Search found 155 matches
- Sun Apr 20, 2014 5:56 pm
- Forum: Characters
- Topic: Max Hit Points
- Replies: 36
- Views: 100078
Re: Max Hit Points
For years I had no re-roll rule, but seven or eight years ago we had a fighter (this was 3rd edition D&D) who rolled 1's for hit points three times in a row. He was fifth level with something like ten hit points. This was silly, albeit memorable. Ever since this I've allowed players to roll twic...
- Sun Apr 20, 2014 5:50 pm
- Forum: Rules discussion
- Topic: Dodge and Parry in DCC combat
- Replies: 21
- Views: 31548
Re: Dodge and Parry in DCC combat
I like the story, but I'm unclear what it was that you actually did... :mrgreen: Are you saying the Deed was "to parry any and all attacks"? Like, if the Deed worked the dude couldn't be hit? Did he still get an attack since normally a Deed is part of attacking? The rule I came up with wa...
- Wed Mar 19, 2014 2:16 pm
- Forum: Rules discussion
- Topic: Dodge and Parry in DCC combat
- Replies: 21
- Views: 31548
Re: Dodge and Parry in DCC combat
When the request for defensive fighting came up last in our campaign it was when the paladin was trying to hold a doorway against a horde of desert ghouls while the cleric struggled to get a successful turn unholy off. The character said that he didn't care if he hit any ghouls -- there were so many...
- Mon Mar 10, 2014 10:27 pm
- Forum: Rules discussion
- Topic: New Unofficial Armor and Weapon Rules Beta
- Replies: 30
- Views: 68855
Re: New Unofficial Armor and Weapon Rules Beta
Thanks for the link! That looks interesting. I don't think DR 6 is too much at higher levels, but it may be at 1st and 2nd level. We play DR as applied per-round, not per-blow. So If you've got DR 3 and get shot by two arrows each doing 3 damage in the same round, the armor stops the first but the s...
- Mon Mar 10, 2014 10:22 pm
- Forum: Rules discussion
- Topic: Dodge and Parry in DCC combat
- Replies: 21
- Views: 31548
Re: Dodge and Parry in DCC combat
I've allowed characters who have asked to be able to fight defensively to make an attack roll; they may use the result of this attack roll in place of their AC against melee attacks from known combatants for one round. Fighting defensively uses all a character's normal actions. I don't think I'd all...
- Sat Mar 01, 2014 9:03 am
- Forum: Judges' Forum
- Topic: Disapproval Table Extension (WIP)
- Replies: 7
- Views: 15677
Re: Disapproval Table Extension (WIP)
We had the first of these come up in play in our last session on Wednesday. I rolled "snakes" and tweaked the rule on the fly so that the cleric had to spend the next five rounds of combat vomiting up snakes that then tried to attack her. The druid came over and cast "snake charm"...
- Sat Mar 01, 2014 8:54 am
- Forum: Rules discussion
- Topic: New Unofficial Armor and Weapon Rules Beta
- Replies: 30
- Views: 68855
Re: New Unofficial Armor and Weapon Rules Beta
Thanks for posting that. Interesting rule ideas. We've been playing that warriors get a damage reduction from armor, 1-3 points per round depending on the type of armor. I've been working on home-brew rules that would allow players to use every weapon with the rules as written, but to give many weap...
- Tue Feb 25, 2014 1:08 pm
- Forum: Judges' Forum
- Topic: patrons & gods
- Replies: 6
- Views: 14999
Re: patrons & gods
In my mythic Northumbrian campaign, the only supernatural entities that are just gods are the saints and angels of mythical Church. Every other big supernatural entity is either dual purpose -- both a god and a patron -- or, if it's a lesser entity, then it's just a patron. So St Oswald is just a &q...
- Tue Feb 18, 2014 3:46 pm
- Forum: Judges' Forum
- Topic: Disapproval Table Extension (WIP)
- Replies: 7
- Views: 15677
Re: Disapproval Table Extension (WIP)
I like it!marshal kt wrote:Skyscraper wrote: For a nature god, I'd have animals come up and beg for food, or pester the cleric all the time; even at the worst possible time.
Raccoons and other scavenging animals especially. After the 1st, then more would follow.
Of course, harm couldn't come to the animal either.
- Tue Feb 18, 2014 3:43 pm
- Forum: Judges' Forum
- Topic: Disapproval Table Extension (WIP)
- Replies: 7
- Views: 15677
Re: Disapproval Table Extension (WIP)
This concept aside, "bite the thumb" appears a bit, um, un-god-like. I would reconsider that one. Thanks for your comments! I guess I don't mind inconveniencing/hindering/harming the entire party since they so often benefit from the cleric, but I can see how this might not be a popular de...
- Mon Feb 17, 2014 5:37 am
- Forum: Appendix N
- Topic: How do you pronounce Melnibone?
- Replies: 6
- Views: 35826
Re: How do you pronounce Melnibone?
mel-ni-bo-NAY
- Sun Feb 16, 2014 4:22 pm
- Forum: Judges' Forum
- Topic: Disapproval Table Extension (WIP)
- Replies: 7
- Views: 15677
Disapproval Table Extension (WIP)
We've been playing for about 20 months and I've found that the disapproval table is getting a little old-hat, so I'm working on an extension to the table. My idea is that every time a disapproval comes about the cleric would make a 10% check to see whether he rolls a flat result on the extension tab...
- Thu Feb 13, 2014 6:23 pm
- Forum: Judges' Forum
- Topic: Awarding Luck
- Replies: 11
- Views: 25872
Re: Awarding Luck
I give out an average of about 1.3 points of luck per session. Generally this means everybody gets one point of luck per session, and every couple or three sessions somebody will find an in-game reason to earn another point of luck. This lets me be a little more free to throw save-or-die type effect...
- Thu Feb 13, 2014 6:08 pm
- Forum: Judges' Forum
- Topic: B3 Palace of the Silver Princess Adaptation
- Replies: 7
- Views: 19078
Re: B3 Palace of the Silver Princess Adaptation
Green version. Early on the party had some success convincing a hobgoblin patrol that the party was supposed to be there, and the patrol ended up helping them explore a dozen rooms, but eventually a fight broke out with the patrol over who got to keep the treasure. That was sort of fun. One of the z...
- Thu Feb 13, 2014 5:50 pm
- Forum: Judges' Forum
- Topic: What Campagin Settings Do You Use for DCC?
- Replies: 15
- Views: 30068
Re: What Campagin Settings Do You Use for DCC?
I've been running a campaign for the last 20 months in a home-brewed mythic-Northumbria-and-planet-of-Oceanus,-home-of-the-Atlanteans setting. The party is currently in a pyramid/temple of the Atlantean god Hyperion trying to figure out how to bring the dead god back to life.
- Tue Jan 21, 2014 11:37 am
- Forum: Rules discussion
- Topic: Cure Paralysis Spell Overlaps with Lay on Hands?
- Replies: 3
- Views: 9214
Re: Cure Paralysis Spell Overlaps with Lay on Hands?
I've allowed clerics to use Divine Aid to break the effects of petrification and, one time, to raise someone from the dead (though I ruled that the gaping hole in the dead guy's abdomen would never properly heal.) I've been thinking of allowing Remove Paralysis to work at a range to try to make it a...
- Tue Jan 21, 2014 11:31 am
- Forum: Judges' Forum
- Topic: B3 Palace of the Silver Princess Adaptation
- Replies: 7
- Views: 19078
Re: B3 Palace of the Silver Princess Adaptation
Cool. I ran PotSP a year or so ago, winging the conversion as I went, and it worked really well with DCC. Those characters are now going through "Castle Amber," one of my favorite old modules.
- Fri Jan 17, 2014 3:48 pm
- Forum: Magic and Spells
- Topic: New Spells?
- Replies: 9
- Views: 31500
Re: New Spells?
Here's a spell we added when Sister Bee Bee of St Oswald reached 6th level a couple sessions ago: Cleric Level 3 Holy Hand Grenade of Antioch Effect: Enchants one metal orb Range: 1 hand grenade that can be thrown at range 50/100/150 at AC 15. Miss by 5' in random direction per point by which AC is ...
- Fri Jan 17, 2014 3:43 pm
- Forum: Rules discussion
- Topic: Can you burn Luck on a Crit roll?
- Replies: 7
- Views: 21562
Re: Can you burn Luck on a Crit roll?
We allow it in our campaign.
- Fri Jan 17, 2014 3:42 pm
- Forum: Rules discussion
- Topic: critical hits on dragons
- Replies: 15
- Views: 31752
Re: critical hits on dragons
The party in my campaign was killing really tough dragons routinely far too easily for my taste -- mostly by means of thieves burning luck to sneak, hit, and do a critical to incapacitate the dragon for multiple rounds. I ended up ruling that effects that stun dragons for a number of rounds instead ...
- Sat Jan 04, 2014 4:47 pm
- Forum: Rules discussion
- Topic: Failed House Rules
- Replies: 4
- Views: 13500
Re: Failed House Rules
One of our house rules let wizards swap out spells known for other spells -- it required days of re-learning and spell checks and that sort of thing. In general this worked out alright, but I think it made the "Wizard Staff" spell too much of an easy decision. I would tweak the house rule ...
- Mon Dec 09, 2013 3:16 pm
- Forum: DCC RPG General
- Topic: Luck use and mighty deeds
- Replies: 25
- Views: 60480
Re: Luck use and mighty deeds
I give out about 1.3 points of luck to each player per session. Our interpretation of the rules is that burning a point of luck is just like flipping the die to a higher number and pretending that this was your roll. So we do allow players to get critical hits by turning a '19' into a '20' and we do...
- Sat Sep 21, 2013 11:03 am
- Forum: Judges' Forum
- Topic: Serpent-Men, Lizardmen, and steel (campaign advice)
- Replies: 6
- Views: 12214
Re: Serpent-Men, Lizardmen, and steel (campaign advice)
The characters in my mythic Northumbrian campaign are getting ready to travel through a gate to an ocean moon of Saturn. I had plans to populate an island of this world with rival lizardman clans, but I like your idea of snakemen vs lizardmen. If I write up anything for these guys that might be of i...
- Sat Sep 14, 2013 11:24 am
- Forum: DCC RPG General
- Topic: DCC RPG extra products?
- Replies: 9
- Views: 12141
Re: DCC RPG extra products?
Last session the party of sixth level characters got a critical result casting the first level "Bless" spell, which gave one party member and everyone within 5' of him +8 on all attack, damage, saving throws, and spell casting checks. The cleric recast bless with this +8 bonus and got a +9...
- Tue Sep 10, 2013 5:23 pm
- Forum: DCC RPG General
- Topic: DCC protects against railroading … but can it do a sandbox?
- Replies: 21
- Views: 40794
Re: DCC protects against railroading … but can it do a sandb
These are good ideas, and I have battles in situations like these from time to time (my ghouls always stop to devour their victims, for instance). I guess I just don't want every battle to have to take place in a raging river or on a puzzle-floor in order for there to be meaningful tension.