Search found 155 matches
- Sun Dec 14, 2014 9:49 am
- Forum: Magic and Spells
- Topic: Saving Throws
- Replies: 3
- Views: 14130
Re: Saving Throws
For my next DCC campaign I'm working on a new saving throw table that will make the saving throw progression similar to B/X D&D. I've also found that casters' spell DC's increase by level much faster than the rate at which saving throws against those spells increase by level and HD. I think I pr...
- Tue Oct 14, 2014 8:00 pm
- Forum: DCC RPG Adventure Modules
- Topic: Now Available: Stronghold of the Wood Giant Shaman PDF/PRINT
- Replies: 20
- Views: 48004
- Tue Oct 07, 2014 3:03 pm
- Forum: Judges' Forum
- Topic: songs of mighty deeds
- Replies: 10
- Views: 29280
Re: songs of mighty deeds
The warriors in our campaign are now eighth level, and I've ruled some pretty powerful effects on MDoA rolls of 10+. A couple weeks ago one of the warriors, Delwyn, had been rolling hot, and with a '10' or '11' I was letting him charge into a horde of grunts and knock down 10 or 20 at a time, and to...
- Fri Oct 03, 2014 3:46 pm
- Forum: Judges' Forum
- Topic: songs of mighty deeds
- Replies: 10
- Views: 29280
Re: songs of mighty deeds
We usually use ad-hoc MDoA's as well, but a budding archer in my campaign and I worked out this chart: Rapid Shot 3 - Can split your missile damage between two targets provided your single attack roll hits them both. 4 - Can fire an extra shot with no MDoA bonus. All shots are made at -2 this round....
- Thu Aug 07, 2014 2:57 pm
- Forum: Rules discussion
- Topic: Strength check query
- Replies: 19
- Views: 60412
Re: Strength check query
I guess I should add that I don't believe in skill checks for every little thing. There are plenty of things that I just let the party open, find if they look for it, jump if they try to jump over it, etc. When there is something tricky, I prefer rolling for it over having minimum stat requirements ...
- Thu Aug 07, 2014 2:53 pm
- Forum: Characters
- Topic: Are wizards too powerful in your campaign?
- Replies: 26
- Views: 164603
Re: Are wizards too powerful in your campaign?
I have experienced too-powerful wizards in my campaign. I don't feel that the corruption mechanism sufficiently dissuades casters from slinging spells as often as they please, and I feel as though the extreme spell results (even for first level spells) are too powerful without exacting any commensur...
- Thu Aug 07, 2014 2:44 pm
- Forum: Rules discussion
- Topic: magic item identification? What's Your take?
- Replies: 6
- Views: 20408
Re: magic item identification? What's Your take?
I like that, though I think I would change the text of "Detect Magic" to "the Judge tells you some useful things about your magic item." ![Smile :-)](./images/smilies/icon_smile.gif)
![Smile :-)](./images/smilies/icon_smile.gif)
- Tue Aug 05, 2014 5:44 pm
- Forum: Rules discussion
- Topic: Strength check query
- Replies: 19
- Views: 60412
Re: Strength check query
I agree that 3e had too many skill checks, but I still like the basic mechanism, they can add a real sense of drama. However, I don't really have stories that need to "move forward." If there is a sarcophagus with a heavy lid, and the characters need to open the lid to get the thing to sto...
- Tue Aug 05, 2014 5:11 pm
- Forum: DCC RPG General
- Topic: Name for medieval food or drink...
- Replies: 6
- Views: 14324
Re: Name for medieval food or drink...
Potage? (Ooops, I see I'm redundant.)
- Sat Aug 02, 2014 1:01 pm
- Forum: DCC RPG General
- Topic: Clerics of Odin (for DCC RPG)
- Replies: 3
- Views: 11914
Re: Clerics of Odin (for DCC RPG)
Very nice! We have a cleric of Freya in our campaign, but I'm sad to say that I haven't fleshed her out nearly as well as you have Odin.
- Fri Aug 01, 2014 3:59 pm
- Forum: Rules discussion
- Topic: Strength check query
- Replies: 19
- Views: 60412
Re: Strength check query
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Mon Jul 28, 2014 5:09 pm
- Forum: Rules discussion
- Topic: Strength check query
- Replies: 19
- Views: 60412
Re: Strength check query
I adopted a three-strikes rule after reading about it on the forums (thanks!), but have added the twist that the second and third checks take progressively longer than the first check. E.g. to pick a lock it takes 1 round, 1 turn, then 1 hour; if you can't get it after an hour, you can't get it.
- Mon Jul 21, 2014 4:48 pm
- Forum: Rules discussion
- Topic: JediOre's Houserules for Elves & Halflings
- Replies: 5
- Views: 13651
Re: JediOre's Houserules for Elves & Halflings
I like all these variants.
- Mon Jul 21, 2014 4:38 pm
- Forum: Judges' Forum
- Topic: Duplicator Slime
- Replies: 8
- Views: 24021
Re: Duplicator Slime
These are fun! Thanks.
- Mon Jul 21, 2014 4:33 pm
- Forum: Judges' Forum
- Topic: DCC Japan / Incidents of Travel in the Ketsueki Empire
- Replies: 2
- Views: 12961
Re: DCC Japan / Incidents of Travel in the Ketsueki Empire
That looks great. I ran a Japanese-themed 2e and 3e D&D campaign for years. I look forward to following your campaign. Thanks.
- Tue Jul 15, 2014 5:08 pm
- Forum: Rules discussion
- Topic: Race separate from Class
- Replies: 53
- Views: 114622
Re: Race separate from Class
I guess to some people, allowing someone to play to a strength is min/maxing, but then why let anyone decide what class they want to be, why not make the humans randomly roll for class as well? When I started the funnel for our campaign two years ago, one of the players, upon reaching first level, ...
- Tue Jul 15, 2014 5:01 pm
- Forum: Rules discussion
- Topic: magic item identification? What's Your take?
- Replies: 6
- Views: 20408
Re: magic item identification? What's Your take?
Yeah, my category of "minor artifacts" exists just so I can foil the 24+ result of the Detect Magic spell, but only when I want to ![Smile :-)](./images/smilies/icon_smile.gif)
![Smile :-)](./images/smilies/icon_smile.gif)
- Tue Jul 15, 2014 4:59 pm
- Forum: Rules discussion
- Topic: Weapons do D6/2D6
- Replies: 15
- Views: 66651
Re: Weapons do D6/2D6
I was working on a weapons-table for a bronze-age setting the other day and was just considering the pro's and con's of fixed vs. variable weapon damage. (I think I wouldn't mind fixed 1d6/2d6 damage as the judge, but I think my players would prefer the more complicated variable damage.) Would you a...
- Mon Jul 07, 2014 6:47 pm
- Forum: Rules discussion
- Topic: magic item identification? What's Your take?
- Replies: 6
- Views: 20408
Re: magic item identification? What's Your take?
A result of 24+ on "Detect Magic" does the trick: "Further, the cleric receives a very precise understanding of the magic’s strength and nature: he knows an item is a +2 sword or that a door is guarded by a level 3 ward portal spell." I decided I didn't always like it that the hi...
- Thu Jul 03, 2014 2:43 pm
- Forum: Rules discussion
- Topic: 20's and 1's
- Replies: 17
- Views: 49480
Re: 20's and 1's
A couple years ago I played Labyrinth Lord for a few months, but I confess that the first thing I did was convert all the AC's and hit tables into an ascending AC scale :-) We have played luck so that if you need a 30, roll an 18, you can burn 2 luck and get a '20' on your roll for an automatic succ...
- Thu Jul 03, 2014 2:34 pm
- Forum: DCC RPG General
- Topic: Any books on dungeon puzzles, riddles & traps
- Replies: 13
- Views: 31338
Re: Any books on dungeon puzzles, riddles & traps
For math puzzles, I really recommend "Amusements in Mathematics" by Henry Ernest Dudeney. Here's the Gutenberg version: www.gutenberg.org/ebooks/16713?msg=welcome_stranger
- Tue Jul 01, 2014 6:23 pm
- Forum: Magic and Spells
- Topic: So about that suit of +1 Chainmail
- Replies: 13
- Views: 35384
Re: So about that suit of +1 Chainmail
It's not that I can't find ways to neutralize characters with very high AC's, it's rather that I don't enjoy campaigns as much when high AC's render many party characters nearly invulnerable to many things that I think ought to be threatening in my campaign. This is not a problem of finding tricks t...
- Sat Jun 28, 2014 9:51 am
- Forum: Rules discussion
- Topic: Alignment
- Replies: 26
- Views: 94358
Re: Alignment
Thanks for the thoughtful response. In the past I ran more lofty-minded campaigns in which I tried to develop philosophical and literary ideas. I even did this with alignment for half-a-year: about ten years ago I ran a campaign that was set in a pre-fallen world without sin and evil, a world in whi...
- Thu Jun 26, 2014 10:40 pm
- Forum: Rules discussion
- Topic: Limits on magical healing
- Replies: 14
- Views: 43378
Re: Limits on magical healing
The gradual petrification rule is neat. I think I will build that into the next level of the pyramid my party is exploring. In a 3e game I was running I ruled that a thief who missed his petrification save by 1 had only his left forearm petrified. The guy played this character for about thirty sessi...
- Thu Jun 26, 2014 10:31 pm
- Forum: Judges' Forum
- Topic: Sand Serpent
- Replies: 10
- Views: 36924
Re: Sand Serpent
Seems about right for 6 2nd level characters. Our traditional house-rule mechanism for avoiding things like being swallowed by a huge monster is an opposed ability check -- monster's strength vs. the character's choice of strength or agility. The party in my current campaign had a spell that reduced...