![Smile :)](./images/smilies/icon_smile.gif)
Search found 23 matches
- Sat Jun 30, 2012 9:54 am
- Forum: DCC RPG Third Party Publishers
- Topic: (BHP) Appendix N Adventure Toolkits KICKSTARTER IS LIVE!
- Replies: 140
- Views: 333200
Re: (BHP) Appendix N Adventure Toolkits KICKSTARTER IS LIVE!
I'm interested to see what this new bonus goal is at $17,000. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Thu May 10, 2012 4:52 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Representin', as the younger hip kids say.
- Replies: 15
- Views: 31970
Re: Representin', as the younger hip kids say.
I, for one, would LOVE to see Into the Wilds done as PF, with all the errata/corrections included and the maps as accurate as possible....and maybe, if Harley were up for it, even a little Easter Egg bonus area. That adventure "broke my cherry" re: DMing, and holds a special place in my h...
- Tue May 08, 2012 5:49 pm
- Forum: DCC RPG General
- Topic: Books arrived...now I am pissed!
- Replies: 49
- Views: 112828
Re: Books arrived...now I am pissed!
Yeah, mine has slightly bent corners, but nothing that wouldn't happen after a couple weeks of use anyway. I had the same experience and I certainly expected the packaging to be better. Having said that, I'm more of a gamer than a collector and my excitement about using this great, inspiring game i...
- Mon May 07, 2012 5:01 pm
- Forum: DCC RPG General
- Topic: The pre-order shipments have left the printer!
- Replies: 310
- Views: 1085238
Re: The pre-order shipments have left the printer!
Maybe the St. Louis area is another hotbed of gaming goodness. (Second place to the Chicago region, naturally.) Lots of gamers in St. Louis, but we tend to be pretty fragmented. :) However...as of 10 minutes ago, Hazelwood has been DCC'd! I agree with the fragmented assessment of the St. Louis gami...
- Sat May 05, 2012 7:13 pm
- Forum: DCC RPG General
- Topic: The pre-order shipments have left the printer!
- Replies: 310
- Views: 1085238
Re: The pre-order shipments have left the printer!
lol... thanks!jeff wrote:I guess it's true. Missouri does love company.
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Sat May 05, 2012 4:42 pm
- Forum: DCC RPG General
- Topic: The pre-order shipments have left the printer!
- Replies: 310
- Views: 1085238
Re: The pre-order shipments have left the printer!
And I'm in Florissant, MO, immediately adjacent to Hazelwood... Hrmmm...Brasidas wrote:Frimbooze, I'm in Hazelwood MO (suburb of St.L), let's see who gets theirs first.
![Cool 8)](./images/smilies/icon_cool.gif)
- Sun Jun 19, 2011 2:57 pm
- Forum: Playtest Feedback: Combat
- Topic: Initiative and Two-Handed Weapons
- Replies: 27
- Views: 81063
Re: Initiative and Two-Handed Weapons
I think bholmes4's options have merit, but I would propose the following: At the start of any combat where a Warrior wielding a two-handed weapon is not surprised, the Warrior rolls their Attack die. If the result meets or exceeds the opponent's Hit Dice or Level, they receive a free attack as soon ...
- Sun Jun 19, 2011 6:54 am
- Forum: Playtest Feedback: Combat
- Topic: Critical Hits and Burning Luck
- Replies: 7
- Views: 26069
Re: Critical Hits and Burning Luck
I'm certainly inclined to let burned luck affect critical hits (and fumbles, for that matter). Any in-game roll (hp rolls being excluded, thereby) should be open, I think.
- Sun Jun 19, 2011 6:03 am
- Forum: Playtest Feedback: Combat
- Topic: Initiative and Two-Handed Weapons
- Replies: 27
- Views: 81063
Re: Initiative and Two-Handed Weapons
Given the several disadvantages to using larger two-handed weapons in DCC, I'd very much like to see it them offer characters the ability to get a first strike against approaching foes with shorter reaching weapons. Once melee is engaged, I certainly understand the initiative penalty, but by offerin...
- Tue Jun 14, 2011 3:49 am
- Forum: Playtest Feedback: Characters
- Topic: Birth Augur and Lucky Roll
- Replies: 28
- Views: 43789
Re: Birth Augur and Lucky Roll
Even without burning any luck, the large majority of 0 level characters are not blessed by the stars in the least. I'm content with the system as is, but I might change my mind if I wasn't using the character funnel to winnow out the worst of the worst (i.e., if I was creating a character starting a...
- Mon Jun 13, 2011 5:03 pm
- Forum: DCC RPG General
- Topic: Beginner DCC module to get the young'un involved in RPGs
- Replies: 9
- Views: 12181
Re: Beginner DCC module to get the young'un involved in RPGs
You might want to check out my related thread in the Actual Play forum.koakawe wrote:I was actually considering the venerable "B2" -The Keep on the Borderlands- just because it is the classic starting module.
I will look into converting it soon and see how it goes.
- Mon Jun 13, 2011 5:00 pm
- Forum: Actual Play Reports
- Topic: Upcoming playtests of DCC RPG
- Replies: 200
- Views: 597401
Re: Upcoming playtests of DCC RPG
While ours is not an "official" playtest, if you happen to live in the St. Louis area and are interested in trying out DCC RPG on Sunday evenings from about 6:30PM to 10:30PM, send me a personal message.
- Mon Jun 13, 2011 4:45 pm
- Forum: Playtest Feedback: Characters
- Topic: 0-Level Character Generator
- Replies: 35
- Views: 87460
Re: 0-Level Character Generator
Very cool! ![Surprised :o](./images/smilies/icon_surprised.gif)
![Surprised :o](./images/smilies/icon_surprised.gif)
- Mon Jun 13, 2011 3:58 pm
- Forum: Playtest Feedback: Other
- Topic: Electrum pieces
- Replies: 3
- Views: 18202
Re: Electrum pieces
This was an issue in my playtest session yesterday. I'm using The Keep on the Borderlands and found that I was having to juggle some math when the characters were at the tavern to keep things from being priced very strangely. I too would recommend sticking closer to traditional conventions on electr...
- Mon Jun 13, 2011 3:53 pm
- Forum: Actual Play Reports
- Topic: The Keep on the Borderlands
- Replies: 4
- Views: 10049
Re: The Keep on the Borderlands
Awesome playtest report. I'm jealous of your players. Hoping the they had as much fun playing as I did reading. //H Harley, it wouldn't have happened at all without your comment after the Sunday session you ran at NTRPGCon that you thought TKotB would be interesting to try using the DCC RPG rules. ...
- Mon Jun 13, 2011 3:06 pm
- Forum: Actual Play Reports
- Topic: The Keep on the Borderlands
- Replies: 4
- Views: 10049
The Keep on the Borderlands
So we started our DCC RPG playtest last night with The Keep on the Borderlands. Four players rolled up four 0 level characters apiece. Rolling characters was pretty enjoyable thanks to the random charts for pretty much everything. One thing that might have helped is a random chart for character name...
- Sun Jun 12, 2011 12:58 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Is corruption meant to be permanent?
- Replies: 37
- Views: 120234
Re: Is corruption meant to be permanent?
The problem is 1 in 20 is far too frequent for the health of a long running game. I don't think DCCRPG is meant to be a long running game though. Players with wizards as characters are going to be most effective when they have some idea of how long a GM intends for given game to continue. However, ...
- Sun Jun 12, 2011 11:29 am
- Forum: Playtest Feedback: Other
- Topic: Weapons
- Replies: 5
- Views: 12065
Weapons
I'm in the midst getting ready for our group's first DCC RPG playtest session this evening. I'm going to be running The Keep on the Borderlands and was working out how I will handle AC and damage given the differences between DCC RPG and the module/D&D. In doing so, I was looking at and thinking...
- Thu Jun 09, 2011 4:23 am
- Forum: Playtest Feedback: Other
- Topic: 0 Lvl "Character Sheet"
- Replies: 23
- Views: 28165
Re: 0 Lvl "Character Sheet"
Thanks Alegur! ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Sat Jan 08, 2011 7:18 am
- Forum: DCC RPG General
- Topic: Designer's Blog #1: What It Is, And What It Isn't
- Replies: 110
- Views: 199604
Re: Designer's Blog #1: What It Is, And What It Isn't
Agghhhh! I couldn't help myself... my pre-order is in as well.goodmangames wrote:Quite a few! Keep 'em coming and maybe I'll have to cook up some kind of reward.JediOre wrote:How many pre-orders do you have so far Joseph?
![Cool 8)](./images/smilies/icon_cool.gif)
- Wed Jan 05, 2011 7:39 pm
- Forum: DCC RPG General
- Topic: Power scale of DCC
- Replies: 33
- Views: 69295
Re: Power scale of DCC
Well, based on my kill ratios at playtest sessions, I think power inflation is the least of your worries. I would focus more on getting ANY of your characters to 2nd level. Hell, even getting to 1st level would be an accomplishment. I too like to run challenging games that result in large PC body c...
- Wed Jan 05, 2011 3:49 pm
- Forum: DCC RPG General
- Topic: Designer's Blog #1: What It Is, And What It Isn't
- Replies: 110
- Views: 199604
Re: Designer's Blog #1: What It Is, And What It Isn't
Dude, preordered sight-unseen. Hopefully you'll a) let me play test now that I've preordered, and b) give the preorder customers a copy of the PDF before the dead tree version hits dirt. PLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASE--?!? :D The moment I see that those who pre-order t...
- Wed Jan 05, 2011 1:56 pm
- Forum: DCC RPG General
- Topic: Designer's Blog #1: What It Is, And What It Isn't
- Replies: 110
- Views: 199604
Re: Designer's Blog #1: What It Is, And What It Isn't
I'm really excited about this. I have a gaming group together right now that, by all indications, would love to give the DCC RPG a whirl. The open beta rules can't get here soon enough! Why wait 6 months? Let's see an alpha version now! ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)