Search found 343 matches
- Mon Mar 10, 2014 4:04 am
- Forum: Judges' Forum
- Topic: Do you have go-to voices for your NPCs?
- Replies: 6
- Views: 14723
Re: Do you have go-to voices for your NPCs?
Sure! I do voices, and even some body language, specially for old characters, crazy or villains if they are doing an speech, or a tete-a-tete chat with one of the players. It's a great way to create empathic feedback in the players, for instance when interacting with a disgusting NPC they hate desp...
- Thu Feb 20, 2014 12:41 am
- Forum: Magic and Spells
- Topic: Rumblings About Ritual Magic...
- Replies: 3
- Views: 11395
Re: Rumblings About Ritual Magic...
I can't remember the specific threads either, but I recall that there was a fair amount of discussion of ritual magic and how it could be used during the beta test. I think there are 2 aspects of ritual magic within the game and I address both in Liber Arcanum. 8) 1) the structure of how ritual magi...
- Thu Jan 09, 2014 6:11 am
- Forum: DCC RPG Community
- Topic: Portland, OR - Guardian Games - January 4th 2pm
- Replies: 3
- Views: 9190
Re: Portland, OR - Guardian Games - January 4th 2pm
I wish I'd seen this one in time to go
Oh well, maybe some other time.
Oh well, maybe some other time.
- Thu Jan 09, 2014 6:05 am
- Forum: DCC RPG Third Party Publishers
- Topic: Liber Arcanum
- Replies: 65
- Views: 245712
Re: Liber Arcanum
I found that this had been sent to me by Min McGreggor, the newest member of our intrepid band of illustrators. ***Removed*** I got the artist's permission, because I just had to share. All in all, I'd say 2014 is off to a great start! :mrgreen: {edit: 4/17/14: The joke's on me, 'cause yet another a...
- Wed Jan 08, 2014 4:25 am
- Forum: DCC RPG Third Party Publishers
- Topic: Liber Arcanum
- Replies: 65
- Views: 245712
Re: Liber Arcanum
I'm really looking forward to the Liber Arcanum . I'm a huge fan of your first book; Creatures, Critters & Denizens , Tortog... just this past weekend I was using the Imp from that book and the players went nuts. A gnome PC ended up running off with the soul box :twisted: and a barbarian PC had...
- Mon Dec 23, 2013 8:51 am
- Forum: DCC RPG General
- Topic: Need to give character a STD
- Replies: 23
- Views: 50686
Re: Need to give character a STD
Skyscraper is wise. :mrgreen: Was it the oily butt-hair? The comedy value of your last post (oily-butt hair comment) just seemed to act as an ironic underscore IMO and added weight to your previous statements. So, in context with your other posts... yes. But I was in a hurry and should have been mo...
- Mon Dec 23, 2013 12:10 am
- Forum: DCC RPG General
- Topic: Need to give character a STD
- Replies: 23
- Views: 50686
Re: Need to give character a STD
Skyscraper is wise. :mrgreen: The one time I had to deal with this behavior in a game group I inflicted the STD penalty on the character (a really horrible one that involved necromancy and leprosy) but that just made it more fun for the player... Eventually I asked what everyone else at the table wa...
- Tue Nov 05, 2013 7:28 pm
- Forum: Rules discussion
- Topic: Mercurial Magic - Who uses it?
- Replies: 58
- Views: 115137
Re: Mercurial Magic - Who uses it?
I love both Mercurial Magic and Spell Manifestation results and use them all the time, but I'd have to agree with jozxyqk and Exedor... as fun as these spell tweaks are they can be more than some players are willing to deal with. I think the most consistent comment I've heard from several players no...
- Mon Oct 21, 2013 12:30 am
- Forum: DCC RPG Third Party Publishers
- Topic: Liber Arcanum
- Replies: 65
- Views: 245712
Re: Liber Arcanum
@RC> Considering that yesterday was the first time I've seen your version, I'm heartened by some of the similarities in design, it tells me I'm on the right track. {EDIT 10/22/13: AHA! I removed this part now that I've read it a few more times, I get it now.} Anyway, I use the 2nd level spell Wizard...
- Sat Oct 19, 2013 10:07 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Liber Arcanum
- Replies: 65
- Views: 245712
Re: Liber Arcanum
Thanx Zargon! Encouragement is always welcome! I love Runequest... and I think its starting to show. :mrgreen: One of the other reasons for the material on celestial geometry and stuff is to act in support of the 6 specialist wizard builds: Aeromancer (air), Pyromancer (fire), Aquamancer (water), Ge...
- Sat Oct 19, 2013 4:12 am
- Forum: DCC RPG Third Party Publishers
- Topic: Liber Arcanum
- Replies: 65
- Views: 245712
Re: Liber Arcanum
Just thought I'd check in with everyone... Art is progressing well, but Liber Arcanum is as big as the CCD, so there is a lot of art and even with three artists its going to take a fair bit of time to get everything inked and set down into the layout. If all goes well we're looking at late Spring or...
- Tue Oct 01, 2013 1:05 am
- Forum: Rules discussion
- Topic: Monster stat block - levels and crits
- Replies: 4
- Views: 9450
Re: Monster stat block - levels and crits
... As a suggestion, I think it would be really handy if a monster's crit table and dice were included in the standard stat block. Just putting in, for example, "Crit: III/d6" would save a lot of mucking about and pauses in the action during combats when a monster rolled a 20. Welcome to ...
- Mon Sep 30, 2013 4:30 am
- Forum: DCC RPG Third Party Publishers
- Topic: Liber Arcanum
- Replies: 65
- Views: 245712
Re: Liber Arcanum
:oops: Later than the latest news... So I actually got permission to move forward with this project nearly three weeks ago... again :oops: I got so busy marking out the final layout and orchestrating the illustration phase, that I totally spaced it on updating and notifications. :) When will Liber A...
- Wed Aug 28, 2013 7:02 pm
- Forum: Magic and Spells
- Topic: pocket dimensions
- Replies: 4
- Views: 13144
Re: pocket dimensions
^^That sounds awesome!^^ If Liber Arcanum ever sees the light of day, I wrote up a Rite (7th lvl spell equivalent) that involves a minimum of 7 wizards to cast who can design and create a Pocket Reality . The spell table starts at 24 and tops out at 48+. The spell goes beyond what was possible in ol...
- Wed Aug 28, 2013 6:46 pm
- Forum: Characters
- Topic: ANOTHER Mystic Class - unfinished
- Replies: 5
- Views: 15336
Re: ANOTHER Mystic Class - unfinished
On the low Hit Die, I was sticking with the traditional "glass cannon" formulation used in the 1E Monk. Considering the abilities, especially the ones that overlap with Thief and Cleric, I could see going to d6s but probably not any higher than that. Ah, I see. With that as the design cri...
- Tue Aug 27, 2013 10:46 pm
- Forum: DCC RPG General
- Topic: DCC World Tour 2013 - Define the Buckle
- Replies: 3
- Views: 6365
Re: DCC World Tour 2013 - Define the Buckle
Gods help you if the darn thing backfires!
- Tue Aug 27, 2013 4:14 pm
- Forum: DCC RPG General
- Topic: DCC World Tour 2013 - Define the Buckle
- Replies: 3
- Views: 6365
Re: DCC World Tour 2013 - Define the Buckle
Any themes you might like to work with? Any themes you don't like to work with? Are the characters going to start out with the item, or are they questing for it? {Important question, because if they get to use the item during the game it's powers and effects will need to be moderated a bit. If they ...
- Mon Aug 26, 2013 7:10 am
- Forum: Rules discussion
- Topic: multi-classing
- Replies: 8
- Views: 16265
Re: multi-classing
FWIW: I haven't done much with this except some of the play testing, it isn't perfect, but it works fairly well... though it isn't split-classing in the traditional way. In Critters, Creatures, and Denizens I have a little blurb on pages 14-15 that offer a method for adding class levels to critters,...
- Mon Aug 26, 2013 5:32 am
- Forum: DCC RPG Third Party Publishers
- Topic: Liber Arcanum
- Replies: 65
- Views: 245712
Re: Liber Arcanum
Thanks for the support! It shouldn't be too much longer before I know where this project is heading. In the mean time here is one of the corruption entries for a 5ht level spell called Devastation . Corruption: The caster suffers from a case of Dragon-pox! Over the course of the next 1d3 turns, the ...
- Fri Aug 23, 2013 7:25 pm
- Forum: Characters
- Topic: ANOTHER Mystic Class - unfinished
- Replies: 5
- Views: 15336
Re: ANOTHER Mystic Class - unfinished
Nice work! Hit points seem a little light for something that will probably be expected to do a fair bit of fighting. :D FWIW: I've been working on a class like this one recently, but mine is a sub-set of the warrior class and focuses more on the Martial arts and chi magic so maybe that is coloring m...
- Mon Aug 12, 2013 7:09 pm
- Forum: Rules discussion
- Topic: Dark Sun using DCC
- Replies: 8
- Views: 15301
Re: Dark Sun using DCC
Neat idea! I confess that my game groups over the years haven't had much interest in that setting; mostly because of the psionics. Here's a few ideas that occurred to me after reading the thread... relying entirely on GM instinct... 8) I suspect psionics will be your biggest challenge (and the lion'...
- Sun Aug 11, 2013 10:34 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Liber Arcanum
- Replies: 65
- Views: 245712
Re: Liber Arcanum
OK... So I've just finished with about 18-20 pages of revisions and such based on the feedback from Mr. G, as well as a full edit from front to back to tighten up a few loose ends. I'll be resubmitting something soon, but I think he'll like the new material. I don't foresee any difficulty in moving ...
- Sun Aug 11, 2013 10:23 pm
- Forum: Characters
- Topic: Elves, Armor & Weapons.
- Replies: 21
- Views: 91238
Re: Elves, Armor & Weapons.
Metal? Metal! Humph, Metal is for dwarves. :mrgreen: The elves in my games use ceramics, or glass etched with runes. By the time they're close enough for enemies to hear the melodic chimes of the eleven armor, it's already too late for the targets. It's also one of the reasons why the elves in my ga...
- Sun Aug 11, 2013 9:40 pm
- Forum: DCC RPG Adventure Modules
- Topic: Running "Sailors"
- Replies: 6
- Views: 12073
Re: Running "Sailors"
{trying to be delicate and not give away too much} :wink: I ran it with some modifications to the critters, but 2 out of 16 zero level characters survived. Though one of these survivors was actually a character that ran away after the big fight on map 1. The level of carnage does provoke creativity ...
- Wed Aug 07, 2013 5:53 pm
- Forum: Characters
- Topic: Alternate Barbarian
- Replies: 15
- Views: 33394
Re: Alternate Barbarian
@Rostranor> Thanx, and I totally get that the minimums increase with level. It makes a lot of sense for the character build, but the progression of the minimums isn't what bothered me. It just seems odd that a 9th level barbarian has a randomization factor of +3 to +21 and the 10th level version onl...