ... udges.html
https://ravencrowking.blogspot.com/2018 ... games.html
Less useful perhaps:
https://ravencrowking.blogspot.com/2019 ... udges.html
- Tue Feb 02, 2021 8:29 am
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 514
- Views: 701782
Re: Introductions Thread - Join the Band!
Welcome Andy!
- Tue Feb 02, 2021 8:29 am
- Forum: Rules discussion
- Topic: Patron Bond
- Replies: 7
- Views: 985
Re: Patron Bond
You can also have more than one patron, which could lead to...interesting conflicts in the game.
- Sat Jan 16, 2021 10:46 am
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 514
- Views: 701782
Re: Introductions Thread - Join the Band!
Hi Judge Mark! Look forward to rolling dice with you again!
- Sat Dec 26, 2020 9:51 am
- Forum: Magic and Spells
- Topic: Weasel Ball
- Replies: 2
- Views: 2047
Re: Weasel Ball
I admit that I wrote this spell with a great deal of glee.King of Elfland wrote: ↑Fri Dec 25, 2020 6:26 pm Just got Angels, Daemons and Beings Between for Christmas among several other DCC items and I came across the Weaselball spell associated with Mulferrett, Queen of Weasels. Now I have to figure out a way to get that in my game....
- Thu Dec 24, 2020 8:53 am
- Forum: Rules discussion
- Topic: Word of Command, Lotus Stare = Suicide
- Replies: 4
- Views: 1849
Re: Word of Command, Lotus Stare = Suicide
Last night, "Justify" was used.
- Tue Dec 22, 2020 10:02 am
- Forum: DCC RPG Adventure Modules
- Topic: Holiday Adventure Module Idea
- Replies: 2
- Views: 1251
Re: Holiday Adventure Module Idea
I really like the holiday modules I've seen so far for DCC and it occurred to me this morning that "The Nutcracker" could make a fun holiday adventure. The original story, The Nutcracker and the Mouse King is a bit darker and more involved than the ballet and features a seven-headed mouse...
- Sun Dec 20, 2020 6:43 pm
- Forum: Rules discussion
- Topic: Number of Turn Unholy Attempts in a Combat
- Replies: 3
- Views: 1302
Re: Number of Turn Unholy Attempts in a Combat
I would personally count a failure towards disapproval, as the cleric is making a spell check, but otherwise I would agree.
- Sun Dec 20, 2020 4:47 am
- Forum: Characters
- Topic: Character Sheets for Alternate Classes
- Replies: 3
- Views: 3615
Re: Character Sheets for Alternate Classes
The Crawl classes all have their own sheets, which can be found on DriveThru.
- Sat Dec 19, 2020 5:49 pm
- Forum: DCC RPG General
- Topic: How DCC protects against railroading
- Replies: 4
- Views: 1637
Re: How DCC protects against railroading
I can never guess what is going to happen, even if I have run the same basic adventure dozens of times before.
- Fri Dec 11, 2020 6:14 am
- Forum: Road Crew Reports
- Topic: Pariahs Pitted Against the People of the Pit (09/22/2020)
- Replies: 11
- Views: 7608
- Sun Nov 22, 2020 1:34 pm
- Forum: DCC College - New Judges Start Here
- Topic: New Convert
- Replies: 5
- Views: 4286
Re: New Convert
Welcome to our family!
- Mon Nov 09, 2020 5:20 am
- Forum: Characters
- Topic: Tips for thieves
- Replies: 4
- Views: 2732
Re: Tips for thieves
My players are at level 4, and the wizard and warrior are both getting nicely into their classes and holding their own. However my thief player is getting a litte frustrated at being weak in combat and not really getting a chance to show off his uniqueness beyond checking for and removing traps and...
- Sun Nov 01, 2020 6:18 pm
- Forum: Rules discussion
- Topic: Color Spray spell keeps winning battles
- Replies: 21
- Views: 7714
Re: Color Spray spell keeps winning battles
Lankhmar ghouls are not un-dead.
- Wed Oct 21, 2020 5:41 am
- Forum: DCC College - New Judges Start Here
- Topic: Thief backstab
- Replies: 9
- Views: 3953
Re: Thief backstab
In my games, yes to both questions.
- Wed Oct 07, 2020 8:12 am
- Forum: Road Crew Reports
- Topic: My 2nd road crew game (Tower of the Black Pearl session 1)
- Replies: 11
- Views: 5476
- Sat Oct 03, 2020 2:33 pm
- Forum: DCC College - New Judges Start Here
- Topic: Convention Games
- Replies: 4
- Views: 2742
Re: Convention Games
I tend to use pregens, but I have no problem with a player bringing a character to the table. Magic items may, or may not, work the way that player anticipates.
- Thu Oct 01, 2020 6:22 am
- Forum: Rules discussion
- Topic: Color Spray spell keeps winning battles
- Replies: 21
- Views: 7714
Re: Color Spray spell keeps winning battles
As a 3rd level wizard with an intelligence of 13, he only needs to roll an 8 to blind the target if it fails a save, and a 14 to knock it unconscious if it fails 2 saves. Since the target has to make a save with a DC equal to the spell roll, the blinding save is at least a 20, which is tough to mak...
- Tue Sep 29, 2020 1:45 pm
- Forum: Rules discussion
- Topic: Color Spray spell keeps winning battles
- Replies: 21
- Views: 7714
Re: Color Spray spell keeps winning battles
I seem to be in this situation where one of my players keeps using Color Spray to devastating effect. Everytime there's a Big Bad, he casts the spell, gets them unconscious, and bang, that's it, end of what would have been big interesting battle. Anyone else come across this problem? I know DCC is ...
- Sat Sep 12, 2020 10:48 am
- Forum: Rules discussion
- Topic: Adjusting dice chain
- Replies: 10
- Views: 4849
Re: Adjusting dice chain
I was not intending on adjusting the NPC/Monster's action die, only PCs. But after reading responses, I don't think it is practical. Right now there is DCC Lankhmar and DCC Empire of the East is very close to being available. DCC Dying Earth is within sight. If you wanted to do a DCC Cthulhu Mythos...
- Sat Sep 12, 2020 10:30 am
- Forum: Rules discussion
- Topic: Adjusting dice chain
- Replies: 10
- Views: 4849
Re: Adjusting dice chain
Have you tried a funnel with 0-level characters? It's a really interesting experiment especially players who are used to D&D. It has so many advantages but the main ones are: - Breaking the mold of previous RPGs (D&D). - It's easy to learn the game since you aren't using all the character a...
- Sat Sep 12, 2020 9:00 am
- Forum: Rules discussion
- Topic: Adjusting dice chain
- Replies: 10
- Views: 4849
Re: Adjusting dice chain
I would personally avoid doing something like that. While DCC doesn't follow the same kind of math as Pathfinder of WotC-era D&D, you would still be making those higher-HD monsters a lot tougher. The PCs hit less often, and need to do more damage. Combat would become a sort of slog. Remember tha...