Search found 15 matches

by aboyd
Sun Feb 12, 2012 10:46 pm
Forum: DCC Modules - 3E
Topic: The Dragonfiend Pact, bugfixes, enhancements
Replies: 10
Views: 18009

Re: The Dragonfiend Pact, bugfixes, enhancements

Update: I spent the last 2 hours writing out Hewlett's background, then hit CTRL-t to open a new tab and look up a word... unfortunately, I actually hit CTRL-r, reloading the form and erasing everything I had written. I'm gonna take a few more days off. That kinda hurt. I'll be back with the rest of...
by aboyd
Thu Feb 02, 2012 1:52 am
Forum: DCC Modules - 3E
Topic: The Dragonfiend Pact, bugfixes, enhancements
Replies: 10
Views: 18009

Re: The Dragonfiend Pact, bugfixes, enhancements

Optional expansion, part 3 This isn't done. Hewlett the merchant is unwritten, and he has a lovely side-story, so I'll have to come back and add that. However, everyone else is done, and I wanted to get this posted, so here it is. Main characters You need to have the PDF supplement that Goodman pro...
by aboyd
Wed Feb 01, 2012 2:03 am
Forum: DCC Modules - 3E
Topic: The Dragonfiend Pact, bugfixes, enhancements
Replies: 10
Views: 18009

Re: The Dragonfiend Pact, bugfixes, enhancements

Revised Encoded Letter (Work Agreement) As an aside, until I'm done with part 3, here's a small bonus. As mentioned in 2 other posts on the forum, player handout A (the encoded contract) is wrong as printed. It uses the date to determine how many letters to rotate, but gets the date wrong, so decodi...
by aboyd
Tue Jan 31, 2012 4:01 am
Forum: DCC Modules - 3E
Topic: The Dragonfiend Pact, bugfixes, enhancements
Replies: 10
Views: 18009

Re: The Dragonfiend Pact, bugfixes, enhancements

Optional expansion, part 2 Sidebars Drugs in D&D There is a drug dealer by the name of Odger in this expansion, who may serve as a scapegoat, and who will probably end up helping the players to think Malchor even more vile. Thus, we need to talk about drugs. I do not recommend the systems described...
by aboyd
Tue Jan 31, 2012 3:51 am
Forum: DCC Modules - 3E
Topic: The Dragonfiend Pact, bugfixes, enhancements
Replies: 10
Views: 18009

Re: The Dragonfiend Pact, bugfixes, enhancements

"I would have preferred a bit of a mystery allowing the characters to follow some clues and find their way to the well instead of just starting there." -reviewer on rpgnow.com Optional expansion, part 1 Mostly what I'm going to do here is just document the first 6 hours of play that my group enjoye...
by aboyd
Tue Jan 31, 2012 3:17 am
Forum: DCC Modules - 3E
Topic: The Dragonfiend Pact, bugfixes, enhancements
Replies: 10
Views: 18009

Re: The Dragonfiend Pact, bugfixes, enhancements

The previous 2 posts have been updated with an extra bugfix for area 2-7, and fleshed-out read-aloud text for area 2-8.
by aboyd
Wed Jan 18, 2012 2:26 am
Forum: DCC Modules - 3E
Topic: The Dragonfiend Pact, bugfixes, enhancements
Replies: 10
Views: 18009

Re: The Dragonfiend Pact, bugfixes, enhancements

Bugfixes Most have already been found. Here are a couple of extras for ya. Area 2-3 Adjust the DC for the jumps. Jumping over a 7' wide river is indeed a DC 7, assuming the character gets a 20' running start. However, the DC of 3 and 6 for the stepping stones is too high. That implies that each sto...
by aboyd
Wed Jan 18, 2012 1:59 am
Forum: DCC Modules - 3E
Topic: The Dragonfiend Pact, bugfixes, enhancements
Replies: 10
Views: 18009

Re: The Dragonfiend Pact, bugfixes, enhancements

Revised "read aloud" text The entire second half of the module involves this wonderful change of perspective, but it's hardly touched upon. That is to say, the characters become tiny sized -- similar to a cat -- but there really isn't much read-aloud text that plays this up. So here is some. This t...
by aboyd
Wed Jan 18, 2012 1:50 am
Forum: DCC Modules - 3E
Topic: The Dragonfiend Pact, bugfixes, enhancements
Replies: 10
Views: 18009

The Dragonfiend Pact, bugfixes, enhancements

Aside from the fixes that have already been mentioned, and the enhancements that have already been made, I would like to add a bit more. I'll add a timeline in this post, revised text in the next post, and a small bugfix in the 3rd post. Timeline Since the plot is scattered throughout the module and...
by aboyd
Thu Jan 06, 2011 1:27 pm
Forum: Dungeon Crawl Classics - General
Topic: Who is your most memorable DCC character?
Replies: 9
Views: 11880

Re: Who is your most memorable DCC character?

Just curious...out of all the DCC modules you've played, what character is most memorable to you? To be honest, mine is Sodersund, from Into The Wilds. There isn't a lot of text about him, but contextually after reading the whole module, he's the only guy who logically should enlist the players to ...
by aboyd
Wed Nov 17, 2010 2:05 am
Forum: DCC Modules - 3E
Topic: Fixing "Yellow Jade Heart" from The Adventure Continues
Replies: 0
Views: 4947

Fixing "Yellow Jade Heart" from The Adventure Continues

I posted this on rpg.net, and felt that it belonged here too. I just ran this module in my D&D 3.5 edition game. If you're a DM, maybe this will serve as a guide to help you run it. Bonus rumors First things first. The module provides two methods for players to get background information. There are ...
by aboyd
Thu Sep 23, 2010 5:01 pm
Forum: DCC Modules - 3E
Topic: DCC 28: Into the Wilds (fixing... everything)
Replies: 5
Views: 14533

DCC 28: Into the Wilds (fixing... everything)

I posted this on forum.rpg.net, and felt that it really belonged here too, where I suspect most people will come to find information about the module. This is a comprehensive list of things that could be changed (at DM's discretion) with the D&D 3.5 module, Into the Wilds. I've tried to combine ever...
by aboyd
Wed Feb 10, 2010 10:30 am
Forum: DCC Modules - 3E
Topic: Ignoring the Sunken Ziggurat -- what happens?
Replies: 10
Views: 13027

Re: Ignoring the Sunken Ziggurat -- what happens?

Where does it say once per round? I'm playing the 3.5 edition version. Unlike in earlier editions where a turn stood for something long (10 minutes, I think), in 3.5 it just means "the player's turn in initiative order." So it's once per round. However, let's assume it's a typo and the authors mean...
by aboyd
Sun Jan 03, 2010 7:49 pm
Forum: Dungeon Crawl Classics - General
Topic: Supporting multiple systems within the DCC's
Replies: 59
Views: 51589

Re: Supporting multiple systems within the DCC's

I'm very much not interested in modules that default to 4E, even if there is a conversion document. I know that sounds awful, and I apologize, but your own 3E products are competing with 4E, along with all the other 3E modules out there. And frankly, with so much good 3E stuff, there isn't a reason ...
by aboyd
Sat Dec 05, 2009 11:25 pm
Forum: DCC Modules - 3E
Topic: Ignoring the Sunken Ziggurat -- what happens?
Replies: 10
Views: 13027

Ignoring the Sunken Ziggurat -- what happens?

Hey gang. My players have blown off a module (DCC #23, Sunken Ziggurat) 3 times, and now I need to figure out a plausible result. As you know, the module says that there are "Spirits of Uru-Nuk" being created by a defiled altar, deep in the ziggurat. These are created 1 per round (the encounter area...

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