Search found 7 matches

by meomwt
Fri Sep 30, 2011 4:11 am
Forum: DCC Modules - 4E
Topic: DCC 57 Wyvern Mountain - 3.5E Conversion
Replies: 3
Views: 24656

Re: DCC 57 Wyvern Mountain - 3.5E Conversion

Dragon Hill Level 3 - The Legacy of the White Dragon Area 3–1 The Downward Spiral (EL 8, XP 1,920) Barghest (2) Barghest MM-23 CR 5 XP960 each Size/Type: Medium Outsider (Evil, Extraplanar, Lawful, Shapechanger) Hit Dice: 8d8+16 (52 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: 20 (+2 D...
by meomwt
Thu Sep 08, 2011 3:53 am
Forum: DCC Modules - 4E
Topic: DCC 57 Wyvern Mountain - 3.5E Conversion
Replies: 3
Views: 24656

Re: DCC 57 Wyvern Mountain - 3.5E Conversion

Level 2 The Lair of the Ice Queen Hewn Stone Walls: 3 ft. thick; Break DC 43; Climb DC 20. Typical Stone Door: Break DC 25 (stuck), DC 28 (locked). Area 2–1 The Gloomeye Stronghold (EL 8, XP 3,240) The painting near the northwest staircase covers the doorway to the secret passage coming from area 1...
by meomwt
Thu Sep 01, 2011 11:54 pm
Forum: DCC Modules - 3E
Topic: Into the Wilds - highlights from our adventures.
Replies: 3
Views: 12343

Re: Into the Wilds - highlights from our adventures.

I'm putting the Wyvern Mountain Conversion into a new thread

http://www.goodman-games.com/forums/vie ... 61&t=17552

First section now posted!
by meomwt
Thu Sep 01, 2011 11:49 pm
Forum: DCC Modules - 4E
Topic: DCC 57 Wyvern Mountain - 3.5E Conversion
Replies: 3
Views: 24656

Re: DCC 57 Wyvern Mountain - 3.5E Conversion

Level 1 The Iceheart Trail Wandering Monsters There is a 5% chance (1 on a d20) per hour that the characters come across a random encounter while traveling along the Iceheart Trail. This chance increases to 15% (1–3 on a d20) if the characters choose to leave the road and travel through the wildern...
by meomwt
Thu Sep 01, 2011 3:44 am
Forum: DCC Modules - 4E
Topic: DCC 57 Wyvern Mountain - 3.5E Conversion
Replies: 3
Views: 24656

DCC 57 Wyvern Mountain - 3.5E Conversion

These notes summarise the changes I made to convert Wyvern Mountain from a Fourth Edition to a 3.5 Edition D&D Module. Caveat At the time of writing these notes, I have not subjected the modules to the rigours of actual play: the first session with the adventure is due tonight. The challenges pr...
by meomwt
Thu Aug 25, 2011 3:39 pm
Forum: DCC Modules - 3E
Topic: Into the Wilds - highlights from our adventures.
Replies: 3
Views: 12343

Re: Into the Wilds - highlights from our adventures.

We finished playing about n hour and a half ago. The session was a blast: we started early and ended up playing late, we ran three and a half hours and I'm hoarse from it. The party triggered the water trap in room 4-1, but made it past the door and to the other side of the drain. The Dwarven Rogue ...
by meomwt
Wed Aug 24, 2011 3:35 am
Forum: DCC Modules - 3E
Topic: Into the Wilds - highlights from our adventures.
Replies: 3
Views: 12343

Into the Wilds - highlights from our adventures.

Tomorrow night – hopefully – I will run my party through the closing stages of the Into The Wilds adventure. According to the spreadsheet I use for tracking XP, it will be the fifteenth session in this adventure, though we only get about two-and-a-half hours at a time to play, so that isn’t too bad....

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