Search found 122 matches

by shadewest
Sun Jun 17, 2012 12:55 pm
Forum: Magic and Spells
Topic: mercurial magic
Replies: 25
Views: 23651

Re: mercurial magic

Couple thoughts: 1. I think the range for "no change" needs to be increased. Currently only 20% of spells have no mercurial effect attached to them. I think this needs to be closer to 50% and I am considering expanding the table for this. I just think the "cool"/weirdness factor of mercurial magic ...
by shadewest
Sun Jun 17, 2012 12:35 pm
Forum: Characters
Topic: Another Barbarian (Please Review)
Replies: 19
Views: 10093

Re: Another Barbarian (Please Review)

jferngler, you asked me for my opinion, so here it is: I know that we are going to see a Barbarian in Tales of Fallen Empire , and it is natural for gamers to create new classes. I remember the thrill I got when I read my Holmes Basic and discovered the neat classes that were going to appear in AD&...
by shadewest
Sat Jun 09, 2012 8:31 am
Forum: DCC RPG General
Topic: Upcoming rulebooks?
Replies: 56
Views: 15980

Re: Upcoming rulebooks?

dunbruha wrote:New Monsters: The Random Esoteric Creature Generator
Absolutely. I know now that this is the last monster book I'll ever buy.
by shadewest
Mon Jun 04, 2012 5:29 pm
Forum: Rules discussion
Topic: All my funnel characters are dead, now what?
Replies: 22
Views: 10966

Re: All my funnel characters are dead, now what?

Does anyone have an extra PC? Perhaps he'd be willing to part with one of them. You could make him roll more zeroes, or you could let him roll a new level one. It's up to you as the judge.
by shadewest
Sat Jun 02, 2012 4:03 pm
Forum: Rules discussion
Topic: Two questions regarding deeds of arms
Replies: 47
Views: 15968

Re: Two questions regarding deeds of arms

You are correct on all counts. You might as well call a deed, since you still get a normal hit. You do get normal damage for a successful hit, including the value for the deed die, and the deed goes off as well. Of course, if your deed is something that wouldn't cause damage, your judge might make a...
by shadewest
Thu May 31, 2012 5:19 pm
Forum: DCC RPG General
Topic: What I'd like to see...
Replies: 33
Views: 7874

Re: What I'd like to see...

A friend of mine had an idea for convention goers that I thought was brilliant. Set up a couple of booth babes at strategic points in the convention. The first one sprays the attendee with febreeze, the second with Axe.
by shadewest
Sat May 26, 2012 7:14 pm
Forum: Characters
Topic: Elves
Replies: 29
Views: 50030

Re: Elves

Also remember, she may be capped at lower levels spells, but she can still get a lot of them. A good spell check on a lower level spell still gives really great results. This is a great example of how elves, though they seem to be just a "wizard +", really do turn out different and fairly balanced a...
by shadewest
Sat May 26, 2012 6:58 pm
Forum: Characters
Topic: Max Hit Points
Replies: 36
Views: 22757

Re: Max Hit Points

The player and I both roll. The pc gets the better roll. I'm going soft. I hadn't heard of this method before, but I like it as a compromise over the "pure roll" approach. That's because I made it up on the spot a couple of months ago. I had a zero with one hit point go warrior, and rolled another ...
by shadewest
Fri May 25, 2012 6:35 pm
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 25983

Re: Classic Modules

The conversion is off a little. 11- is a fail/lose for all spell levels, but 12+ can be a failure with no spell loss for higher level spells.
by shadewest
Mon May 21, 2012 5:18 pm
Forum: Rules discussion
Topic: Disapproval range for clerics
Replies: 1
Views: 2618

Re: Disapproval range for clerics

There are a few instances on the disapproval chart that give a different refresh time for disapproval, and a Judge can always decide to make things difficult for a clerics who's really been misbehaving. No sacrifices are needed unless you need to recover immediately.
by shadewest
Mon May 14, 2012 5:19 pm
Forum: Characters
Topic: Max Hit Points
Replies: 36
Views: 22757

Re: Max Hit Points

The player and I both roll. The pc gets the better roll. I'm going soft.
by shadewest
Sun May 13, 2012 4:06 pm
Forum: DCC RPG General
Topic: DCC Alignment question
Replies: 51
Views: 14302

Re: DCC Alignment question

They make plans, use tactics, and are loyal to each other. Imagine them as military units with strict, ruthless discipline. Use them as minions of the evil overlord or whatever.
by shadewest
Sun May 13, 2012 1:40 pm
Forum: DCC RPG General
Topic: Fighter Mighty Deeds
Replies: 40
Views: 10122

Re: Fighter Mighty Deeds

Now I've got an idea for a dueling system, with deeds being able to counter and interrupt other deeds, etc. I've got work to do... Could work very similar to Counter-spells. Iiiiiiiiiiiintherestingggggggggggg. That's where I'm starting, but I also intend to look at other games that include dueling ...
by shadewest
Sun May 13, 2012 12:28 pm
Forum: Magic and Spells
Topic: Spell Formatting
Replies: 27
Views: 17693

Re: Spell Formatting

goodmangames wrote: DCC RPG Father-Son Edition
Or Father-Daughter?
Or Husband-Wife?

Actually, my daughter has caught on just fine, by my wife still has reservations.
by shadewest
Sun May 13, 2012 12:18 pm
Forum: DCC RPG General
Topic: Fighter Mighty Deeds
Replies: 40
Views: 10122

Re: Fighter Mighty Deeds

NPCs using deeds? Absolutely. It might be a good way to demonstrate to recalcitrant warrior players what you mean. Don't go too far, though, especially with the villains. A classic moment in geekdom dismemberment is Darth Vader cutting off Luke Skywalker's hand. When something like that happens, it ...
by shadewest
Sun May 13, 2012 12:02 pm
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 25983

Re: Classic Modules

...and when in doubt, DC 15. There's a lot of wisdom in those words. //H Thanks, Harley. Now, encouraged by positive reinforcement, here's how I rule DCs, judge to judge, rather than in Appendix N terms: DC 5: I'd have given it to you, but since you want to roll... DC 10: you can usually do this no...
by shadewest
Sun May 13, 2012 6:56 am
Forum: DCC RPG General
Topic: And now to quote appendix N:
Replies: 4
Views: 2080

Re: And now to quote appendix N:

Sizzaxe wrote:Ah, that makes sense. Why didn't I think of that? And don't be too hard on the layout guys. It is 470 pp :wink: and as near as I can tell they did a magnificent job. I also love the little irony that the DCC RPG appendix n is about, appendix n!
Joseph Is the layout guy!
by shadewest
Sat May 12, 2012 11:49 am
Forum: DCC RPG Community
Topic: First session funnel
Replies: 9
Views: 5838

Re: First session funnel

When I get a high constitution score, I immediately check to see if I'm smart enough to be a marginal wizard. I don't have enough DCC experience, but in most systems I find that it is actually the wizard's hit points, not spell adjustments for intelligence, that determine effectiveness and survivab...
by shadewest
Sat May 12, 2012 11:39 am
Forum: DCC RPG General
Topic: Fighter Mighty Deeds
Replies: 40
Views: 10122

Re: Fighter Mighty Deeds

So what is being said here is Make up tables 'if' you wish - but the entire Mighty Deeds thing, was meant to accomodate 'off the cuff' spontaneous buckets of awesome? And if it really is that cool a move - you really should make a note of its mechanics? Yes, if you think you're going to try it agai...
by shadewest
Sat May 12, 2012 7:47 am
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 25983

Re: Classic Modules

For those wishing to use DCC to run all their classic modules, how would you say the games differ theme wise and rule wise? What should we look out for? Thanks Theme wise, it depends on what you consider "classic". Anything before1985 or so is pretty spot on. Regarding rules, I don't see too many p...
by shadewest
Sat May 12, 2012 7:38 am
Forum: DCC RPG General
Topic: Stomp the typo / Errata & FAQ
Replies: 186
Views: 345715

Re: Stomp the typo!

Aplus wrote:Crit Table G: Giants (page 389) under entry for 9:
must spend his next activation to stand
should be action
That means all actions the next round, in case some payers have multiple action dice, which they should by the time they're ready to face giants!
by shadewest
Sat May 12, 2012 7:14 am
Forum: DCC RPG General
Topic: DCC Core Book Index
Replies: 9
Views: 3499

Re: DCC Core Book Index

Great work guys! If/when we make it to a 2nd printing, I intend to fix everything noted in the "stomp the typos" thread, and I'll also include this index. Although it will be tough to decide which piece of full-page art I'll have to remove from the end gallery to substitute for the index. Argh, the...
by shadewest
Sat May 12, 2012 6:57 am
Forum: Judges' Forum
Topic: How do you handle large groups in 5' wide hallways?
Replies: 6
Views: 4666

Re: How do you handle large groups in 5' wide hallways?

Also, don't forget about Luck scores when you're running masses of low-level characters. When the mindless monster charges, you don't have to figure out the battle map or do anything complicated to figure out who is targeted. Lowest Luck = the target for the monster's attack. When the trap springs ...
by shadewest
Sat May 12, 2012 6:47 am
Forum: DCC RPG General
Topic: Fighter Mighty Deeds
Replies: 40
Views: 10122

Re: Fighter Mighty Deedse

I describe it to 3E playersas combat maneuvers, the kind that you get with a feat. For 4E players, I tell them it's like an encounter power, the deed is what it does besides the damage. As far as adjudicating the deeds that are called, I try to incorporate the number on the deed die itself when deci...

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