Search found 230 matches

by Jim Skach
Tue Feb 18, 2020 5:18 am
Forum: DCC RPG General
Topic: Skull & Crossbones Classics
Replies: 2
Views: 105

Re: Skull & Crossbones Classics

If I'm not mistaken, isn't there something in the GaryCon event schedule for this? Hold on a sec... Bob is running two session of this: "A storm-tossed ship on the wine-dark sea... Castaways on a island, far from the shipping lanes... The feeling that you are not alone... Sometimes, even the hardest...
by Jim Skach
Fri Feb 14, 2020 5:48 am
Forum: DCC College - New Judges Start Here
Topic: How to handle player losing all their characters
Replies: 8
Views: 981

Re: How to handle player losing all their characters

Also, one last thing. DCC is meant to conquer fear. That sounds a bit hyperbolic, but let me explain. No, there is too much. Let me sum up. Lean In. That is not my advice. It is advice from the inestimable Brandon LaSalle (and Harley Stroh)! The meaning is this (at least to me): That thing you fear?...
by Jim Skach
Fri Feb 14, 2020 5:41 am
Forum: DCC College - New Judges Start Here
Topic: How to handle player losing all their characters
Replies: 8
Views: 981

Re: How to handle player losing all their characters

Things to remember: A) When you're playing a 1st level adventure, 10 XP is a pretty low bar. It will likely be like two or three encounters. 2) If a player is suddenly characterless, having them roll up a few 0's who, as mentioned in the suggestions below, become part of the group. It is not as burd...
by Jim Skach
Wed Feb 05, 2020 4:51 am
Forum: ---> CHECK THIS OUT NOW <----
Topic: The *New* Forum Begs A Moment From You...
Replies: 9
Views: 417

Re: The *New* Forum Begs A Moment From You...

Personally, I'd throw Characters and Magic and Spells under Rules discussion, particularly since character "builds" are...uhhh...not really a focus of DCC. Because I would think that you'd want GFA and Lankhmar in the top tier at the very least. MCC, too. Perhaps The thing about forums is it is real...
by Jim Skach
Wed Feb 05, 2020 4:44 am
Forum: ---> CHECK THIS OUT NOW <----
Topic: The *New* Forum Begs A Moment From You...
Replies: 9
Views: 417

Re: The *New* Forum Begs A Moment From You...

rytrasmi wrote:
Tue Feb 04, 2020 4:40 pm
Hey! It's looking good. I like that the main page seems to hold more current threads.

A suggestion, in word: "ads".
Shut your dirty whore mouth....
by Jim Skach
Sat Feb 01, 2020 8:04 pm
Forum: Rules discussion
Topic: Thief Action Dice
Replies: 12
Views: 540

Re: Thief Action Dice

I allow thieves to backstab when (1) they are not in front of the enemy (flanking works too), and (2) the enemy is either unaware or distracted with something else, such as fighting someone else or performing an action (e.g., holding the gates open, casting spells). Action As for thief skills, I th...
by Jim Skach
Sat Feb 01, 2020 8:01 pm
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1539

Re: Spell power progression scale

If you have to stop the round of combat to read more than three sentences to introduce something to the action, something is wrong. This is a statement of opinion masked as a statement of fact. So that you don't think I'm speaking from a lack of experience or understanding (which I think you do by ...
by Jim Skach
Fri Jan 31, 2020 10:51 am
Forum: Rules discussion
Topic: Thief Action Dice
Replies: 12
Views: 540

Re: Thief Action Dice

I have two thieves. One of them, just out of humor during play starting talking about, like tumbling out of falls or something. Every. Time. I had already changed the way Thief Skills work (making it a generic progression by just giving them the points and letting them allocate with no more than thr...
by Jim Skach
Fri Jan 31, 2020 9:31 am
Forum: Rules discussion
Topic: Thief Action Dice
Replies: 12
Views: 540

Re: Thief Action Dice

Now I'm interested in the discussion about how often the thief can use backstab. What are the opposing views? "When attacking a target from behind or when the target is otherwise unaware". Whenever this happens, the backstab happens. A good Thief/Warrior duo has the warrior use her Deed to set up t...
by Jim Skach
Fri Jan 31, 2020 8:01 am
Forum: Rules discussion
Topic: Thief Action Dice
Replies: 12
Views: 540

Re: Thief Action Dice

The biggest section in the Class write up is "Thief Skills", so one might assume those are the skills that the Action Dice section is referring to... However, the interpretation that they can perform ALL skills with a d20 is an interesting one. Given that some folks clamp down on how often a Thief ...
by Jim Skach
Tue Jan 28, 2020 5:38 am
Forum: Judges' Forum
Topic: Real world time
Replies: 5
Views: 743

Re: Real world time

I think looking at it in rounds is probably the most difficult way to do things. If you know how much time you have, walk through your adventure and work out what's the most likely *mid-point* in the session. If you've got a 4-hour slot, than that's more or less where you "should be" after about 2 ...
by Jim Skach
Tue Jan 28, 2020 5:37 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1539

Re: Spell power progression scale

I'm being obtuse. So I'll drop that line of approach and be more direct. IMHO, worrying too much about the logical reasoning behind the specific progression of spell effects kinda misses the point of DCC. Let go. Just. Let. Go. Lean in to DCC. Lean in hard. Lean in to spell effect progression that h...
by Jim Skach
Mon Jan 27, 2020 10:47 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1539

Re: Spell power progression scale

Yes...I understand how they've been in D&D and for how long. I'm asking because I don't understand why they would apply here.
by Jim Skach
Mon Jan 27, 2020 8:26 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1539

Re: Spell power progression scale

Are those all 5e terms?
by Jim Skach
Sun Jan 19, 2020 6:34 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1539

Re: Spell power progression scale

Force damage?
by Jim Skach
Sun Jan 12, 2020 7:11 pm
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1539

Re: Spell power progression scale

One man's trash is another man's treasure. Also, there is not a rule in the world that says the pattern you've sussed out is required for any new spell. I've used it, but that's because I'm lazy as hell and assume that those playtesters Gnome mentions got it just about right for maximum fun. But I'v...
by Jim Skach
Sun Jan 12, 2020 7:08 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 22
Views: 1539

Re: Spell power progression scale

I'm fascinated by this question for a number of reasons...

1) Who answers.
2) Who CAN answer.
3) In what way does this matter?
by Jim Skach
Sun Jan 12, 2020 7:03 am
Forum: Magic and Spells
Topic: clerics and patrons & clerics and gods
Replies: 8
Views: 874

Re: clerics and patrons & clerics and gods

I would also say that if you're dealing with a cleric, that patron aspect of a god is essentially irrelevant. Ignore it.
by Jim Skach
Thu Jan 09, 2020 5:13 am
Forum: Magic and Spells
Topic: clerics and patrons & clerics and gods
Replies: 8
Views: 874

Re: clerics and patrons & clerics and gods

I'm thinking he's asking something else...and maybe I'm wrong but... Patrons have specific spells they can gift their minions. See: Kith of the Hydra for Azi Dahaka. Gods can also be patrons. See: Wizard, Supernatural Patron (pg 48): "Demons and devils...elder gods...whisper secrets in exchange for ...
by Jim Skach
Fri Jan 03, 2020 6:42 am
Forum: Characters
Topic: Abolish the Thief Class
Replies: 9
Views: 17035

Re: Abolish the Thief Class

I doubled down...I ADDED things to the thieves in our group. One, during play, decided to describe taking certain actions with an acrobatic flourish. By 4th Level the character was using Matrix-like moves to get in position to backstab (think Trinity in the opening sequence running around on walls t...
by Jim Skach
Fri Jan 03, 2020 6:30 am
Forum: DCC RPG General
Topic: Introductions Thread - Join the Band!
Replies: 497
Views: 466454

Re: Introductions Thread - Join the Band!

Hi all- New to DCC and RPGs in general here. Having never played anything tabletop, I was attracted to DCC as a system because it's derivative of old-school speculative fiction rather than carrying on the tropes of other tabletop systems, and because the funnel makes it easy to run a game with a bu...
by Jim Skach
Fri Jan 03, 2020 6:25 am
Forum: DCC College - New Judges Start Here
Topic: Character creation - Wainwright (your dead)
Replies: 12
Views: 1266

Re: Character creation - Wainwright (your dead)

IMHO...

This:
Judge_Yossarian wrote:
Thu Jan 02, 2020 3:34 pm
...clever use of a cart full of rocks.
Negates this:
Judge_Yossarian wrote:
Thu Jan 02, 2020 3:34 pm
The wainright seems super OP when dealing with traps to be honest...
YMMV, etc...
by Jim Skach
Thu Jan 02, 2020 9:18 am
Forum: Rules discussion
Topic: Movement and actions included as part of a move action
Replies: 2
Views: 768

Re: Movement and actions included as part of a move action

what's cooler/more fun?

Yeah...do that.
by Jim Skach
Mon Nov 18, 2019 6:22 am
Forum: Rules discussion
Topic: Luck penalty and zero luck
Replies: 13
Views: 3943

Re: Luck penalty and zero luck

The book is pretty silent on how much Luck to award or penalize, but it'd be nice to have an idea of what numbers were used in playtesting so that we have at least a statement of intent. When it says that Luck can awarded at the end of an adventure, how much are we usually talking about here? Is 3 ...
by Jim Skach
Mon Nov 18, 2019 6:07 am
Forum: Rules discussion
Topic: Luck penalty and zero luck
Replies: 13
Views: 3943

Re: Luck penalty and zero luck

If someone does something outstanding during the adventure, I will give 1 point of Luck to them on the spot -- it's usually the kind of stuff that gets the table excited, so it's easy to spot. Sometimes, if someone cracks a particularly good joke that suits the situation, I'll grant a Luck point to...

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