Search found 22 matches
- Fri Dec 30, 2005 7:33 am
- Forum: DCC Modules - 3E
- Topic: The renovation of DCC #21
- Replies: 1
- Views: 5878
The renovation of DCC #21
Not saying it needs any work, its fine as it is, but my Players are tired of me running more DCCs than my own stuff, so as I'd already written Stozari into my campaign, I'm going to heavily revise #21 so they wont complain as much when I use #22. Stozari herself has the least change...she's changing...
- Fri Dec 02, 2005 4:11 am
- Forum: DCC Modules - 3E
- Topic: Latest 'DCC World' wackyness...
- Replies: 7
- Views: 11739
oi, remembered one problem we had with the mysterious tower... The 'Wight Knight', horrible pun by the way, was buried with a solid gold breastplate weighing 30 lbs. Assuming it is solid gold, 30 lbs of just gold is worth 1500 gp by the 'weight of money' listings, but the breastplate is valued at 50...
- Wed Nov 30, 2005 8:00 am
- Forum: DCC Modules - 3E
- Topic: Latest 'DCC World' wackyness...
- Replies: 7
- Views: 11739
- Tue Nov 29, 2005 1:25 pm
- Forum: DCC Modules - 3E
- Topic: Latest 'DCC World' wackyness...
- Replies: 7
- Views: 11739
Latest 'DCC World' wackyness...
In the game I'm running, which involves a fair number of DCC module areas, the PCs recently went to the sinking tower of the 'Dungeon Interludes' module, and faced down Tarfoot the dragon. At 17 HP he begged for his life...and to his (and my) surprise, the PCs not only spared him, let him keep his h...
- Wed Nov 16, 2005 9:28 am
- Forum: DCC Modules - 3E
- Topic: The best adventure to use with Crown of the Shadow(Midnight)
- Replies: 7
- Views: 12334
- Wed Nov 16, 2005 7:32 am
- Forum: DCC Modules - 3E
- Topic: The best adventure to use with Crown of the Shadow(Midnight)
- Replies: 7
- Views: 12334
If you're up for tweaking to increase difficulty, try the Lost Vault of Tsathzar Rho, DCC #2. It's a twisted disturbing dungeon, with 'great evil looming' overtones. Area 3-1 is normally a breeding chamber for unholy horrors, the victims far too gone to save, but perhaps in your case the Dwarves cou...
- Sat Nov 12, 2005 2:40 pm
- Forum: DCC Modules - 3E
- Topic: DCC #17: The Revenge of the Witch Queen: Now it's personal.
- Replies: 6
- Views: 12191
- Tue Nov 08, 2005 7:04 am
- Forum: DCC Modules - 3E
- Topic: DCC17 questions
- Replies: 19
- Views: 30481
When I upgraded Kyleth to lv 8 for my party, I gave her Otliuke's Resiliant Sphere...it was great fun. She knew the party's general tactics beforehand so when she got initiative, she put the sorcerer in a bubble. Next round, the combat crazy dwarf in a bubble, then started trying to Sleep people...w...
- Sat Nov 05, 2005 4:28 am
- Forum: DCC Modules - 3E
- Topic: DCC #17: The Revenge of the Witch Queen: Now it's personal.
- Replies: 6
- Views: 12191
- Wed Nov 02, 2005 10:50 am
- Forum: DCC Modules - 3E
- Topic: DCC #17: The Revenge of the Witch Queen: Now it's personal.
- Replies: 6
- Views: 12191
- Tue Nov 01, 2005 8:16 am
- Forum: DCC Modules - 3E
- Topic: DCC #17: The Revenge of the Witch Queen: Now it's personal.
- Replies: 6
- Views: 12191
DCC #17: The Revenge of the Witch Queen: Now it's personal.
My PCs romped through DCC 17, killed Kyleth, took the book, tossed the skull into the Maw, hocked the gems (BIG mistake, heh heh heh...) and went back to their base (the Mysterious Tower tower, now with interior switch!) Full moon comes, Kyleth revives...right in front of the Sorcerer, who had just ...
- Wed Oct 26, 2005 8:26 pm
- Forum: DCC Modules - 3E
- Topic: The DCC #19 Thread
- Replies: 22
- Views: 61708
I don't suppose you could give me MORE background on Immolus and whatnot? One of my PCs is a fire-aholic so in preparation to run this module in a few months I gave him a prophetic dream of basixcally immolus asking him if he wanted power then him waking up... Well, now he DOES want power, after fig...
- Tue Oct 25, 2005 12:40 pm
- Forum: DCC Modules - 3E
- Topic: DCC 25 & 26?
- Replies: 3
- Views: 7638
According to the latest Game Trade magazine, DCC #25 is The Dread Crypt of Srihoz, for lvs 9-11, and involves the crypt of an anient and deadly vampire. DCC #26 is The Scaly God, for 4-6. A tribe of goblinoids has demolished sand taken over an important trade stronghold...but the damage is far too g...
- Tue Oct 18, 2005 1:27 pm
- Forum: DCC Modules - 3E
- Topic: The DCC #19 Thread
- Replies: 22
- Views: 61708
Funny, was just about to post about DCC #19. My party's gonna be going into it a few levels higher than it's for (about 9-10ish) and I was wondering if you had any suggestions for buffinf things? One that occured to me, was, Immy grants Ziz 3 wishes a day. 3 wishes = +3 inherent to a stat. so assume...
- Fri Oct 07, 2005 2:35 pm
- Forum: DCC Modules - 3E
- Topic: DCC #12...question about the Diamond
- Replies: 4
- Views: 8760
- Thu Sep 29, 2005 11:22 am
- Forum: DCC Modules - 3E
- Topic: Legacy of the Savage Kings...map scale?
- Replies: 1
- Views: 5745
Legacy of the Savage Kings...map scale?
What's the official scale for the map of Legacy of the Savage Kings? It seems to vary based on area...I assumed it was square = 5 feet because of the animated statue (man sized) taking up a single square, but the forge area seems WAY to small, specially with an ogre running around...
- Fri Sep 23, 2005 4:26 am
- Forum: DCC Modules - 3E
- Topic: DCC #12...question about the Diamond
- Replies: 4
- Views: 8760
DCC #12...question about the Diamond
So, the PCs are down in the tomb, facing against the Devourer, and one of them, in desperation, grasps the Diamond Caprice, and thinks the name of the saint whos death and valor created it in the first place... There's no rules etc to prevent it, and its not inconcieveable a player would try it at s...
- Wed Sep 21, 2005 11:15 am
- Forum: DCC Modules - 3E
- Topic: DCC #0...not what I expected
- Replies: 1
- Views: 5350
DCC #0...not what I expected
So, we got the module in today and I flipped through it...it's not at all what I expected...the Ogre's a runt, the PCs have ludicrous ability scores (and one even has a magic weapon!), Sure there's more going on, but its not nearly the 'utterly ill-equiped' thing it sounded like, when two people are...
- Wed Sep 21, 2005 8:44 am
- Forum: DCC Modules - 3E
- Topic: DCC #13 Devil Lich - where is the challenge?
- Replies: 5
- Views: 10012
- Wed Sep 21, 2005 8:42 am
- Forum: DCC Modules - 3E
- Topic: DCC #3 Mysterious Tower
- Replies: 2
- Views: 6648
Its properties are essentially while looking like a child's toy, it has excellent balance and functions as a +2 Ironwood Longsword, and the Ironwood's permanant. If you want to go with the 'powerful' thing beyond the fact that items like that dont even normally exist, pick up Weapons of Legacy, make...
- Tue Sep 20, 2005 5:10 am
- Forum: DCC Modules - 3E
- Topic: DCC #21-#22 Question about Stozari's class levels
- Replies: 2
- Views: 6828
I'll let you know once the PCs finally get around to it. I'm still setting up the Volcano Caves adventure. One of the PCs casts absolutely. nothing. but. Fire. Spells. I gave him the ol 'GM Note on Paper', which was a nightmare he had. He saw a volcano, both dormant and erupting, a twisted figure wi...
- Sat Sep 17, 2005 6:31 am
- Forum: DCC Modules - 3E
- Topic: DCC #21-#22 Question about Stozari's class levels
- Replies: 2
- Views: 6828
DCC #21-#22 Question about Stozari's class levels
I got this module and was going to do some minor adaptations for my game world, I noticed Stozari has 4 druid levels. Are these levels important for anything she has to do in DCC #22, or would it be safe to change them to Cleric levels? My campaign world has a NE Water Goddess who would be a perfect...