Search found 108 matches
- Tue Sep 18, 2012 1:24 pm
- Forum: DCC RPG General
- Topic: House Rules We Love
- Replies: 40
- Views: 61258
Re: House Rules We Love
The White Wizard was pretty cool and a lot safer for the character but seemed to lack the UMPH the Black Wizard player had. By the end of the game the White Wizard was looking at the black wizards spell list and drooling. It might be the player though,he loves to play the bad guy who is on the good ...
- Tue Sep 18, 2012 1:19 pm
- Forum: DCC RPG General
- Topic: House Rules We Love
- Replies: 40
- Views: 61258
Re: House Rules We Love
The other ideas I'm knocking around are: Healing 3+level+con bonus per day, I got this idea from the Conan rpg but have not tried it. I guess it would help with healing over all but not a whole lot in the middle of a adventure. Heavy Alcohol drinks heal 1d4 hit points/or a set amount of hit points 1...
- Tue Sep 18, 2012 11:33 am
- Forum: DCC RPG General
- Topic: House Rules We Love
- Replies: 40
- Views: 61258
Re: House Rules We Love
I tried no clerics out this past week. I made a Wizards use Black Magic and created White Wizards who used clerical magic.
It was a lot of fun but the White Wizard didn't have as much fun as I thought he should have.
Still thinking on it
It was a lot of fun but the White Wizard didn't have as much fun as I thought he should have.
Still thinking on it
- Tue Sep 18, 2012 8:44 am
- Forum: Rules discussion
- Topic: Deed Die rolls
- Replies: 34
- Views: 80841
Re: Deed Die rolls
Brainstorming here. What if the deed die got rolled once per round and used as a total for that round? In other words the fighter with two weapons or multiple attacks rolls a 8 on his deed die and so uses 4 points towards disarm and still has 4 points left towards the second attack if needed. Just t...
- Mon Sep 10, 2012 3:37 am
- Forum: DCC RPG Adventure Modules
- Topic: So I caved and bought the LE DCC RPG book.
- Replies: 23
- Views: 37317
Re: So I caved and bought the LE DCC RPG book.
My mom was just happy something shut me up and kept me quietly scribbling away in a notebook for hours and hours at a time.
If it had been Satanic, she would have thought twice about saying something.
If it had been Satanic, she would have thought twice about saying something.
- Mon Sep 10, 2012 1:31 am
- Forum: DCC RPG General
- Topic: House Rules We Love
- Replies: 40
- Views: 61258
House Rules We Love
My favorite house rule I swiped from Crawl #1. I have no thief class in my games. Everyone can use thief abilities! Everyone can be dishonest and most thief abilities have been moved to the everyone can do list. Handle Poison and Backstab are not used unless by chaotic's,and I don't allow chaotic pc...
- Mon Sep 10, 2012 1:19 am
- Forum: DCC RPG Adventure Modules
- Topic: What do you think they'll do for issue #100?
- Replies: 20
- Views: 36331
Re: What do you think they'll do for issue #100?
Flying ships! Yes! My Gygax's chinbeard, we are on to something here!
- Sun Sep 09, 2012 9:53 am
- Forum: DCC RPG Third Party Publishers
- Topic: Need help with what to submit for publishing.
- Replies: 2
- Views: 8161
Re: Need help with what to submit for publishing.
I also have a ton of business's in Punjar that would make nice articles for people's Punjar DCCRPG game. They are pretty specific to Punjar in attitude and feel though. These are taken from my own game notes so most of them have gotten a workout in game. Bloody Nut's used Weapons and Armor. Smitty's...
- Sun Sep 09, 2012 9:39 am
- Forum: DCC RPG Third Party Publishers
- Topic: Need help with what to submit for publishing.
- Replies: 2
- Views: 8161
Need help with what to submit for publishing.
I have a ton of stuff that might be of interest to others. Patrons,races,adventures,setting ideas ect.. Much of it are things I converted to DCCRPG. I do have a lot of stuff I made up 100% but many of our favorite things are based on the works of others. The Egg of Coot,a patron from the land of Bla...
- Sat Sep 08, 2012 7:54 pm
- Forum: DCC RPG Adventure Modules
- Topic: What do you think they'll do for issue #100?
- Replies: 20
- Views: 36331
Re: What do you think they'll do for issue #100?
Ideas for #100 1-New DCCRPG Setting: Punjar and Beyond! 2- Return of the Rat King! Level 10 DCCRPG adventure. 3-Ill Meet in Punjar. A level 0 adventure funnel. Who are you to try and save Punjar? 4-The Scarlet Tide. A DCCRPG adventure on the seven seas! 5-The Savage Sword of Kings! Would you be King...
- Fri Sep 07, 2012 5:56 am
- Forum: DCC RPG General
- Topic: The Adventure Plunge!
- Replies: 17
- Views: 25011
Re: The Adventure Plunge!
The adventure or module would be Cliff Notes.
- Mon Sep 03, 2012 12:24 pm
- Forum: DCC RPG Third Party Publishers
- Topic: CRAWL! fanzine
- Replies: 138
- Views: 357838
Re: CRAWL! fanzine
I ordered Crawl #1 last week,like Monday or Tuesday I think and still no Crawl! I'm now getting strange looks from the mailman as I dashed to the mailbox,through it opened and then cast him a glare that was meant to say "you probably have MY Crawl and are reading it Don't YOU?". Dang mailm...
- Mon Sep 03, 2012 8:49 am
- Forum: DCC RPG General
- Topic: The Star Wars dice stickers gave me a idea.
- Replies: 4
- Views: 8144
The Star Wars dice stickers gave me a idea.
Evidently the new Star Wars game uses strange dice nobody has. Instead of putting out the dice for the beta testers they get a book with a page or two of stickers that they can peel off and slap on normal game dice. This got me to thinking! DCCRPG could do the same thing. Slap 1,2,3 twice on a six s...
- Mon Sep 03, 2012 8:23 am
- Forum: Rules discussion
- Topic: All my funnel characters are dead, now what?
- Replies: 22
- Views: 41086
Re: All my funnel characters are dead, now what?
I did once have a pit full of dead characters all look at me and ask" Can I check to see if he is alive and he check to see if I'm alive?"
Made me laugh.
Made me laugh.
- Mon Sep 03, 2012 4:29 am
- Forum: Rules discussion
- Topic: All my funnel characters are dead, now what?
- Replies: 22
- Views: 41086
Re: All my funnel characters are dead, now what?
I'm almost certain there is a rule in there somewhere about a character getting a chance to be not dead if killed and then checked by a player. Now I guess it could have been in the beta and not in the finished rulebook and we never noticed. Let me go check in a few min.
- Mon Sep 03, 2012 3:52 am
- Forum: Rules discussion
- Topic: All my funnel characters are dead, now what?
- Replies: 22
- Views: 41086
Re: All my funnel characters are dead, now what?
Once all a players 0 level guys are dead there are a few choices. A- Let them take control of a few o level characters from other players if all agree. B-Let them create more 0 level characters. C- Let one of the characters have been only mostly dead! I think a lot of people overlook those rules in ...
- Sun Sep 02, 2012 5:16 am
- Forum: Rules discussion
- Topic: Mithril and Spell Check Penalty
- Replies: 7
- Views: 18142
Re: Mithril and Spell Check Penalty
Elven mail has half the penalty,it says so right on page *cough* of the rules.
After all if you are going to have Mithril in the game why not make it magical instead of iron for elves?
After all if you are going to have Mithril in the game why not make it magical instead of iron for elves?
- Sun Sep 02, 2012 4:24 am
- Forum: DCC RPG General
- Topic: How is DCC RPG doing for Goodman Games?
- Replies: 18
- Views: 27040
How is DCC RPG doing for Goodman Games?
I'm curious how DCC RPG is selling. I know that its a new game and many bought copies of it on release. So I expect it did well right off the bat,however perhaps it did better than well? Mostly the hobby is glutted on rpg's. Everything from OSR games for free all the way to 4E's price range and game...
- Sat Sep 01, 2012 4:24 pm
- Forum: Judges' Forum
- Topic: Getting the funnel right
- Replies: 3
- Views: 11765
Re: Getting the funnel right
I normally build three death traps that can area effect and do enough damage to kill average hit point pc's. I make sure all three death traps can be disarmed or triggered safely with a little luck and reasoning. Half the battles I make either lower level monsters or fewer than the party.Often thoug...
- Fri Aug 31, 2012 3:17 pm
- Forum: DCC RPG General
- Topic: The Adventure Plunge!
- Replies: 17
- Views: 25011
Re: The Adventure Plunge!
If the DM is the plunger...what does that make the pc's?
Maybe this wasn't such a good idea after all.
Maybe this wasn't such a good idea after all.
- Fri Aug 31, 2012 3:59 am
- Forum: Rules discussion
- Topic: Question about "Withdrawl," page 95
- Replies: 42
- Views: 90104
Re: Question about "Withdrawl," page 95
*I'm not trying to be insulting or a jerk or anything other than to try and convey what I think the rule is all about. You guys are too used to other more modern rule nutty games or are over thinking it. The Free Wack rule is to stop every fight from turning into a chase. Think about it if you were ...
- Fri Aug 31, 2012 3:28 am
- Forum: Rules discussion
- Topic: Player vs Character XP
- Replies: 21
- Views: 30055
Re: Player vs Character XP
While some players might play well with your rules you should keep in mind not all will. I have one player for whom this rule would ruin the game. With no real penalty to death for the player he would throw away his characters lives of a whim or a lark. We tried this back when I was running pathfind...
- Thu Aug 30, 2012 2:04 pm
- Forum: Rules discussion
- Topic: Halfling Lucky Charms
- Replies: 30
- Views: 69081
Re: Halfling Lucky Charms
Ravenheart87 wrote:The discovery that lead to the extinction of halflings.jeff wrote:You get +4 if you have a Halfling's foot on a keychain.
Halflings can still make little halflings with only one foot.
The real problem was the part hunted for to make human females get pregnant more often.
- Wed Aug 29, 2012 4:43 pm
- Forum: Rules discussion
- Topic: Question about "Withdrawl," page 95
- Replies: 42
- Views: 90104
Re: Question about "Withdrawl," page 95
I give this thread a 6.3 rating of the wackO'meter! What the heck? We don't want people to get away from combat without at least the risk of getting hit so we have the free whack rule. Don't try to read stuff into it. Don't try to psycho analyze it and ask if it could be expanded out to include snee...
- Wed Aug 29, 2012 6:43 am
- Forum: DCC RPG Adventure Modules
- Topic: Electronic maps for print purchasers
- Replies: 10
- Views: 21137
Re: Electronic maps for print purchasers
Necromancer games used to print a code in their modules. Then placed extras like maps and other stuff on the official site that you couldn't download without that code.