Search found 155 matches

by oncelor
Sun Dec 14, 2014 9:49 am
Forum: Magic and Spells
Topic: Saving Throws
Replies: 3
Views: 12786

Re: Saving Throws

For my next DCC campaign I'm working on a new saving throw table that will make the saving throw progression similar to B/X D&D. I've also found that casters' spell DC's increase by level much faster than the rate at which saving throws against those spells increase by level and HD. I think I pr...
by oncelor
Tue Oct 07, 2014 3:03 pm
Forum: Judges' Forum
Topic: songs of mighty deeds
Replies: 10
Views: 26236

Re: songs of mighty deeds

The warriors in our campaign are now eighth level, and I've ruled some pretty powerful effects on MDoA rolls of 10+. A couple weeks ago one of the warriors, Delwyn, had been rolling hot, and with a '10' or '11' I was letting him charge into a horde of grunts and knock down 10 or 20 at a time, and to...
by oncelor
Fri Oct 03, 2014 3:46 pm
Forum: Judges' Forum
Topic: songs of mighty deeds
Replies: 10
Views: 26236

Re: songs of mighty deeds

We usually use ad-hoc MDoA's as well, but a budding archer in my campaign and I worked out this chart: Rapid Shot 3 - Can split your missile damage between two targets provided your single attack roll hits them both. 4 - Can fire an extra shot with no MDoA bonus. All shots are made at -2 this round....
by oncelor
Thu Aug 07, 2014 2:57 pm
Forum: Rules discussion
Topic: Strength check query
Replies: 19
Views: 47736

Re: Strength check query

I guess I should add that I don't believe in skill checks for every little thing. There are plenty of things that I just let the party open, find if they look for it, jump if they try to jump over it, etc. When there is something tricky, I prefer rolling for it over having minimum stat requirements ...
by oncelor
Thu Aug 07, 2014 2:53 pm
Forum: Characters
Topic: Are wizards too powerful in your campaign?
Replies: 26
Views: 129081

Re: Are wizards too powerful in your campaign?

I have experienced too-powerful wizards in my campaign. I don't feel that the corruption mechanism sufficiently dissuades casters from slinging spells as often as they please, and I feel as though the extreme spell results (even for first level spells) are too powerful without exacting any commensur...
by oncelor
Thu Aug 07, 2014 2:44 pm
Forum: Rules discussion
Topic: magic item identification? What's Your take?
Replies: 6
Views: 17599

Re: magic item identification? What's Your take?

I like that, though I think I would change the text of "Detect Magic" to "the Judge tells you some useful things about your magic item." :-)
by oncelor
Tue Aug 05, 2014 5:44 pm
Forum: Rules discussion
Topic: Strength check query
Replies: 19
Views: 47736

Re: Strength check query

I agree that 3e had too many skill checks, but I still like the basic mechanism, they can add a real sense of drama. However, I don't really have stories that need to "move forward." If there is a sarcophagus with a heavy lid, and the characters need to open the lid to get the thing to sto...
by oncelor
Tue Aug 05, 2014 5:11 pm
Forum: DCC RPG General
Topic: Name for medieval food or drink...
Replies: 6
Views: 12854

Re: Name for medieval food or drink...

Potage? (Ooops, I see I'm redundant.)
by oncelor
Sat Aug 02, 2014 1:01 pm
Forum: DCC RPG General
Topic: Clerics of Odin (for DCC RPG)
Replies: 3
Views: 10585

Re: Clerics of Odin (for DCC RPG)

Very nice! We have a cleric of Freya in our campaign, but I'm sad to say that I haven't fleshed her out nearly as well as you have Odin.
by oncelor
Fri Aug 01, 2014 3:59 pm
Forum: Rules discussion
Topic: Strength check query
Replies: 19
Views: 47736

Re: Strength check query

:D MDoA result of 3 for a home run?
by oncelor
Mon Jul 28, 2014 5:09 pm
Forum: Rules discussion
Topic: Strength check query
Replies: 19
Views: 47736

Re: Strength check query

I adopted a three-strikes rule after reading about it on the forums (thanks!), but have added the twist that the second and third checks take progressively longer than the first check. E.g. to pick a lock it takes 1 round, 1 turn, then 1 hour; if you can't get it after an hour, you can't get it.
by oncelor
Mon Jul 21, 2014 4:48 pm
Forum: Rules discussion
Topic: JediOre's Houserules for Elves & Halflings
Replies: 5
Views: 12411

Re: JediOre's Houserules for Elves & Halflings

I like all these variants.
by oncelor
Mon Jul 21, 2014 4:38 pm
Forum: Judges' Forum
Topic: Duplicator Slime
Replies: 8
Views: 21897

Re: Duplicator Slime

These are fun! Thanks.
by oncelor
Mon Jul 21, 2014 4:33 pm
Forum: Judges' Forum
Topic: DCC Japan / Incidents of Travel in the Ketsueki Empire
Replies: 2
Views: 11879

Re: DCC Japan / Incidents of Travel in the Ketsueki Empire

That looks great. I ran a Japanese-themed 2e and 3e D&D campaign for years. I look forward to following your campaign. Thanks.
by oncelor
Tue Jul 15, 2014 5:08 pm
Forum: Rules discussion
Topic: Race separate from Class
Replies: 53
Views: 97785

Re: Race separate from Class

I guess to some people, allowing someone to play to a strength is min/maxing, but then why let anyone decide what class they want to be, why not make the humans randomly roll for class as well? When I started the funnel for our campaign two years ago, one of the players, upon reaching first level, ...
by oncelor
Tue Jul 15, 2014 5:01 pm
Forum: Rules discussion
Topic: magic item identification? What's Your take?
Replies: 6
Views: 17599

Re: magic item identification? What's Your take?

Yeah, my category of "minor artifacts" exists just so I can foil the 24+ result of the Detect Magic spell, but only when I want to :-)
by oncelor
Tue Jul 15, 2014 4:59 pm
Forum: Rules discussion
Topic: Weapons do D6/2D6
Replies: 15
Views: 52483

Re: Weapons do D6/2D6

I was working on a weapons-table for a bronze-age setting the other day and was just considering the pro's and con's of fixed vs. variable weapon damage. (I think I wouldn't mind fixed 1d6/2d6 damage as the judge, but I think my players would prefer the more complicated variable damage.) Would you a...
by oncelor
Mon Jul 07, 2014 6:47 pm
Forum: Rules discussion
Topic: magic item identification? What's Your take?
Replies: 6
Views: 17599

Re: magic item identification? What's Your take?

A result of 24+ on "Detect Magic" does the trick: "Further, the cleric receives a very precise understanding of the magic’s strength and nature: he knows an item is a +2 sword or that a door is guarded by a level 3 ward portal spell." I decided I didn't always like it that the hi...
by oncelor
Thu Jul 03, 2014 2:43 pm
Forum: Rules discussion
Topic: 20's and 1's
Replies: 17
Views: 40161

Re: 20's and 1's

A couple years ago I played Labyrinth Lord for a few months, but I confess that the first thing I did was convert all the AC's and hit tables into an ascending AC scale :-) We have played luck so that if you need a 30, roll an 18, you can burn 2 luck and get a '20' on your roll for an automatic succ...
by oncelor
Thu Jul 03, 2014 2:34 pm
Forum: DCC RPG General
Topic: Any books on dungeon puzzles, riddles & traps
Replies: 13
Views: 28132

Re: Any books on dungeon puzzles, riddles & traps

For math puzzles, I really recommend "Amusements in Mathematics" by Henry Ernest Dudeney. Here's the Gutenberg version: www.gutenberg.org/ebooks/16713?msg=welcome_stranger
by oncelor
Tue Jul 01, 2014 6:23 pm
Forum: Magic and Spells
Topic: So about that suit of +1 Chainmail
Replies: 13
Views: 31680

Re: So about that suit of +1 Chainmail

It's not that I can't find ways to neutralize characters with very high AC's, it's rather that I don't enjoy campaigns as much when high AC's render many party characters nearly invulnerable to many things that I think ought to be threatening in my campaign. This is not a problem of finding tricks t...
by oncelor
Sat Jun 28, 2014 9:51 am
Forum: Rules discussion
Topic: Alignment
Replies: 26
Views: 72901

Re: Alignment

Thanks for the thoughtful response. In the past I ran more lofty-minded campaigns in which I tried to develop philosophical and literary ideas. I even did this with alignment for half-a-year: about ten years ago I ran a campaign that was set in a pre-fallen world without sin and evil, a world in whi...
by oncelor
Thu Jun 26, 2014 10:40 pm
Forum: Rules discussion
Topic: Limits on magical healing
Replies: 14
Views: 37119

Re: Limits on magical healing

The gradual petrification rule is neat. I think I will build that into the next level of the pyramid my party is exploring. In a 3e game I was running I ruled that a thief who missed his petrification save by 1 had only his left forearm petrified. The guy played this character for about thirty sessi...
by oncelor
Thu Jun 26, 2014 10:31 pm
Forum: Judges' Forum
Topic: Sand Serpent
Replies: 10
Views: 31607

Re: Sand Serpent

Seems about right for 6 2nd level characters. Our traditional house-rule mechanism for avoiding things like being swallowed by a huge monster is an opposed ability check -- monster's strength vs. the character's choice of strength or agility. The party in my current campaign had a spell that reduced...

Go to advanced search