Search found 878 matches

by Ravenheart87
Fri Aug 28, 2020 1:35 pm
Forum: DCC RPG Third Party Publishers
Topic: CRAWL!
Replies: 1
Views: 1337

Re: CRAWL!

Their blog has links to the stores where the zine is available.
by Ravenheart87
Wed Aug 26, 2020 6:24 am
Forum: Rules discussion
Topic: "Can I roll a perception check?"
Replies: 5
Views: 1960

Re: "Can I roll a perception check?"

Your players shouldn't ask for checks. They should tell you what they do, then you devide if they have to roll any kind of check. As for sneaking foes and other stuff, I roll that in secret. Have all your players' Luck values among your notes. It will come handy in other situations too (eg. if there...
by Ravenheart87
Sun Aug 23, 2020 11:40 pm
Forum: Characters
Topic: Non Thieves being sneaky and determining surprise..
Replies: 3
Views: 1747

Re: Non Thieves being sneaky and determining surprise..

Same here. It's a simple and sensible rule.
by Ravenheart87
Sun Aug 23, 2020 11:38 pm
Forum: Rules discussion
Topic: Random encounters?
Replies: 6
Views: 3662

Re: Random encounters?

I usually roll a d6 every turn or hex. By default 6 means there is an encounter, but in more populated or dangerous areas 5-6, or even 4-6 might yield a roll on the random encounter tables. I was considering writing up encounter tables that merge the frequency and the random encounter entries in a s...
by Ravenheart87
Sat Jun 08, 2019 11:01 pm
Forum: DCC RPG General
Topic: Funnel
Replies: 15
Views: 15173

Re: Funnel

Doesn’t that only leave “run” as the only option? Only if they are unimaginative. Luring enemies into traps, trying to persuade them with food or treasure, drawing a bigger monster upon to them, setting stuff on fire around them, flooding them with water, collapsing the ceiling, using a disguise to...
by Ravenheart87
Thu Jun 06, 2019 5:50 am
Forum: DCC RPG General
Topic: Funnel
Replies: 15
Views: 15173

Re: Funnel

Ozerulz wrote: Generally the characters end up dead with any contact at all.
That's pretty much the point of it. Players learn to not rely on stats and use out of box thinking because of it. It deconstructs the usual modern D&D mindset quickly.
by Ravenheart87
Fri May 03, 2019 9:45 am
Forum: Rules discussion
Topic: New player - Withdrawal question
Replies: 2
Views: 4725

Re: New player - Withdrawal question

Getting an attack against someone who flees is and old-school rule, and nowhere as needlessly complicated as AoO. To begin with, you get AoO against someone leaving threatened squares or doing certain actions in them - and each frickin action has it mentioned in its description if it allows an AoO f...
by Ravenheart87
Mon Apr 29, 2019 5:33 am
Forum: DCC RPG General
Topic: Introductions Thread - Join the Band!
Replies: 507
Views: 636417

Re: Introductions Thread - Join the Band!

Well, maybe not quite that long… but man, this is a BIG book. I mean, seriously, I was expecting something about as fat as the old AD&D (1E) DM's Guide. This monster is bigger than my town's phone book. You could use it for home defense, and beat somebody to death with it. It might be a big book, b...
by Ravenheart87
Wed Mar 27, 2019 2:40 am
Forum: DCC RPG Third Party Publishers
Topic: Map of the Northlands of Aereth, the DCC Known Realms
Replies: 4
Views: 10104

Re: Map of the Northlands of Aereth, the DCC Known Realms

If there is one thing DCC RPG needs is some grand scale sandbox campaign setting. So sure, why not.
by Ravenheart87
Fri Feb 22, 2019 4:08 am
Forum: Magic and Spells
Topic: Enlarge is OP, tell me why not!!!
Replies: 7
Views: 19974

Re: Enlarge is OP, tell me why not!!!

Nothing is overpowered in DCC RPG, but everything is badass. Every class has some really cool stuff to play with, while also being fragile. The warrior's Mighty Deeds of Arms, the thief's luck burning, the clerics ridiculous healing ability, the wizard's spells all can have over the top results even...
by Ravenheart87
Tue Feb 05, 2019 3:43 am
Forum: DCC RPG Third Party Publishers
Topic: THE MEAT GRINDER
Replies: 31
Views: 62543

Re: THE MEAT GRINDER

Great! Any plans for further Meat Grinder adventures?
by Ravenheart87
Tue Jan 22, 2019 3:20 am
Forum: Rules discussion
Topic: Elves and Familiars
Replies: 5
Views: 9434

Re: Elves and Familiars

No need to get stuck on wording, go with what makes sense for you. It won't break the game.
by Ravenheart87
Tue Jan 22, 2019 3:16 am
Forum: Rules discussion
Topic: How many house rules do you use?
Replies: 9
Views: 18112

Re: How many house rules do you use?

I'm actually gathering my crap for a new campaign. I have my own rules for race as race (24 of them at the moment), and elite paths for the various classes that I'm revamping.
by Ravenheart87
Tue Jan 22, 2019 3:09 am
Forum: Rules discussion
Topic: burn luck to increase the armor class
Replies: 5
Views: 7900

Re: burn luck to increase the armor class

baophrat wrote:Thanks ! It's clear now. So the Player Character may die from infection...
He can, but what does it have to do with armor class?
by Ravenheart87
Wed Jan 02, 2019 10:55 am
Forum: Judges' Forum
Topic: Tips on campaign building
Replies: 3
Views: 9295

Re: Tips on campaign building

Don't overdo it, and then it won't be that daunting. Leave out details that likely won't come up during play or can be improvised. As for art and maps, unless you are planning to publish it, don't sweat it. Make your map in Hexographer or Dungeon Painter Studio, and you are good to go. Heck, most of...
by Ravenheart87
Sun Dec 16, 2018 12:25 pm
Forum: Rules discussion
Topic: Burning Luck to Avoid Corruption
Replies: 3
Views: 7158

Re: Burning Luck to Avoid Corruption

Unless you are a thief or halfling luck burning is permanent.
by Ravenheart87
Wed Dec 05, 2018 6:51 am
Forum: Rules discussion
Topic: Converting 5e Modules into DCC
Replies: 2
Views: 6770

Re: Converting 5e Modules into DCC

I want to give my players a taste of playing DCC but with the familiarity and structure of a 5e style module plus some added dcc weirdness of my own making. What's the point of that? Tell them straight they are going to play DCC, tell them how it's different, and if they are still okay with it, run...
by Ravenheart87
Thu Nov 29, 2018 5:40 am
Forum: Rules discussion
Topic: Monster crit die table
Replies: 2
Views: 6067

Re: Monster crit die table

Dorian wrote: Additionally, I do not understand what the roman numerals under humanoids represents. Can someone please clarify?
It means they use the same crit tables as player characters. Those are marked with roman numerals.
by Ravenheart87
Thu Sep 13, 2018 12:46 am
Forum: Magic and Spells
Topic: Patron Necessity?
Replies: 4
Views: 13009

Re: Patron Necessity?

Wizards don't require patrons, they can learn magic from dusty grimoires, moldy scrolls, etc... It would be a dick move if they needed one, since not all wizards start with the Invoke Patron spell.
by Ravenheart87
Wed Jul 25, 2018 4:28 am
Forum: DCC RPG General
Topic: How to Use 5e monsters
Replies: 2
Views: 6776

Re: How to Use 5e monsters

What monsters do you want to convert to DCC RPG, and why?
by Ravenheart87
Fri Jun 01, 2018 5:33 am
Forum: Rules discussion
Topic: Luck Questions
Replies: 5
Views: 10250

Re: Luck Questions

Page 95. covers the most common cases for burning luck, the rest is up to the Judge. I for one don't allow burning luck to improve rolls that aren't some kind of check or damage roll during the adventure. It was meant to save your hide or help you achieve marvelous deeds, not to be used as "build po...
by Ravenheart87
Tue May 09, 2017 6:08 am
Forum: DCC RPG General
Topic: Magic Spells
Replies: 7
Views: 7649

Re: Magic Spells

Ozerulz wrote:All 716?
That was just the writer having some fun and trying to evoke the spirit of the genre - namely, Vance's Dying Earth stories.
by Ravenheart87
Thu May 04, 2017 5:26 am
Forum: DCC RPG General
Topic: 1st level adventure for playtest?
Replies: 2
Views: 4346

Re: 1st level adventure for playtest?

There are amazing level 1 adventures available for DCC RPG, like Doom of the Savage Kings and Frozen in Time. I ran both of them, they could be finished within 4-6 hours.
by Ravenheart87
Fri Apr 21, 2017 1:54 am
Forum: DCC RPG Adventure Modules
Topic: People of the Pit - What do the Toans look like?
Replies: 4
Views: 8553

Re: People of the Pit - What do the Toans look like?

You can see a toan on the right side of level 1's map.
by Ravenheart87
Fri Apr 21, 2017 1:51 am
Forum: Appendix N
Topic: Appendix N: For a New Generation - What is your list?
Replies: 8
Views: 27815

Re: Appendix N: For a New Generation - What is your list?

I would add Gene Wolfe's Book of the New Sun to the Appendix N list. And almost everything from Clark Ashton Smith, naturally.

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