Search found 3159 matches
- Mon Apr 23, 2012 9:48 am
- Forum: Appendix N
- Topic: Books that should be in Appendix N
- Replies: 60
- Views: 106905
Re: Books that should be in Appendix N
Personally, I think that That Hideous Strength is compelling. Do you think it fits in well with Appendix N? I personally think not, while Out of the Silent Planet and Perelandra feel Appendix N to me. I'm being hopelessly subjective here. :mrgreen: I agree with you both. I found That Hideous Streng...
- Mon Apr 23, 2012 9:39 am
- Forum: Rules discussion
- Topic: Actions : others activities
- Replies: 11
- Views: 24498
Re: Actions : others activities
Correct.raskal wrote:Without reduction of movement ?jmucchiello wrote: No, it is "included as part of a movement action." Ergo, one action.
So i can move+draw a weapon and attack in the same turn ?
- Mon Apr 23, 2012 6:08 am
- Forum: Rules discussion
- Topic: Actions : others activities
- Replies: 11
- Views: 24498
Re: Actions : others activities
Example: If you are moving, you can draw a weapon while doing so.raskal wrote:The rule says that "Draw or sheathe a weapon", "Equip or drop a shield", "Open a door" actions can be included as part of a movement action.
But i do not understand how it's works ?
- Sun Apr 22, 2012 1:28 pm
- Forum: Appendix N
- Topic: Books that should be in Appendix N
- Replies: 60
- Views: 106905
Re: Books that should be in Appendix N
Personally, I think that That Hideous Strength is compelling.
- Sun Apr 22, 2012 7:53 am
- Forum: DCC RPG General
- Topic: You Might Be Interested
- Replies: 26
- Views: 37935
Re: You Might Be Interested
I would be interested. I am not sure what your email is, but mine is dbishop at danieljbishop dot ca.Coleston the Cavalier wrote:If you do go the 3pp route, shoot me an email and I can get your DCC RPG material into game stores. If not, I would be interested in publishing your material.
- Sat Apr 21, 2012 5:24 pm
- Forum: DCC RPG General
- Topic: You Might Be Interested
- Replies: 26
- Views: 37935
Re: You Might Be Interested
Incredibly thorough post, Raven. There's a lot to chew on in there. //H Thanks! I am now in the process of putting theory into action, and am working on an introductory DCC RPG adventure that may well end with me asking to see the 3pp license. Or just submit it to one of the many fine 3pp already s...
- Sat Apr 21, 2012 2:37 pm
- Forum: Rules discussion
- Topic: The Golden Lion Rule
- Replies: 7
- Views: 15914
Re: The Golden Lion Rule
I'd make sure the companion has at least one less hit die than the "master" PC. Other than that, I like it. The elf in my group tamed a wolf last night, so I'll be putting it to use. That's not a bad idea, but I would increase the hit dice from 0-lvl to 1st lvl in the event that the creat...
- Sat Apr 21, 2012 2:34 pm
- Forum: DCC RPG General
- Topic: You Might Be Interested
- Replies: 26
- Views: 37935
You Might Be Interested
Having a better look at the DCC RPG Core Rulebook, I have given a lot of consideration of what constitutes a great starting adventure. My thoughts are here, and I would appreciate some feedback:
http://ravencrowking.blogspot.ca/2012/0 ... ngeon.html
http://ravencrowking.blogspot.ca/2012/0 ... ngeon.html
- Sat Apr 21, 2012 7:39 am
- Forum: Rules discussion
- Topic: The Golden Lion Rule
- Replies: 7
- Views: 15914
The Golden Lion Rule
First significant house rule: GOLDEN LION RULE: (Named for Jad-Bal-Ja in the Tarzan series): For important pets and animal companions, each time the owner levels, the creature gains a new hit die of the same type. Note that the Judge has final say as to what is a significant animal, but it generally...
- Thu Apr 19, 2012 1:23 pm
- Forum: DCC RPG General
- Topic: The Next Point of Business
- Replies: 90
- Views: 160872
Re: The Next Point of Business
Logo needs to be bigger.jeff wrote:Don't tease me with that picture.
- Wed Apr 18, 2012 6:29 pm
- Forum: Rules discussion
- Topic: Question about "Withdrawl," page 95
- Replies: 42
- Views: 106206
Re: Question about "Withdrawl," page 95
As the Judge, it is absolutely your call how this rule is interpreted and implemented. Posting to this forum was meant only to provoke a discussion about how other potential Judges might interpret and implement the same. I intended no offense. LONG ASIDE WARNING: I was more concerned than offended....
- Wed Apr 18, 2012 12:08 pm
- Forum: Rules discussion
- Topic: Question about "Withdrawl," page 95
- Replies: 42
- Views: 106206
Re: Question about "Withdrawl," page 95
"Once a character is engaged in melee, he cannot back away without opening himself up to attack. If a character or monster withdraws from an active melee – whether to retreat, move to a new position, or attempt some action – his opponents immediately receive a single free attack." Imagine...
- Wed Apr 18, 2012 9:08 am
- Forum: Rules discussion
- Topic: Question about "Withdrawl," page 95
- Replies: 42
- Views: 106206
Re: Question about "Withdrawl," page 95
I think "Withdraw" in this instance is any movement in combat, period. It lists retreat as a act distinct from moving to a new position in combat. I'm interpreting it as similar to an attack of opportunity. Enemies move past the character more than one square, and they are technically rea...
- Wed Apr 18, 2012 8:40 am
- Forum: Adventure Design
- Topic: Plot holes in "The Case of the Haphazard Heist"?
- Replies: 15
- Views: 57664
Re: Plot holes in "The Case of the Haphazard Heist"?
OK, first off, so long as you are figuring out what has happened, and what the villains are doing, you are not railroading. Railroading is deciding what the PCs will do with what you hand them, which is not in your control (nor should it be). Holmes didn't solve all his cases, and if your PC fails t...
- Tue Apr 17, 2012 2:19 pm
- Forum: Magic and Spells
- Topic: "A cleric has access to the spells of his god"
- Replies: 18
- Views: 46848
Re: "A cleric has access to the spells of his god"
From my understanding, Cthulhu cultists may be evil, but Cthulhu himself is simply uncaring.
- Tue Apr 17, 2012 8:18 am
- Forum: DCC RPG General
- Topic: A few questions
- Replies: 84
- Views: 113745
Re: A few questions
In playtests, I've found elves to be humbled by armor penalties in a lovely, lovely way. I actually had a 3 hp elf stripping before going into combat so that he didn't take the armor penalty to his spellcasting. Armor + Spells may look sexy on paper, but it is challenging to pull off with a high de...
- Tue Apr 17, 2012 8:08 am
- Forum: DCC RPG General
- Topic: Languages
- Replies: 7
- Views: 9122
Re: Languages
An interesting take on languages can be found in Burroughs' Mars series. On Barsoom there is a single common spoken language but each city has its own written language. Not very realistic from a historical Earth standpoint, but kind of neat for a fantasy world. This get rid of the "we hit town...
- Tue Apr 17, 2012 5:26 am
- Forum: DCC RPG General
- Topic: Languages
- Replies: 7
- Views: 9122
Re: Languages
An interesting take on languages can be found in Burroughs' Mars series. On Barsoom there is a single common spoken language but each city has its own written language. Not very realistic from a historical Earth standpoint, but kind of neat for a fantasy world. This get rid of the "we hit town...
- Fri Apr 13, 2012 11:49 am
- Forum: DCC RPG General
- Topic: Pre-Order PDF Sent Out
- Replies: 59
- Views: 108172
Re: Pre-Order PDF Sent Out
Just saw this. Found e-mail in my spam folder, missed the deadline. How can I download my copy? I sent an e-mail to info @goodmangames. -Daniel W. Cisek- dcisek@gmail.com Daniel, Sorry for the trouble. You should be receiving an email from Joseph, shortly. //H Not the person you just helped, but I ...
- Thu Apr 12, 2012 9:49 am
- Forum: DCC RPG General
- Topic: DCC Reviewed on Swords of Minaria
- Replies: 6
- Views: 10394
Re: DCC Reviewed on Swords of Minaria
Those are some great posts.
- Thu Apr 12, 2012 5:21 am
- Forum: DCC RPG Third Party Publishers
- Topic: 2012: Transylvanian Adventures & The Transylvanian Grimoire
- Replies: 581
- Views: 1727330
Re: 2012: Transylvanian Adventures & The Transylvanian Grimo
This product might be adaptable for "Modern man encounters fantasy world" scenarios, from the sounds of it. That would be a very good thing!
- Wed Apr 11, 2012 4:27 am
- Forum: DCC RPG General
- Topic: Barrowmaze using DCC RPG
- Replies: 19
- Views: 28102
Re: Barrowmaze using DCC RPG
http://www.unseenservant.us/forum/viewt ... f=36&t=525
I will need people's Unseen Servant user names to add them to the forum so that they can post.
I will need people's Unseen Servant user names to add them to the forum so that they can post.
- Tue Apr 10, 2012 8:45 am
- Forum: DCC RPG General
- Topic: Barrowmaze using DCC RPG
- Replies: 19
- Views: 28102
Re: Barrowmaze using DCC RPG
I've received your characters. You're in.caveman wrote:I'd like to play!
- Tue Apr 10, 2012 8:27 am
- Forum: DCC RPG General
- Topic: Barrowmaze using DCC RPG
- Replies: 19
- Views: 28102
Barrowmaze using DCC RPG
http://www.unseenservant.us/forum/viewtopic.php?f=21&t=523 I am looking to start a pbp game, exploring the Barrowmaze using the Dungeon Crawl Classics rules by Goodman Games. I have the full rules release pdf, but all players need to get going are the Beta Quickstart rules, located here: http://...
- Tue Apr 10, 2012 7:31 am
- Forum: DCC RPG General
- Topic: Dead Characters
- Replies: 9
- Views: 15093
Dead Characters
Just a quick question, esp. to those who have done more playtesting in the Beta. I really like the 0-lvl funnel, but I am curious what the design idea is for when part of a party dies (as will happen!) -- are new characters brought in at 0-lvl? Does the player make 4 nobodies, or is he intended to c...