Search found 163 matches

by ynnen
Wed Apr 02, 2008 9:24 am
Forum: Goodman Games General
Topic: A pox upon this new porn spam!
Replies: 11
Views: 17161

It's sadly a limitation of the current board format/version... Upgrading would be a great idea when time/resources collide properly, I'm sure... I also moderate these boards, and some days find myself deleting 25+ posts just to keep these forums PG-13... We are working within the confines of the cur...
by ynnen
Thu Mar 27, 2008 8:49 am
Forum: Goodman Games General
Topic: Gg T-Shirts
Replies: 11
Views: 12988

Here, here! Cafe Press is the way to go for custom print jobs like this -- I've had very good success as both a customer and a vendor there. Ideally, since it's virtually free to operate your store at Cafe Press, you could offer t-shirts of every single DCC cover or specific cover/prints of your fav...
by ynnen
Wed Jan 09, 2008 6:14 am
Forum: Goodman Games General
Topic: Goodman Games and 4E
Replies: 154
Views: 114960

I was excited to talk to Joseph about 4E and the direction Goodman Games is going in with the new edition. It's a thrill and a privilege to be on board and be able to contribute to the first wave of content being produced for our fans -- those who have already gotten a taste for the Goodman Games pr...
by ynnen
Tue Jan 08, 2008 6:36 am
Forum: System Neutral Products and More
Topic: GM Gems: A Collection of Game Master Inspiration
Replies: 10
Views: 13071

I love these sorts of compilations. I'm certainly looking forward to this product. As a GM, I do like to dig through a good module, but more often I just want some good ideas to kick around or to read something that helps inspire a burst of creativity to get me past a bit of writer's block, or add t...
by ynnen
Mon Dec 31, 2007 6:48 am
Forum: DCC Modules - 3E
Topic: DCC #30
Replies: 16
Views: 24104

All I can tell you is... if you made your way through the entire tournament and thought your party could saunter back to town, well... think again. You broke into the Vault. Now you've got to make your way back out! I was thrilled to be able to write a sequel to help wrap up the epic storylines pres...
by ynnen
Sat Dec 29, 2007 2:07 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: DCC #14: Part 1 “The Eye of the Night” – “C&C Style”
Replies: 14
Views: 28943

Thanks JediOre for the very detailed and very entertaining recap of the adventures... I love reading about what took place and how the players react to encounters I develop -- and I especially love seeing how DMs weave the Interludes into their ongoing campaigns. The wererat Bloodwhisker is indeed a...
by ynnen
Tue Nov 20, 2007 5:03 am
Forum: Dungeon Crawl Classics - General
Topic: Dragon's Keep Utah 2nd DCC Tournament
Replies: 4
Views: 6440

Wow. Sounds like a great time was had by all! I'm glad the participants enjoyed themselves and I hope it was good for your store and passersby watching all those people having fun. I always enjoy hearing how other people fare in Vault of the Dragon Kings -- it's probably my favorite module I've work...
by ynnen
Tue Sep 11, 2007 7:13 am
Forum: Adventure Design
Topic: Designing a DCC tournament module
Replies: 5
Views: 18272

fathead wrote: Was that Doyle?
Yessir - Crypt of the Devil Lich is the brainchild of Chris Doyle.
by ynnen
Fri Sep 07, 2007 5:44 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 101424

On a very basic level (it goes very deep), it gives a platform for all the Grimtooths traps you ever wanted to throw at the players and monster combos that cant exist in "nature". Jeff - I couldn't have said it better. Those Grimtooth's Traps and other ultra-nasty encounters often seem out of place...
by ynnen
Wed Sep 05, 2007 7:36 am
Forum: Xcrawl (Xcrawl Classics and prior editions)
Topic: Gencon 2007 Highlights and Bloopers
Replies: 7
Views: 8672

I took a lot of the anecdotes and stories from the tourney GMs and added them to the final manuscript as sidebars in the corresponding rooms - from initial feedback, Joseph loved having these glimpses of tourney play and some of the clever ideas players came up with integrated into the module...
by ynnen
Fri Aug 31, 2007 10:37 am
Forum: Goodman Games General
Topic: I think 4th ed. will flop.
Replies: 76
Views: 69102

I don't think it will flop. Sure, some people will stick with 3.5 (many have invested hundreds, if not thousands, into books and content). But there is certainly a market for a hybrid game tapping into the spirit of MMORPGs - a younger audience (with shorter attention spans?) that want immediate RPG...
by ynnen
Fri Aug 31, 2007 6:29 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 101424

Why is there an option to quit before the buzzer sounds? Because if players wanted to end it early, they could do so anyway by dragging it out. I had this happen during a session of Crypt of the Devil Lich... The team knew they were nearing the end of their time block, but didn't know how close they...
by ynnen
Wed Aug 29, 2007 10:51 am
Forum: Everything Else
Topic: Tannhauser
Replies: 6
Views: 7111

i've not played it myself, but have been reading a lot of the buzz about it over at the FFG web site and BoardGameGeek.com -- here's the Tannhauser page for more details: http://www.boardgamegeek.com/game/25261 I'm a big fan of coop or "hybrid" games that combine some RP and boardgame elements... If...
by ynnen
Fri Aug 10, 2007 11:45 am
Forum: Xcrawl (Xcrawl Classics and prior editions)
Topic: GenCon 2007 Xcrawl Tourney >> PhoenixCrawl Open
Replies: 7
Views: 20337

For those eager to get a taste of what's to come, here's the Player Introduction found in the Xcrawl Player Pack. .. .. .. .. .. .. .. .. The small, cramped waiting room outside the first challenge smells strongly of fresh paint and plaster, and is uncomfortably warm. Even through the thick walls, y...
by ynnen
Fri Aug 10, 2007 11:43 am
Forum: Xcrawl (Xcrawl Classics and prior editions)
Topic: GenCon 2007 Xcrawl Tourney >> PhoenixCrawl Open
Replies: 7
Views: 20337

GenCon 2007 Xcrawl Tourney >> PhoenixCrawl Open

For those of you participating in the 2007 Xcrawl Tournament - welcome! I'm sure you'll be pleased with the results. It's a grueling, grinding, exciting tournament. We've got an incredible crew of GMs working on the tournament to make this the best tourney experience possible for our players. I want...
by ynnen
Fri Aug 10, 2007 11:36 am
Forum: Goodman Games General
Topic: Who wants to swap time slots for DCC Tourney?
Replies: 37
Views: 28825

This is key and worth repeating: Also, toad is correct in that we attempt to honor on-site requests as long as 1) all concerned parties are in agreement and 2) all tickets are for the same time slot. ... I cannot stress enough that we as the tournament organizers do not force people out of ticketed ...
by ynnen
Tue Aug 07, 2007 3:29 pm
Forum: Adventure Design
Topic: Writer Q & A - Jay Little
Replies: 2
Views: 7332

That varies based on the time of day. :wink: I'm extremely proud of Vault of the Dragon Kings . I set out to create a grueling, memorable module with a lot of cool background information on an alternate "creation myth" based on dragonkind that GMs could use to weave into their campaign if they wishe...
by ynnen
Mon Aug 06, 2007 11:34 am
Forum: Adventure Design
Topic: Writer Q & A -- Luke Johnson
Replies: 6
Views: 11630

Hey Luke - has there been a particular project you credit with being your "breakthrough" into the industry? You've got a long and lengthy list of writing credits to your name... I'd be keen to know when you felt you had gone from a dabbler or aspiring writer to the genuine article and felt "Gosh, I ...
by ynnen
Mon Aug 06, 2007 11:25 am
Forum: DCC Modules - 3E
Topic: Palace in the Wastes- For sale at Gencon?
Replies: 17
Views: 10439

Yep. The maps really add an extra level of "oomph" to the whole experience.

I only wish I had the time and resources to either build (or commission) maps for the Xcrawl tournament this year!
by ynnen
Mon Aug 06, 2007 10:34 am
Forum: DCC Modules - 4E
Topic: Useless 4e speculation
Replies: 12
Views: 12883

I have a strong feeling that WotC will seal the borders, so to speak, and either eliminate the open nature of the rules altogether, or do a very limited licensing situation like you mention. I've got a hunch they'll be moving to a web-fulfillment model for content - perhaps sticking wth core books i...
by ynnen
Mon Aug 06, 2007 10:13 am
Forum: Adventure Design
Topic: Writer Q & A - Mike Ferguson
Replies: 5
Views: 17602

I'm always curious what another writer's absolute favorite encounter is that they've written... What's the one creature/puzzle/combat/room/etc that you're most proud of? What was the impetus behind it? Was it a product of the entire process, or did you end up "designing around" your favorite element...
by ynnen
Mon Aug 06, 2007 10:11 am
Forum: DCC Modules - 3E
Topic: Another DCC 14 Question
Replies: 2
Views: 3821

If I'm not mistaken (I'd have to pull up the manuscript to review) there are some conditions for the final confrontation that show weakened states for the final big bad contraption if the players have been successful in getting their hands on some of the lenses before Skullshank could... The big end...
by ynnen
Mon Aug 06, 2007 7:31 am
Forum: Goodman Games General
Topic: Goodman Games Gen Con 2007 (booth #2615)
Replies: 2
Views: 4515

This is important enough that I'd like to reiterate this point that Joseph made: An important note: The DCC and Xcrawl tournament room locations have changed from what is in the printed event book, and the event tickets are printed incorrectly. Only the online Gen Con event guide is correct. We high...
by ynnen
Mon Aug 06, 2007 6:38 am
Forum: Suggestion Box
Topic: DCC Tournament Ideas
Replies: 25
Views: 27175

well, they keep coming up with novel, original situations. I'm already starting to look forward to 2008, since I've seen the 2007 module and can already anticipate the moans of pain and gnashing of teeth by the players as they try to survive!

:P
by ynnen
Sun Aug 05, 2007 3:39 pm
Forum: Adventure Design
Topic: Design Q >> What Makes a "Classic" Adventure
Replies: 8
Views: 15958

Design Q >> What Makes a "Classic" Adventure

To get some discussion started in this forum, I'd love to hear from fans and my fellow writers on what different factors go into making an adventure feel "Classic" ? What are the themes, elements, design decisions, encounters and other things evoke a feel of the great adventures of yore? What stirs ...

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