Search found 33 matches
- Thu Jul 12, 2018 5:19 pm
- Forum: Mutant Crawl Classics RPG
- Topic: Artifact checks
- Replies: 1
- Views: 12686
Re: Artifact checks
When making an artifact check it basically states in the rulebook that you have to make the check 3 times...takes 3 rounds.....or is it saying you make it once to use it one time and again over the course of the next 2 rounds to understand it? I am a bit confused. How does this work in detail, plea...
- Thu Jul 12, 2018 4:38 pm
- Forum: Mutant Crawl Classics RPG
- Topic: Tech level checks and learning from others
- Replies: 2
- Views: 13892
Re: Tech level checks and learning from others
Characters figuring out the higher Tech Level artifacts is certainly difficult. My groups have really struggled, and most artifacts have caused damage; I think it was the fourth or fifth try before somebody finally succeeded. One thing that has me confused with your proposed change. You seem to agr...
- Sat Jun 30, 2018 5:58 am
- Forum: Mutant Crawl Classics RPG
- Topic: Tech level checks and learning from others
- Replies: 2
- Views: 13892
Tech level checks and learning from others
So after a few sessions of running MCC my biggest complaint is TL. I understand that figuring out tech from the Ancient Ones should be very difficult. With that said, my groups seem to be 14 INT or less. That would be fine but running some the modules almost everything is TL 4+ and several important...
- Sun Jun 10, 2018 8:40 am
- Forum: Mutant Crawl Classics RPG
- Topic: Question about assault on Sky Tower (little spoilerish)
- Replies: 3
- Views: 18367
Re: Question about assault on Sky Tower (little spoilerish)
So in that adventure the the Com badges are like tech level 3 but everyone is a level zero character so can they even use those com badges? Maybe I have the artifact check rules wrong? I thought the tech level was the maximum that a character could use that tech? Also, the com badges are Tech level...
- Sun Jun 10, 2018 8:34 am
- Forum: Mutant Crawl Classics RPG
- Topic: Plantients, Zero Level Characters and Artifact Checks
- Replies: 6
- Views: 39332
Re: Plantients, Zero Level Characters and Artifact Checks
I house-ruled Pure-strained Humans to have +1 at level 0, and plantients −1. It felt weird to me having a character getting worse. But in a one-off, or if I wasn't sure we'd go into a campaign, I'd probably not bother and would rather keep it simple. That is an excellent rule I may use it. Out of 2...
- Sun Jun 10, 2018 8:30 am
- Forum: Mutant Crawl Classics RPG
- Topic: Ran Assault on the Sky-High Tower
- Replies: 5
- Views: 25456
Re: Ran Assault on the Sky-High Tower
So I ran the AotSHT and divided it in 2 sessions as well. MAJOR SPOILERS AHEAD The sub shuttle station was really fun and only one death. Lesson learned as 3 characters were in the path of entering shuttle but 2 made DC15 reflex to jump back onto platform. The control panel was "broken" on...
- Sun Jun 10, 2018 8:17 am
- Forum: Mutant Crawl Classics RPG
- Topic: Assault on Sky High Tower map
- Replies: 4
- Views: 20629
Re: Assault on Sky High Tower map
This is a great adventure even without the map.
- Thu May 31, 2018 5:06 am
- Forum: DCC RPG General
- Topic: Free RPG game day 2018
- Replies: 1
- Views: 10140
Re: Free RPG game day 2018
The adventure is Man-bait for the Soul Stealer the free RPG gameday adventure. It is a level 2 adventure and I will be running it at 12pm-4pm on June 16th. There will be swag and some pregen characters. Bring your own level 2 if you want as well. Not sure if there will be a later adventure ran or no...
- Thu May 31, 2018 5:01 am
- Forum: Mutant Crawl Classics RPG
- Topic: Assault on Sky High Tower map
- Replies: 4
- Views: 20629
Re: Assault on Sky High Tower map
Not sure how much map they need... They seem explained adequately in the text, but then I haven't run the adventure, so maybe there's some aspect that I'm not groking. SPOILER ALERT******** I would agree as I ran it and made my own. The funny thing is in the adventure there is a line that say "...
- Sat May 26, 2018 5:57 pm
- Forum: Mutant Crawl Classics RPG
- Topic: Assault on Sky High Tower map
- Replies: 4
- Views: 20629
Re: Assault on Sky High Tower map
I have seen nowhere on this thread where there is the missing maps. No problem making my own but it seems strange that this was missed.
- Wed May 23, 2018 10:35 am
- Forum: DCC RPG General
- Topic: SoonerCon 27 in Midwest City, Oklahoma June 22-24 2018
- Replies: 4
- Views: 15384
Re: SoonerCon 27 in Midwest City, Oklahoma June 22-24 2018
At this time, as far as I know this should be the schedule. I have the adventures I am running. Friday at 10am will be a Mutant Crawl Classic: Hive of the Overmind (0 level funnel (make up to 4 zero level)). The 2pm will be a Dungeon Crawl Classic: Doom of the Savage Kings a 1st level adventure. Br...
- Tue May 22, 2018 5:01 pm
- Forum: DCC RPG General
- Topic: SoonerCon 27 in Midwest City, Oklahoma June 22-24 2018
- Replies: 4
- Views: 15384
Re: SoonerCon 27 in Midwest City, Oklahoma June 22-24 2018
I am also waiting for them to add that information. All I know is my slots at this time.KJ Obrien wrote:I'm about an hour away from Midwest City. Do you know when the game registration opens? Or do they do that? I'm looking at the website and all I see is "Full Gaming Schedule Coming Soon".
- Tue May 22, 2018 10:35 am
- Forum: DCC RPG General
- Topic: SoonerCon 27 in Midwest City, Oklahoma June 22-24 2018
- Replies: 4
- Views: 15384
SoonerCon 27 in Midwest City, Oklahoma June 22-24 2018
I hope that his is correct place for this. Anyway, as it states above I will be running DCC and MCC at SoonerCon 27 on June 22 and 23. The adventures I am still looking at right now but will decide soon. Friday it will be from 10am to 6pm (more than likely 1 MCC Adventure and 1 DCC Adventure. The MC...
- Mon May 21, 2018 1:53 pm
- Forum: DCC RPG General
- Topic: Free RPG game day 2018
- Replies: 1
- Views: 10140
Free RPG game day 2018
I am putting this here as well. Is there anything going on for Free RPG game day 2018 on June 16th? I am hoping to run some DCC or MCC at my local gameshop. I talked to them and was told they haven't seen anything. That is ok I still plan on running something if not. Who can i contact to find out? I...
- Mon May 21, 2018 1:44 pm
- Forum: Goodman Games General
- Topic: Free RPG game day 2018
- Replies: 3
- Views: 32292
Free RPG game day 2018
Is there anything going on for Free RPG game day 2018 on June 16th? I am hoping to run some DCC or MCC at my local gameshop. I talked to them and was told they haven't seen anything. That is ok I still plan on running something if not. Who can i contact to find out? I plan on doing it at GameHQ on 8...
- Thu Jul 05, 2012 3:44 pm
- Forum: Rules discussion
- Topic: Action Dice (how do they work?)
- Replies: 12
- Views: 76559
Re: Action Dice (how do they work?)
On that same thread... could that troll, BITE, BITE, BITE? ...or claw, claw claw? I'd let it claw thrice (because clawing seems a lot faster for it based on the original bite + 2 claws), but I wouldn't let it bite thrice (because it seems slower to do). Generally, critters can wave their arms about...
- Thu Jul 05, 2012 3:40 pm
- Forum: Rules discussion
- Topic: Birth Auger at +0
- Replies: 28
- Views: 56247
Re: Birth Auger at +0
I have been kicking around the idea that if your luck score changes Permanently, not by burning luck/regaining luck, then the birth augur can be gained or lost. There where always ways for ability scores to change during the adventurers career.
- Tue Jun 12, 2012 2:08 pm
- Forum: DCC RPG Adventure Modules
- Topic: Anyone combine "Portal" with "Doom"?
- Replies: 18
- Views: 36196
Re: Anyone combine "Portal" with "Doom"?
That is my plan exactly. I am wondering if they are going to add adventure locations to the World of Aereth map or just let us make it free fall world.
- Tue Jun 12, 2012 2:05 pm
- Forum: DCC RPG Adventure Modules
- Topic: The Portal Beneath the Stars, session writeup - Stephan Poag
- Replies: 13
- Views: 25444
Re: The Portal Beneath the Stars, session writeup - Stephan
I started a group who i hope will play every other Saturday. I had 4 players with 4 characters each(0 level) and 1 other who showed up late and made 4 as well. It was a good thing as 4 characters died in first room. LOL It went well after that and we finished up with 1 guy having 1 character left an...
- Tue May 05, 2009 6:24 am
- Forum: DCC Modules - 4E
- Topic: Sellwords of Punjar questions
- Replies: 4
- Views: 11730
Re: Sellwords of Punjar questions
BTW Harley, I noticed later in the module that the assassians stuff on the skiff had a set of Masterwork Thieves tools and you gave a total of +3. So that answered my question up top. I did come across in a treasure hoard a tapestry and a emerald with no values listed. I was going to go with 40gp an...
- Tue May 05, 2009 6:13 am
- Forum: DCC Modules - 4E
- Topic: Sellsword's Map
- Replies: 4
- Views: 12340
Re: Sellsword's Map
Renshai, I used that skill challenge in my game and it worked perfectly! With only 4 players I was a bit worried but they all had some really good rolls and different skills they used. Kudos!
- Tue May 05, 2009 6:10 am
- Forum: DCC Modules - 4E
- Topic: Sellsword's Map
- Replies: 4
- Views: 12340
Re: Sellsword's Map
We picked up Sellswords at D&DXP, and my wife started prepping it for our campaign on the weekend. The first issue she ran into was at least one room where there were way too may monsters for the room (she says a large Ottyugh and 8 small larvae - in a room with about 5 open squares, 3 of which...
- Wed Apr 29, 2009 7:22 pm
- Forum: DCC Modules - 4E
- Topic: Sellwords of Punjar questions
- Replies: 4
- Views: 11730
Re: Sellwords of Punjar questions
Yes, Jediore I was thinking on the same lines just wanted some feedback. BTW Harley my Goliath fighter wanted to thank you personally for the Huge white wolf cloak of resistance +2. Coming from a tribal background in the The Pearl Spires he was afraid of becoming citified. Now he wears his cloak wit...
- Tue Apr 28, 2009 8:22 pm
- Forum: DCC Modules - 4E
- Topic: Sellwords of Punjar questions
- Replies: 4
- Views: 11730
Sellwords of Punjar questions
Well at this time I have 2 questions...maybe more later as we run through it. 1. I noticed in the Beggar bazzar room there is a masterwork thieves tools. I cannot find them in the books so are they really more special than normal tools? 2. How much do you think a wine/waterskin can hold of quaffs of...
- Tue Apr 28, 2009 9:27 am
- Forum: DCC Modules - 4E
- Topic: Mists of Madness (SPOILER ALERT)
- Replies: 14
- Views: 26754
Re: Mists of Madness (SPOILER ALERT)
Belares: I know how Ogre lost his clothes. How did your PCs lose theirs? //H They didnt find the secret entrance in the cave. They went the way were all equipment was lost and didnt find any in the last fight. They did find almost all the magic items (found everything expect the magic wand) and got...