Search found 155 matches
- Mon Jun 24, 2013 5:57 pm
- Forum: Rules discussion
- Topic: Four fixes for DCC
- Replies: 98
- Views: 319975
Re: Four fixes for DCC
I bet he'd cry like a girl if you attacked him with about 20 small and quick mindless undead with no eyes. :shock: What I'm saying is, I don't think it's unbalanced at all. Sure, I've done this many times, but after a dozen sessions of doing this it has become a farce: blind creatures have become a...
- Sun Jun 23, 2013 6:11 pm
- Forum: Rules discussion
- Topic: Four fixes for DCC
- Replies: 98
- Views: 319975
Re: Four fixes for DCC
Running, tinkering with and reading about DCC, I’ve encountered four problems. I’m offering my solutions to the first three – and asking for help with the fourth. 1. The balance is spotty in some places 2. Spellburn is overpowered 3. The game is not deadly enough 4. Ability drain is a nightmare to ...
- Tue Jun 04, 2013 5:58 pm
- Forum: Judges' Forum
- Topic: Death in DCC -- advice plea.
- Replies: 40
- Views: 59452
Re: Death in DCC -- advice plea.
We've been using party rather than individual initiative for almost a year. Basically all the characters act in whatever order they want in three phases: pre-movement stuff (mainly spells or missile fire), movement, and post-movement stuff (spells or missile fire for characters who didn't cast or fi...
- Thu May 30, 2013 5:42 pm
- Forum: Judges' Forum
- Topic: Death in DCC -- advice plea.
- Replies: 40
- Views: 59452
Re: Death in DCC -- advice plea.
I'd argue this is completely unlike 3.5/PF/4e because you have permanent stat loss each time. Heck, you lose a stamina point every time you GO DOWN, even if you're healed that round. :shock: (Make sure you're applying that rule, btw. It's a mean one, but I like it, and it makes combat suitably dang...
- Wed May 29, 2013 10:47 am
- Forum: DCC RPG Community
- Topic: Southeast Michigan - Players Wanted
- Replies: 4
- Views: 10128
Re: Southeast Michigan - Players Wanted
I'm in Scio Township! Unfortunately my life and gaming schedules are packed full for the time being -- I already have two game nights a week plus a session with the kids every other week. (My adding another session would require a DC 20 wife-check and I only roll a 1d16 for those.) But I'll let you ...
- Sun May 19, 2013 11:15 am
- Forum: Magic and Spells
- Topic: Wizard Power
- Replies: 26
- Views: 92472
Re: Wizard Power
I'm curious how folks deal with sneak attack. Can it be done over and over again in battle by hiding? I'm thinking it should only be usable by surprise? The rules are unclear IMHO. I allow thieves to attempt it during battle if they are in a flanking position or might plausibly be hidden from their...
- Tue May 14, 2013 9:26 am
- Forum: Magic and Spells
- Topic: Wizard Power
- Replies: 26
- Views: 92472
Re: Wizard Power
The wizards in our campaign are really quite powerful in most situations compared to other characters. Part of the problem I'm seeing is that wizard spell bonuses increase much faster than monster saving throws, so that first level spells like "Color Spray" become almost impossible for mon...
- Fri May 03, 2013 6:04 am
- Forum: DCC RPG General
- Topic: Ran my first session of DCC RPG this past weekend.
- Replies: 13
- Views: 15817
Re: Ran my first session of DCC RPG this past weekend.
I let players recover 0 levels too. By the way there is no such thing as -2 HP in DCC RPG. Yep. It took my players a few sessions to get used to the idea that there are no negative HPs -- that all healing begins with 0. Maybe just because my group has four healers (two clerics and a paladin and a w...
- Wed May 01, 2013 10:00 pm
- Forum: Judges' Forum
- Topic: NPC Activities
- Replies: 4
- Views: 10205
Re: NPC Activities
Very nice. Thanks.
- Wed May 01, 2013 9:52 pm
- Forum: Characters
- Topic: Show me the money! Well show me the twisted Wizards!
- Replies: 3
- Views: 11165
Re: Show me the money! Well show me the twisted Wizards!
The same wizard added "childhood memories of his patron (Marcus Tertius, who is a ghost) mingle confusedly with caster's childhood memories" in our session tonight. I may use this as a plot hook.
- Wed May 01, 2013 9:42 pm
- Forum: Magic and Spells
- Topic: Spell burn to regain spells
- Replies: 17
- Views: 45317
Re: Spell burn to regain spells
We play that he has to pay the cost each time he casts a lost spell.
- Mon Apr 29, 2013 5:17 pm
- Forum: Magic and Spells
- Topic: Detect Magic Failure
- Replies: 10
- Views: 23093
Re: Detect Magic Failure
I ruled that wizards lose the spell on a 1-11.
- Sun Apr 28, 2013 12:22 pm
- Forum: Characters
- Topic: Show me the money! Well show me the twisted Wizards!
- Replies: 3
- Views: 11165
Re: Show me the money! Well show me the twisted Wizards!
The wizard in the campaign I'm running has recently reached fifth level. However his only corruptions are purple hair, bluish skin, and arms 6" longer than normal. He's never burned luck to avoid corruption. Next time they got to civilization I plan on making the purple hair and blue skin freak...
- Sun Apr 28, 2013 12:17 pm
- Forum: Judges' Forum
- Topic: Swimming
- Replies: 11
- Views: 18545
Re: Swimming
I require skill checks for swimming in still water on the presumption that characters are jumping in with their normal clothes and gear. Someone with swimming in his background in ideal conditions wouldn't need a check. I can swim, but I've been through training that involved jumping into water in s...
- Sat Apr 27, 2013 4:30 pm
- Forum: Rules discussion
- Topic: burning luck
- Replies: 15
- Views: 46323
Re: burning luck
Sometimes I award luck by saying "everybody make a Luck check; everybody who fails gains a Luck point."
- Thu Apr 25, 2013 4:36 pm
- Forum: Rules discussion
- Topic: How do you determine surprise?
- Replies: 9
- Views: 14283
Re: How do you determine surprise?
If the party or the monsters are being ambushed, I use INT checks to see whether creatures/players can act during the ambush round. If it's a totally random encounter, and all other things being equal, I roll 1d6. On a 1 the monsters have a chance to ambush the party (as above); on a 6 the party has...
- Thu Apr 25, 2013 12:56 pm
- Forum: DCC RPG General
- Topic: Steading of the Hill Giant Chief, DCC-Style
- Replies: 4
- Views: 7361
Re: Steading of the Hill Giant Chief, DCC-Style
I asked them when the session was over why they abandoned their plan to sneak around, and they started blaming each other (in a friendly way of course) -- so even they don't really know how the reckless front assault came about. We play DCC using MapTool (http://www.rptools.net) and Skype. The map i...
- Thu Apr 25, 2013 9:52 am
- Forum: DCC RPG General
- Topic: Steading of the Hill Giant Chief, DCC-Style
- Replies: 4
- Views: 7361
Steading of the Hill Giant Chief, DCC-Style
Over our last two gaming sessions I threw "Steading of the Hill Giant Chief" at the party in our mythic-Northumbrian campaign. They spent several hours scouting out the environs of the steading, over-heard giants talking about a "big feast" tonight with lots of drinking implied, ...
- Mon Apr 22, 2013 5:06 pm
- Forum: DCC RPG General
- Topic: Clerics and Deities in DCC
- Replies: 8
- Views: 18641
Re: Clerics and Deities in DCC
We play with one unique spell for each god at 1st and 3rd level of spells. I designed the spells in cooperation with the players after they chose their deities, so I didn't have to make a bunch of spells ahead of time. I also gave the clerics a minor permanent effect based on their deities -- 1 poin...
- Sun Apr 21, 2013 4:57 pm
- Forum: Judges' Forum
- Topic: Swimming
- Replies: 11
- Views: 18545
Re: Swimming
Our house rule is DC 5 strength check to swim up to half normal speed in calm water, adding the armor penalty to the check. For every 5 by which you beat this check, get 5' additional movement. In rough water, increase the DC to 10. If you miss the check by more than 5, you start drowning. We decide...
- Sun Apr 14, 2013 3:44 pm
- Forum: Judges' Forum
- Topic: Puzzle source?
- Replies: 3
- Views: 9699
Re: Puzzle source?
For math and logic puzzles I highly recommend "Amusements in Mathematics" by Henry Ernest Dudeney.
http://www.gutenberg.org/files/16713/16 ... 6713-h.htm
http://www.gutenberg.org/files/16713/16 ... 6713-h.htm
- Sun Apr 14, 2013 3:35 pm
- Forum: Rules discussion
- Topic: Searching the Room
- Replies: 21
- Views: 42705
Re: Searching the Room
Haha Played a 2 hour DCC game this morning and decided to mess around with my players when one of them just started full on meta-gaming. That's fun. When my players tell me something like "I search the chest" I just supply the details of the search for them in the most reckless manner of ...
- Sun Apr 14, 2013 3:23 pm
- Forum: DCC RPG General
- Topic: Do we really need clerics and magic healing?
- Replies: 25
- Views: 65811
Re: Do we really need clerics and magic healing?
We've played our DCC mythic Northumbrian campaign through fifth level so far. The party has two clerics: a nun in an order devoted to St Oswald, and a pagan cleric devoted to the jötunn. The party also has my home-brewed paladin who gets to lay-on-hands each day until it fails. On the one hand, it d...
- Sat Apr 06, 2013 12:33 pm
- Forum: Characters
- Topic: Crawl! New Class Challenge: PALADIN!
- Replies: 25
- Views: 109085
Re: Crawl! New Class Challenge: PALADIN!
We've play-tested my paladin through five levels now. I've bumped the hit dice down to 1d10 (the suggestion to do so was a good one!) and made the smite table more generous by +1. Also on a successful smite the paladin now gets +2 to his MDoA result (just for purposes of MDoA affects.) The couple ti...
- Sat Apr 06, 2013 12:27 pm
- Forum: DCC RPG General
- Topic: Alignment
- Replies: 6
- Views: 10187
Re: Alignment
In my latest two campaigns, law and chaos are about a character's attitude toward polity and civilization. A lawful character can oppose laws that are bad for civilization. Nice people might be chaotic if they are opposed to cities. Elves, in my campaigns, generally hate all cities, and so they are ...