Search found 38 matches
- Wed May 06, 2020 5:16 am
- Forum: Judges' Forum
- Topic: City Maps & Settings
- Replies: 10
- Views: 43062
Re: City Maps & Settings
If you can track it down, Yiggsburg by Troll Lord Games is probably the most detailed city book I've ever seen. It was also Gary Gygax's last project so it's a pretty cool piece of history. Unfortunately, after Gary passed away the licence for it went into limbo, and it only ever saw a single print ...
- Sat Aug 24, 2019 10:36 am
- Forum: DCC RPG General
- Topic: Just curioius do people have campaigns that go past level 5?
- Replies: 14
- Views: 64548
Re: Just curioius do people have campaigns that go past leve
My group is right around the level 5 mark now. My overall mortality has been pretty low for a DCC game though. This is on account of a house rule I use. Basically when a PC is killed they sort of become a Schrodinger's Cat. The player records how far into the negatives they are, and then after the b...
- Fri Jul 19, 2019 7:01 am
- Forum: Judges' Forum
- Topic: Economics and keeping the PC's poor.
- Replies: 5
- Views: 31501
Re: Economics and keeping the PC's poor.
Oh hey. Responses. Interestingly enough I've actually begun to move away from even awarding gold as treasure. They'll find stuff... oftentimes useful stuff, but very little gold. As far as advancement goes I haven't found it to be too bad. I mostly just make up the XP rewards for completing adventur...
- Sat Aug 04, 2018 11:54 am
- Forum: DCC RPG Adventure Modules
- Topic: Purple Planet - how do players learn how to get home?
- Replies: 2
- Views: 17662
Re: Purple Planet - how do players learn how to get home?
I would encourage them to try an ally with a Kith tribe. They could figure it out through that. I think something like Purple Planet works best if you try to lay a bit of groundwork into integrating it into your campaign. Personally, I added a whole other race to the world. It began because my PC's ...
- Sat Jul 21, 2018 8:40 am
- Forum: Judges' Forum
- Topic: Economics and keeping the PC's poor.
- Replies: 5
- Views: 31501
Economics and keeping the PC's poor.
Edit: Here is a link to the Carousing table I use. I wish I could remember who originally posted it so I could give credit for at least a chunk of it. https://drive.google.com/file/d/113nOn3FGAGKWh2CJVJmvVg0tjrB54TsF/view One of the bigger challenges I've run into with DCC is the economy, especially...
- Wed May 10, 2017 7:29 pm
- Forum: DCC Lankhmar
- Topic: Any option for slacker backers?
- Replies: 1
- Views: 18141
Any option for slacker backers?
I totally get it if there isn't, but I ended up having to cancel my pledge partway through the kickstarter on account of an unexpected car repair draining my spending cash. Any way I could still get in on the boxed set or am I waiting on my FLGS?
- Thu Nov 17, 2016 9:32 pm
- Forum: Judges' Forum
- Topic: Bouncing ideas for my Dwimmermount campaign.
- Replies: 0
- Views: 8369
Bouncing ideas for my Dwimmermount campaign.
So I've been running a Dwimmermount campaign for about a year now. Made the switch to DCC from B/X a couple months ago One of the things I've been doing is trying to introduce antagonists from outside the dungeon as much as the enemies they encounter inside. The idea is that this will give them some...
- Tue Nov 01, 2016 5:01 am
- Forum: Judges' Forum
- Topic: Firearms and super science laser pistols.
- Replies: 3
- Views: 12732
Re: Firearms and super science laser pistols.
See the issue that I have with expanding the crit range is twofold. First critical hits are frigging nasty in DCC, especially once you get to higher levels I mean there are a fair number of 'target dies' results on the higher end of pretty much all the tables. If you're pulling off crits on a 5+... ...
- Sun Oct 30, 2016 6:14 am
- Forum: Judges' Forum
- Topic: Firearms and super science laser pistols.
- Replies: 3
- Views: 12732
Firearms and super science laser pistols.
Just wanted to share a system that I've been using to simulate firearms in DCC. One of the issues I've always had with firearms in D&D of any edition is that the weapons of varying tech levels feel very 'samey'... I mean when a flintlock rifle works effectively the same as a crossbow, which work...
- Sat Oct 29, 2016 7:37 am
- Forum: DCC RPG General
- Topic: Idea for a magic gee-gaw.
- Replies: 0
- Views: 5154
Idea for a magic gee-gaw.
So my PC's are about to encounter a their first wizard antagonist and I'm trying to think of some sort of magic item I could give him to spice things up a bit, perhaps even provide a small side quest while they try and figure out how it works. I've been converting Dwimmermount to DCC, and for those ...
- Wed Dec 04, 2013 8:48 am
- Forum: DCC RPG General
- Topic: Recruiting for a Tales From the Fallen Empire PbP
- Replies: 10
- Views: 18853
Re: Recruiting for a Tales From the Fallen Empire PbP
So I got a recruitment thread up on The Unseen Servant here:
http://www.unseenservant.us/forum/viewt ... =21&t=2159
http://www.unseenservant.us/forum/viewt ... =21&t=2159
- Wed Dec 04, 2013 8:04 am
- Forum: DCC RPG General
- Topic: Cleric-less Parties: How to keep them alive?
- Replies: 11
- Views: 20899
Re: Cleric-less Parties: How to keep them alive?
Another thing I do is a houserule with shields. If you are equipped with a shield and and get struck by a critical hit then you can use your shield to protect against it. You still get hit, but you don't suffer the effects of the crit. That said, the blow will smash your shield. Now to be fair I've ...
- Sun Dec 01, 2013 12:03 pm
- Forum: DCC RPG General
- Topic: Cleric-less Parties: How to keep them alive?
- Replies: 11
- Views: 20899
Re: Cleric-less Parties: How to keep them alive?
I've been running a sword and planet game without clerics for some time now. What I do is this: Characters have a 'healing pool' equal to their Stamina multiplied by their level. With one nights rest they can subtract any number of hitpoints from this pool to recover lost hitpoints on a 1-1 basis. F...
- Sun Dec 01, 2013 11:56 am
- Forum: DCC RPG Third Party Publishers
- Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
- Replies: 100
- Views: 494964
Re: Chapter 13 Press Presents: Tales of the Fallen Empire
...Something with a lot of demihumans or even humanoids would be a challenge... Wouldn't the solution be to re-skin them to be far-flung races of humanity, or isolationist cults, or whatever? They'd all be humans instead of dwarves, orcs, or what-have-you, just exotic humans. Diminish or eliminate ...
- Sun Dec 01, 2013 6:16 am
- Forum: DCC RPG Third Party Publishers
- Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
- Replies: 100
- Views: 494964
Re: Chapter 13 Press Presents: Tales of the Fallen Empire
do you feel that it would be easy, both setting-wise and rules-wise, to 'translate' adventures for dcc proper into totfe and vice versa? A lot would depend on the adventure I think. Something with a lot of demihumans or even humanoids would be a challenge. A humanocentric adventure would work well,...
- Sun Dec 01, 2013 5:40 am
- Forum: DCC RPG General
- Topic: Recruiting for a Tales From the Fallen Empire PbP
- Replies: 10
- Views: 18853
Re: Recruiting for a Tales From the Fallen Empire PbP
I think this thread is in the wrong forum, should it be in the DCC RPG Community thread? Doh! Thanks. Mind you, I think this thread has largely filled its purpose, we've got 5 in it right now, plus another who's expressed interest in the larger Tales thread. Mr Hemlocks, Because if the expectation ...
- Sat Nov 30, 2013 11:50 am
- Forum: DCC RPG Third Party Publishers
- Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
- Replies: 100
- Views: 494964
Re: Chapter 13 Press Presents: Tales of the Fallen Empire
I'll give it a go. So at it's core Tales From the Fallen Empire (Tales) is a setting book. It introduces a number of additional rules and rule variants to try and simulate a campaign setting with a very strong howardesque sword and sorcery vibe. In doing so it tramples a number of the 'sacred cows' ...
- Sat Nov 30, 2013 10:12 am
- Forum: DCC RPG General
- Topic: Recruiting for a Tales From the Fallen Empire PbP
- Replies: 10
- Views: 18853
Re: Recruiting for a Tales From the Fallen Empire PbP
As far as posting frequency goes I can probably keep an update schedule of a post pretty much every day, more during combat. In actuality I would probably expect posts every 2-3 days since there is the inevitable waiting for others that will occur. If you go quiet for a bit particularly outside of c...
- Fri Nov 29, 2013 4:41 pm
- Forum: DCC RPG General
- Topic: Recruiting for a Tales From the Fallen Empire PbP
- Replies: 10
- Views: 18853
Recruiting for a Tales From the Fallen Empire PbP
Hey all, with the recent release (at least to KS backers) of Tales From the Fallen Empire on PDF I figured I'd strike while the iron is hot and see about interest in starting up a PbP game for it. Recruitment is totally open to people who missed the kickstarter but plan on picking up the PDF once it...
- Fri Nov 29, 2013 6:02 am
- Forum: DCC RPG Third Party Publishers
- Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
- Replies: 100
- Views: 494964
Re: Chapter 13 Press Presents: Tales of the Fallen Empire
Sweet merciful Christ! Tales has the single most awesome (and terrifying) magic item creation rules I've ever seen. Talk about gutpunching the 'magic Christmas tree'. For those who don't have the book yet, basically it involves summoning a demon, and then negotiating/forcing it to bind its life forc...
- Fri May 24, 2013 4:18 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
- Replies: 100
- Views: 494964
Re: Chapter 13 Press Presents: Tales of the Fallen Empire
Last update to the kickstarter was May 15th. They were waiting on 1 piece of artwork and then final layout. They're certainly in the home stretch.
- Sat May 04, 2013 12:43 pm
- Forum: Judges' Forum
- Topic: Expanded Equipment List?
- Replies: 13
- Views: 35796
Re: Expanded Equipment List?
I use Crawl #2, but I also use Grain into Gold for my overall economy.
- Sat May 04, 2013 12:31 pm
- Forum: Judges' Forum
- Topic: Varying the types of treasures, beyond just gold
- Replies: 26
- Views: 55871
Re: Varying the types of treasures, beyond just gold
An interesting idea might be to combine Colin's chart with Dave Arneson's gold for XP rules. For those who don't know Arneson used to award XP for gold just like Gygax, but the difference was that any gold you wanted to get XP for had to be 'blown'. I wonder if it might be a bit of an incentive to g...
- Wed Apr 10, 2013 4:52 am
- Forum: DCC RPG General
- Topic: DCC Pulp Space Adventures
- Replies: 4
- Views: 8159
Re: DCC Pulp Space Adventures
My current campaign has a really strong 'sword and planet' vibe. Draws a lot of inspiration from Barsoom, Planet of Adventure, Dying Earth, Empire of the Petal Throne, Hawkmoon, Bashki's Wizards, Logans World, and old Heavy Metal magazines. Most the weapons stay unchanged. Guns work like normal weap...
- Sun Apr 07, 2013 6:19 am
- Forum: Judges' Forum
- Topic: The City State of Barasbor.
- Replies: 1
- Views: 6632
The City State of Barasbor.
So I decided that DCC would be the perfect system to run a campaign using a setting that I've had on the back burner for a long time. It's a sword and sorcery/planet mashup where high technology exists along side more familiar fantasty tropes. It's largely inspired by Empire of the Petal Throne, Bar...