Search found 38 matches

by imperialus
Wed May 06, 2020 5:16 am
Forum: Judges' Forum
Topic: City Maps & Settings
Replies: 7
Views: 10838

Re: City Maps & Settings

If you can track it down, Yiggsburg by Troll Lord Games is probably the most detailed city book I've ever seen. It was also Gary Gygax's last project so it's a pretty cool piece of history. Unfortunately, after Gary passed away the licence for it went into limbo, and it only ever saw a single print ...
by imperialus
Sat Aug 24, 2019 10:36 am
Forum: DCC RPG General
Topic: Just curioius do people have campaigns that go past level 5?
Replies: 14
Views: 17302

Re: Just curioius do people have campaigns that go past leve

My group is right around the level 5 mark now. My overall mortality has been pretty low for a DCC game though. This is on account of a house rule I use. Basically when a PC is killed they sort of become a Schrodinger's Cat. The player records how far into the negatives they are, and then after the b...
by imperialus
Fri Jul 19, 2019 7:01 am
Forum: Judges' Forum
Topic: Economics and keeping the PC's poor.
Replies: 5
Views: 14858

Re: Economics and keeping the PC's poor.

Oh hey. Responses. Interestingly enough I've actually begun to move away from even awarding gold as treasure. They'll find stuff... oftentimes useful stuff, but very little gold. As far as advancement goes I haven't found it to be too bad. I mostly just make up the XP rewards for completing adventur...
by imperialus
Sat Aug 04, 2018 11:54 am
Forum: DCC RPG Adventure Modules
Topic: Purple Planet - how do players learn how to get home?
Replies: 2
Views: 10182

Re: Purple Planet - how do players learn how to get home?

I would encourage them to try an ally with a Kith tribe. They could figure it out through that. I think something like Purple Planet works best if you try to lay a bit of groundwork into integrating it into your campaign. Personally, I added a whole other race to the world. It began because my PC's ...
by imperialus
Sat Jul 21, 2018 8:40 am
Forum: Judges' Forum
Topic: Economics and keeping the PC's poor.
Replies: 5
Views: 14858

Economics and keeping the PC's poor.

Edit: Here is a link to the Carousing table I use. I wish I could remember who originally posted it so I could give credit for at least a chunk of it. https://drive.google.com/file/d/113nOn3FGAGKWh2CJVJmvVg0tjrB54TsF/view One of the bigger challenges I've run into with DCC is the economy, especially...
by imperialus
Wed May 10, 2017 7:29 pm
Forum: DCC Lankhmar
Topic: Any option for slacker backers?
Replies: 1
Views: 12063

Any option for slacker backers?

I totally get it if there isn't, but I ended up having to cancel my pledge partway through the kickstarter on account of an unexpected car repair draining my spending cash. Any way I could still get in on the boxed set or am I waiting on my FLGS?
by imperialus
Thu Nov 17, 2016 9:32 pm
Forum: Judges' Forum
Topic: Bouncing ideas for my Dwimmermount campaign.
Replies: 0
Views: 3561

Bouncing ideas for my Dwimmermount campaign.

So I've been running a Dwimmermount campaign for about a year now. Made the switch to DCC from B/X a couple months ago One of the things I've been doing is trying to introduce antagonists from outside the dungeon as much as the enemies they encounter inside. The idea is that this will give them some...
by imperialus
Tue Nov 01, 2016 5:01 am
Forum: Judges' Forum
Topic: Firearms and super science laser pistols.
Replies: 3
Views: 4847

Re: Firearms and super science laser pistols.

See the issue that I have with expanding the crit range is twofold. First critical hits are frigging nasty in DCC, especially once you get to higher levels I mean there are a fair number of 'target dies' results on the higher end of pretty much all the tables. If you're pulling off crits on a 5+... ...
by imperialus
Sun Oct 30, 2016 6:14 am
Forum: Judges' Forum
Topic: Firearms and super science laser pistols.
Replies: 3
Views: 4847

Firearms and super science laser pistols.

Just wanted to share a system that I've been using to simulate firearms in DCC. One of the issues I've always had with firearms in D&D of any edition is that the weapons of varying tech levels feel very 'samey'... I mean when a flintlock rifle works effectively the same as a crossbow, which works ef...
by imperialus
Sat Oct 29, 2016 7:37 am
Forum: DCC RPG General
Topic: Idea for a magic gee-gaw.
Replies: 0
Views: 2179

Idea for a magic gee-gaw.

So my PC's are about to encounter a their first wizard antagonist and I'm trying to think of some sort of magic item I could give him to spice things up a bit, perhaps even provide a small side quest while they try and figure out how it works. I've been converting Dwimmermount to DCC, and for those ...
by imperialus
Wed Dec 04, 2013 8:48 am
Forum: DCC RPG General
Topic: Recruiting for a Tales From the Fallen Empire PbP
Replies: 10
Views: 4973

Re: Recruiting for a Tales From the Fallen Empire PbP

So I got a recruitment thread up on The Unseen Servant here:

http://www.unseenservant.us/forum/viewt ... =21&t=2159
by imperialus
Wed Dec 04, 2013 8:04 am
Forum: DCC RPG General
Topic: Cleric-less Parties: How to keep them alive?
Replies: 11
Views: 5738

Re: Cleric-less Parties: How to keep them alive?

Another thing I do is a houserule with shields. If you are equipped with a shield and and get struck by a critical hit then you can use your shield to protect against it. You still get hit, but you don't suffer the effects of the crit. That said, the blow will smash your shield. Now to be fair I've ...
by imperialus
Sun Dec 01, 2013 12:03 pm
Forum: DCC RPG General
Topic: Cleric-less Parties: How to keep them alive?
Replies: 11
Views: 5738

Re: Cleric-less Parties: How to keep them alive?

I've been running a sword and planet game without clerics for some time now. What I do is this: Characters have a 'healing pool' equal to their Stamina multiplied by their level. With one nights rest they can subtract any number of hitpoints from this pool to recover lost hitpoints on a 1-1 basis. F...
by imperialus
Sun Dec 01, 2013 11:56 am
Forum: DCC RPG Third Party Publishers
Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
Replies: 100
Views: 71585

Re: Chapter 13 Press Presents: Tales of the Fallen Empire

...Something with a lot of demihumans or even humanoids would be a challenge... Wouldn't the solution be to re-skin them to be far-flung races of humanity, or isolationist cults, or whatever? They'd all be humans instead of dwarves, orcs, or what-have-you, just exotic humans. Diminish or eliminate ...
by imperialus
Sun Dec 01, 2013 6:16 am
Forum: DCC RPG Third Party Publishers
Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
Replies: 100
Views: 71585

Re: Chapter 13 Press Presents: Tales of the Fallen Empire

do you feel that it would be easy, both setting-wise and rules-wise, to 'translate' adventures for dcc proper into totfe and vice versa? A lot would depend on the adventure I think. Something with a lot of demihumans or even humanoids would be a challenge. A humanocentric adventure would work well,...
by imperialus
Sun Dec 01, 2013 5:40 am
Forum: DCC RPG General
Topic: Recruiting for a Tales From the Fallen Empire PbP
Replies: 10
Views: 4973

Re: Recruiting for a Tales From the Fallen Empire PbP

I think this thread is in the wrong forum, should it be in the DCC RPG Community thread? Doh! Thanks. Mind you, I think this thread has largely filled its purpose, we've got 5 in it right now, plus another who's expressed interest in the larger Tales thread. Mr Hemlocks, Because if the expectation ...
by imperialus
Sat Nov 30, 2013 11:50 am
Forum: DCC RPG Third Party Publishers
Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
Replies: 100
Views: 71585

Re: Chapter 13 Press Presents: Tales of the Fallen Empire

I'll give it a go. So at it's core Tales From the Fallen Empire (Tales) is a setting book. It introduces a number of additional rules and rule variants to try and simulate a campaign setting with a very strong howardesque sword and sorcery vibe. In doing so it tramples a number of the 'sacred cows' ...
by imperialus
Sat Nov 30, 2013 10:12 am
Forum: DCC RPG General
Topic: Recruiting for a Tales From the Fallen Empire PbP
Replies: 10
Views: 4973

Re: Recruiting for a Tales From the Fallen Empire PbP

As far as posting frequency goes I can probably keep an update schedule of a post pretty much every day, more during combat. In actuality I would probably expect posts every 2-3 days since there is the inevitable waiting for others that will occur. If you go quiet for a bit particularly outside of c...
by imperialus
Fri Nov 29, 2013 4:41 pm
Forum: DCC RPG General
Topic: Recruiting for a Tales From the Fallen Empire PbP
Replies: 10
Views: 4973

Recruiting for a Tales From the Fallen Empire PbP

Hey all, with the recent release (at least to KS backers) of Tales From the Fallen Empire on PDF I figured I'd strike while the iron is hot and see about interest in starting up a PbP game for it. Recruitment is totally open to people who missed the kickstarter but plan on picking up the PDF once it...
by imperialus
Fri Nov 29, 2013 6:02 am
Forum: DCC RPG Third Party Publishers
Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
Replies: 100
Views: 71585

Re: Chapter 13 Press Presents: Tales of the Fallen Empire

Sweet merciful Christ! Tales has the single most awesome (and terrifying) magic item creation rules I've ever seen. Talk about gutpunching the 'magic Christmas tree'. For those who don't have the book yet, basically it involves summoning a demon, and then negotiating/forcing it to bind its life forc...
by imperialus
Fri May 24, 2013 4:18 pm
Forum: DCC RPG Third Party Publishers
Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
Replies: 100
Views: 71585

Re: Chapter 13 Press Presents: Tales of the Fallen Empire

Last update to the kickstarter was May 15th. They were waiting on 1 piece of artwork and then final layout. They're certainly in the home stretch.
by imperialus
Sat May 04, 2013 12:43 pm
Forum: Judges' Forum
Topic: Expanded Equipment List?
Replies: 13
Views: 11032

Re: Expanded Equipment List?

I use Crawl #2, but I also use Grain into Gold for my overall economy.
by imperialus
Sat May 04, 2013 12:31 pm
Forum: Judges' Forum
Topic: Varying the types of treasures, beyond just gold
Replies: 26
Views: 21210

Re: Varying the types of treasures, beyond just gold

An interesting idea might be to combine Colin's chart with Dave Arneson's gold for XP rules. For those who don't know Arneson used to award XP for gold just like Gygax, but the difference was that any gold you wanted to get XP for had to be 'blown'. I wonder if it might be a bit of an incentive to g...
by imperialus
Wed Apr 10, 2013 4:52 am
Forum: DCC RPG General
Topic: DCC Pulp Space Adventures
Replies: 4
Views: 2503

Re: DCC Pulp Space Adventures

My current campaign has a really strong 'sword and planet' vibe. Draws a lot of inspiration from Barsoom, Planet of Adventure, Dying Earth, Empire of the Petal Throne, Hawkmoon, Bashki's Wizards, Logans World, and old Heavy Metal magazines. Most the weapons stay unchanged. Guns work like normal weap...
by imperialus
Sun Apr 07, 2013 6:19 am
Forum: Judges' Forum
Topic: The City State of Barasbor.
Replies: 1
Views: 2517

The City State of Barasbor.

So I decided that DCC would be the perfect system to run a campaign using a setting that I've had on the back burner for a long time. It's a sword and sorcery/planet mashup where high technology exists along side more familiar fantasty tropes. It's largely inspired by Empire of the Petal Throne, Bar...

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