Search found 35 matches
- Thu Oct 24, 2013 9:07 pm
- Forum: DCC RPG Third Party Publishers
- Topic: VOID HUNTERS: The Flaming Kickstarter Thread of Doooooom...
- Replies: 53
- Views: 156426
Re: VOID HUNTERS: The Flaming Kickstarter Thread of Doooooom
It's been mentioned before, but I really feel like it's worth reiterating that Jabberwoky Media's "failed Kickstarter" didn't fail in the sense that they took people's money and then failed to deliver the products. It failed to fund . That's a totally different animal. No one was out any m...
- Wed Oct 16, 2013 11:26 am
- Forum: DCC RPG Third Party Publishers
- Topic: VOID HUNTERS: The Flaming Kickstarter Thread of Doooooom...
- Replies: 53
- Views: 156426
Re: VOID HUNTERS: Seventies Sci-Fi Gaming...
Awesome news, amigo! I'm looking forward to this for sure. Cheers, VP! I think this has a much better chance of getting funded than BoHM , seeing as it is much less of a niche game. But who knows, if it does well, maybe I can do a BoHM version of Void Hunters in the future... Fingers crossed for su...
- Tue Oct 15, 2013 4:18 pm
- Forum: DCC RPG Third Party Publishers
- Topic: VOID HUNTERS: The Flaming Kickstarter Thread of Doooooom...
- Replies: 53
- Views: 156426
Re: VOID HUNTERS: Seventies Sci-Fi Gaming...
Awesome news, amigo! I'm looking forward to this for sure.
- Thu Aug 08, 2013 1:43 pm
- Forum: Characters
- Topic: Wizard Threat.
- Replies: 3
- Views: 11792
Re: Wizard Threat.
Yes. Yes. Yes. And yes.Clangador wrote:Are wizards too powerful to be allowed in "the known worlds?" Must this threat be dealt with post haste? Is it already too late? Do wizards already secretly rule the world(s)?
- Wed Jul 17, 2013 9:03 am
- Forum: Rules discussion
- Topic: Lucky roll, am I missing something?
- Replies: 10
- Views: 18357
Re: Lucky roll, am I missing something?
I decided to consider the "lucky roll" more as an astrological thing. I actually wrote up a replacement table where each result - though mechanically the same - referenced a constellation or other celestial event (comet, eclipse, etc.) for each listing. Positive and negative Luck mods mean...
- Sun Jul 14, 2013 7:58 pm
- Forum: Magic and Spells
- Topic: 5th Level Wizard Spells DCs - Error?
- Replies: 2
- Views: 12029
Re: 5th Level Wizard Spells DCs - Error?
I like your approach, maxinstuff. I think that generally solves the problem. Which, as you note, won't likely show up in play for a very long time (if ever).
- Tue Jul 09, 2013 8:10 pm
- Forum: Magic and Spells
- Topic: 5th Level Wizard Spells DCs - Error?
- Replies: 2
- Views: 12029
5th Level Wizard Spells DCs - Error?
Forgive me if this has come up before (I didn't see it in a quick read of the errata thread), but I just noticed something that seems to be an error. The text of the rules says the following: In general, your spell succeeds if your spell check is equal to or higher than a base DC of 10 + (2x spell l...
- Tue Jun 25, 2013 9:05 am
- Forum: Rules discussion
- Topic: Four fixes for DCC
- Replies: 98
- Views: 319958
Re: Four fixes for DCC
With regard to the super powerful staff, you might want to take a look at the section called "Ire of the Gods" on p. 365. It suggests that characters who wield magic items of a certain power level ("+2 enchantment or better" and "any extremely powerful staff" are specif...
- Tue May 14, 2013 10:15 am
- Forum: DCC RPG General
- Topic: That's a Nice Looking Bookshelf
- Replies: 12
- Views: 25985
Re: That's a Nice Looking Bookshelf
I'll say it once again... the spine of the Easley cover printing is just plain awesome. Keep on taking my money, Mr. Goodman.
- Thu May 09, 2013 8:49 pm
- Forum: DCC RPG General
- Topic: Look what I got in the mail
- Replies: 13
- Views: 25413
Re: Look what I got in the mail
Very nice! I especially like the spine of the latest hardcover. Looking forward to seeing these in person come June.
- Wed Apr 24, 2013 9:08 am
- Forum: Rules discussion
- Topic: Mercurial Magic - Who uses it?
- Replies: 58
- Views: 118975
Re: Mercurial Magic - Who uses it?
I just remembered the other thing I was going to say... If a player is profoundly unhappy with the results of his or her Mercurial Magic roll and they want to change it, that's a great place for the "Let them quest for it!" spirit embodied in the rules to be applied. That might be obvious,...
- Tue Apr 23, 2013 8:25 am
- Forum: Rules discussion
- Topic: Mercurial Magic - Who uses it?
- Replies: 58
- Views: 118975
Re: Mercurial Magic - Who uses it?
I'm in the "always use mercurial magic" camp. It's one of the tasty things that makes DCC DCC for me. Then again, I haven't played a huge amount and the one wizard in the game I'm running didn't wind up with anything too debilitating, so that could be part of it. Though, to be fair, that p...
- Tue Apr 09, 2013 1:03 pm
- Forum: DCC RPG General
- Topic: Just modules?
- Replies: 14
- Views: 29475
Re: Just modules?
One of the selling points of DCC for me is the lack of continual "core" releases. I'm happy to support the line with core book (print & pdf) and module purchases (and one of these days there's going to be another special edition cover that's going to yank my wallet out of my pocket and...
- Sun Apr 07, 2013 9:51 pm
- Forum: DCC RPG General
- Topic: DCC Gold Foil wanted
- Replies: 6
- Views: 11218
Re: DCC Gold Foil wanted
Your wish is my command...JahgDaglet wrote:I would pay $250 for a copy of the gold foil core book... someone, please? anyone?
http://www.amazon.com/gp/offer-listing/ ... eller=&sr=
- Wed Nov 14, 2012 9:40 pm
- Forum: DCC RPG General
- Topic: So if you had to pick a belt buckle...
- Replies: 48
- Views: 124834
Re: So if you had to pick a belt buckle...
E for me. F or H are close, and both were favored by my wife, so that's something.
- Wed Oct 17, 2012 6:44 pm
- Forum: DCC RPG General
- Topic: So GG is not putting out more DCC rulebooks?
- Replies: 74
- Views: 136998
Re: So GG is not putting out more DCC rulebooks?
How very Chaosium/GDW of themGizrond wrote:A game publisher that is more concerned with quality than quantity?
You guys are really taking that whole 1970s thing literally, aren't you?
- Mon Oct 01, 2012 10:59 am
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 226470
Re: Regaining Luck
What you have described above, phloog, is precisely how I interpret and implement the Luck rules. And even if we hear differently it's probably how I'll continue to run them. Though I do understand your desire to get an official answer.
- Tue Sep 25, 2012 7:22 am
- Forum: DCC RPG Adventure Modules
- Topic: Portal Under the Stars
- Replies: 9
- Views: 18377
Re: Portal Under the Stars
My group did the "hide under the statue" bit and, after a stretch of trying to figure out how to disable the rotation ability, I let them gum up the works (assuming a hairline fissue between the statue and the floor) by tearing sheets out of the "black grimoire" of a character wh...
- Fri Sep 21, 2012 1:36 pm
- Forum: Judges' Forum
- Topic: Connecting adventures
- Replies: 17
- Views: 31948
Re: Connecting adventures
I'm very early in my campaign, but the rough idea for me is to use homebrewed adventures as bridges between the published modules I'm interested in running. So I started with Portal Under the Stars and now we're in something of my own design as the players are making their way to Hirot for Doom of t...
- Thu Sep 20, 2012 7:01 am
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 226470
Re: Regaining Luck
I think of Luck points gained above the starting Luck value the same way I think of temporary hit points. Those points sit there until they're used, but they can't be healed. It's just that in this case no one except thieves and halflings heal at all. And bonus hp *can* take your total above its sta...
- Fri Sep 14, 2012 2:24 pm
- Forum: DCC RPG General
- Topic: So who here uses mini's in their DCC game?
- Replies: 24
- Views: 29723
Re: So who here uses mini's in their DCC game?
Personally, I prefer not to play with minis, but the crowd I run with likes to have 'em on the table. So in the two games I've run so far we have done the battlemap & minis thang. The first time around we used lego minifigs and for the second session we used the classic old Steve Jackson Games C...
- Mon Sep 10, 2012 7:01 pm
- Forum: DCC RPG Adventure Modules
- Topic: So I caved and bought the LE DCC RPG book.
- Replies: 23
- Views: 42567
Re: So I caved and bought the LE DCC RPG book.
I'm another in the "lucky to have a great mom" camp. She bought me the Moldvay basic set and sat through a couple of my first fumbling attempts to DM. She was also very supportive of my entire gaming youth, allowing me to have folks over fairly regularly (or ferrying me to whatever other f...
- Thu Aug 30, 2012 8:31 am
- Forum: Judges' Forum
- Topic: monsters: the Dryad
- Replies: 10
- Views: 25624
Re: monsters: the Dryad
I'm going to have the "dryad" be a magical carnivorous tree that dangles a shapely figure of a maiden in front of them and tries to entice them close enough to be grabbed, hauled up into the center of the tree, where it drops them into a venus-fly-trap-like maw that slowly digests them. T...
- Tue Aug 28, 2012 1:47 pm
- Forum: Judges' Forum
- Topic: monsters: the Dryad
- Replies: 10
- Views: 25624
Re: monsters: the Dryad
Just a quick note to say that I'm still not sure how I'm going to proceed, but if my players do wind up facing the Dryad I'm planning on using Ssisssuraaaaggg from PUtS as a baseline for the stats for the "tree demon" style Dryad. A few mods here (perhaps some additional attacks that do a ...
- Tue Aug 28, 2012 1:45 pm
- Forum: Rules discussion
- Topic: Initiative
- Replies: 12
- Views: 19988
Re: Initiative
Oh wow. I don't think I've ever played with one initiative per combat ever. Well, maybe in RuneQuest where strike ranks hard code things a bit. But never in a system with any kind of variable initiative. I'm far too fond of the chaos of battle and the turning of tides. Though I did notice a critical...