Playtesting a new idea for DCC setting/rules this weekend (Saturday or Sunday).. yes... it's sort of the AntiChristmas. which makes me.. well, anyway.
If you are local to Minneapolis, home of Dave Arneson (almost), and interested in dropping some funky dice, please drop me a line.
Search found 47 matches
- Mon Dec 21, 2015 5:14 pm
- Forum: DCC RPG Community
- Topic: DCC Experimentation in Minneapolis... 12/26-27
- Replies: 0
- Views: 5109
- Sun Nov 29, 2015 1:32 pm
- Forum: DCC RPG Community
- Topic: DCC RPG in Minneapolis
- Replies: 0
- Views: 4789
DCC RPG in Minneapolis
Looking for a couple more players for an existing campaign of 3rd level characters. Newbies happily accepted, grognards of every kind also welcomed. We play roughly monthly in South Minneapolis. Contact Julian_bernick@yahoo.com
Game on!
Game on!
- Mon Aug 24, 2015 5:46 pm
- Forum: DCC RPG General
- Topic: DCC RPG 4th printing: What do you want?
- Replies: 105
- Views: 805064
Re: DCC RPG 4th printing: What do you want?
So many ideas above, plenty of them below and a great many have yet to be thought of... here's a few: 1) A special cover honoring the Minneapolis DCC RPG Society! With a giant looming Arneson in the background against a Mpls skyline.., no one will ever doubt again the impact of Minneapolis's special...
- Sun Dec 15, 2013 3:38 pm
- Forum: DCC RPG Community
- Topic: DCC in South Minneapolis- Drop-in game needs a couple more
- Replies: 1
- Views: 4563
Re: DCC in South Minneapolis- Drop-in game needs a couple mo
Update: First game will be Saturday, December 21, Noon Start... PM me for details if you are interested.
- Fri Dec 06, 2013 9:15 pm
- Forum: DCC RPG Community
- Topic: DCC in South Minneapolis- Drop-in game needs a couple more
- Replies: 1
- Views: 4563
DCC in South Minneapolis- Drop-in game needs a couple more
**Hello all, next game is either Saturday March 22, Saturday March 29 or Sunday March 30-- I will be running WELL OF THE WORM by H Stroh. Contact me for more details.** Hello all- Experienced GM running Dungeon Crawl Classics RPG on a monthly basis. Having just finished off last a 15 session campai...
- Fri Aug 09, 2013 4:52 am
- Forum: Rules discussion
- Topic: Question: Thieves, Luck & Death
- Replies: 24
- Views: 51678
Re: Question: Thieves, Luck & Death
... I don't know which camp your players fall into, but it's kind of a pity if they never get to experience that old style of game and find enjoyment in it. That's not to say that a judge should unfairly chew players up and spit them out (superior play should provide a pathway for success) but for ...
- Thu Aug 08, 2013 8:52 pm
- Forum: Rules discussion
- Topic: Question: Thieves, Luck & Death
- Replies: 24
- Views: 51678
Re: Question: Thieves, Luck & Death
Personally, I remember (with fondness) the meat-grinder approach in early D&D and AD&D 1st edition, where death was common. The fact that players get any chance at all to cheat death in DCC RPG; with a chance that is maybe hovering around 50% (assuming an average Luck roll of 9 or 10) seems...
- Thu Aug 08, 2013 3:32 pm
- Forum: Rules discussion
- Topic: Question: Thieves, Luck & Death
- Replies: 24
- Views: 51678
Re: Question: Thieves, Luck & Death
This method would allow one to postpone suffering the effects of burnt luck until the new step (5). I.e. you burn you luck, your luck score remains temporarily unaffected, and only after having benefitted from this burnt luck does the point burn actually kick in. The first method doesn't make much ...
- Wed Aug 07, 2013 10:21 am
- Forum: Rules discussion
- Topic: Question: Thieves, Luck & Death
- Replies: 24
- Views: 51678
Re: Question: Thieves, Luck & Death
I run recover the body rolls as an unmodified roll against current Luck at time of death. So if you burned yourself down to a current Luck of 3, then you gotta roll 3 or less on a D20 to be recovered. My players love it as it makes them choose how brave or cowardly they run their guys. Also my play...
- Wed Aug 07, 2013 2:53 am
- Forum: Rules discussion
- Topic: Question: Thieves, Luck & Death
- Replies: 24
- Views: 51678
Re: Question: Thieves, Luck & Death
The way I have understood it and applied it is: Taking the same example you give above, the bonus subtracts from your die roll, just as you say. Thus a character with a Luck score of 10, can roll even up to a 16, and his "bonus" will subtract 6 from his roll (16-6 = 10) so that his modifi...
- Tue Aug 06, 2013 8:07 pm
- Forum: Rules discussion
- Topic: Question: Thieves, Luck & Death
- Replies: 24
- Views: 51678
Re: Question: Thieves, Luck & Death
Here's the text for "Luck Check" on p. 19 Characters can make Luck checks to attempt feats that succeed based on Luck alone. The judge will provide the specifics of any attempt, but the attempt is usually resolved by rolling equal to or less than the character’s Luck score on 1d20. Let's ...
- Tue Aug 06, 2013 7:53 pm
- Forum: Rules discussion
- Topic: Question: Thieves, Luck & Death
- Replies: 24
- Views: 51678
Re: Question: Thieves, Luck & Death
Hello all, Been running my DCC game since December and on Session 13, coming up. Having a great time. One situation has arisen that gives me pause. As we all know, Luck can be burned to give a character a chance to alter a life-or-death roll. I assume this would include the "roll-the-body"...
- Tue Aug 06, 2013 7:51 pm
- Forum: Rules discussion
- Topic: Question: Thieves, Luck & Death
- Replies: 24
- Views: 51678
Re: Question: Thieves, Luck & Death
Hello all, Been running my DCC game since December and on Session 13, coming up. Having a great time. One situation has arisen that gives me pause. As we all know, Luck can be burned to give a character a chance to alter a life-or-death roll. I assume this would include the "roll-the-body"...
- Tue Aug 06, 2013 7:33 pm
- Forum: DCC RPG Community
- Topic: Minnesota DCC
- Replies: 1
- Views: 5177
Re: Minnesota DCC
Hi there,
I'm running a DCC game in Minneapolis and am always looking for fun old-school gamers. Feel free to PM me for more info. Will be at GENCON if you want to meet up there by any chance.
I'm running a DCC game in Minneapolis and am always looking for fun old-school gamers. Feel free to PM me for more info. Will be at GENCON if you want to meet up there by any chance.
- Tue Aug 06, 2013 7:25 pm
- Forum: Rules discussion
- Topic: Question: Thieves, Luck & Death
- Replies: 24
- Views: 51678
Question: Thieves, Luck & Death
Hello all, Been running my DCC game since December and on Session 13, coming up. Having a great time. One situation has arisen that gives me pause. As we all know, Luck can be burned to give a character a chance to alter a life-or-death roll. I assume this would include the "roll-the-body"...
- Sat Nov 10, 2012 9:21 am
- Forum: DCC RPG Community
- Topic: Minneapolis / Twin Cities (Minnesota) DCC Game?
- Replies: 4
- Views: 11852
Re: Minneapolis / Twin Cities (Minnesota) DCC Game?
Hi all, I've run multiple DCC RPG sessions this year and I'd like to GM a game in late November (for starters) I generally run on weekends to ensure we have enough time (4-5 hours) for a good session. I live in Uptown Minneapolis and have a few players already but would love to pick up some guys spe...
- Tue Aug 07, 2012 7:43 pm
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Starless TPK...
- Replies: 19
- Views: 29512
Re: Sailors of the Starless TPK...
Well, we played it. We had 4 survivors out of 16. :shock: And that was with them skipping some encounters :mrgreen: First time: 6/20 survived.. (started as 16 0-levels but they picked up some prisoners and what-not). Second time: Close to having 1-2 survivors at the end, but ultimately a TPK after ...
- Sun Jul 15, 2012 7:47 pm
- Forum: DCC RPG Adventure Modules
- Topic: Spoilers:Sailors on the Starless Sea...anyone played it yet?
- Replies: 72
- Views: 130572
Re: Spoilers:Sailors on the Starless Sea...anyone played it
Hi all, thought I'd share my double run of SotSS. Ran it twice in one week for two different groups. All of them were new to DCC RPG except for 1 guy in the first group had done the two playtest modules during the Beta phase. Team A (four players, each starting with 4 characters) (you may get the So...
- Wed May 09, 2012 3:24 pm
- Forum: DCC RPG General
- Topic: The pre-order shipments have left the printer!
- Replies: 310
- Views: 1085238
Re: The pre-order shipments have left the printer!
I don't expect to see a copy in Los Angeles for a while. I'm in Minneapolis, dammit!! It's printed in Anoka?!? Did Michelle Bachmann steal my Ltd Edition DCC RPG!?!?? It had to go like, 5 miles! I'm with ya brother! Bachmann or Ziggy Wilf.... They shall build a new Vikings stadium out of DCC RPGs.....
- Mon May 07, 2012 8:03 pm
- Forum: DCC RPG General
- Topic: The pre-order shipments have left the printer!
- Replies: 310
- Views: 1085238
Re: The pre-order shipments have left the printer!
I'm in Minneapolis, dammit!! It's printed in Anoka?!? Did Michelle Bachmann steal my Ltd Edition DCC RPG!?!?? It had to go like, 5 miles!reverenddak wrote:I don't expect to see a copy in Los Angeles for a while.
- Sat May 05, 2012 12:19 pm
- Forum: DCC RPG General
- Topic: The pre-order shipments have left the printer!
- Replies: 310
- Views: 1085238
Re: The pre-order shipments have left the printer!
I got them both in today's mail at my post office (I pre-ordered both a standard copy and a gold cover copy)! The return label on the box says Goodman Games, Santa Clara, CA but the US postage paid label says Anoka, MN. Yay! Hey-- I'm in Minneapolis!! If they're printed in Anoka, I should get mine ...
- Wed May 04, 2011 3:28 am
- Forum: Actual Play Reports
- Topic: Upcoming playtests of DCC RPG
- Replies: 200
- Views: 597401
Re: Upcoming playtests of DCC RPG
Julian here in Minneapolis. I am eager to GM or play as a playtester. GG folks, feel free to hook me up and I'll be happy to run some sessions and provide feedback.
I'll also be attending GENCON and would be interested in GMing or playing in a playtest event off-grid if GG wants to encourage that.
I'll also be attending GENCON and would be interested in GMing or playing in a playtest event off-grid if GG wants to encourage that.