What’s new this week? Do you have a stick? Because we’ve got more new and back-in-stock goodies than you’ll be able to shake that stick at!
All of these new products are now at your FLGS, along with a long-out-of-stock reprint!
Let’s look at what’s now available.
A level 2 adventure for Mutant Crawl Classics RPG!
It rises — silent, ancient, and ominous — from the depths of the Monster Ocean.
A curious relic of the Ancient Ones, long forgotten beneath the waves. Then, without warning, alien creatures never before seen on Terra A.D. spill forth the ravage the land! This is the Retreat of Delirium, home to strange super-science and creatures not of this world.
What fiendish plans do they have in store for the rad-blasted world of Terra A.D.? Venture through the Retreat’s glowing door and discover what awaits beyond!
A level 3 adventure for Mutant Crawl Classics RPG!
When your hothouse jungle home is suddenly flooded with dispossessed refugees, they all tell the same tale. A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants — all in the name of a surviving Ancient One they worship as a god. The tribal elders send you and your Seeker team out to investigate, and if possible infiltrate, the temple of the great and powerful ATOZ.
Writer: Jim Wampler
Cover art: Peter Mullen
A level 4 adventure for Mutant Crawl Classics RPG!
When your tribe’s prize possession — a functioning medibot — finally breaks down, your Seeker team is given a holy quest. Take the dead bot on a long and perilous journey to the the monks of The Holy Medicinal Order in hopes that their shamans can repair it. But the monks are not as the legends portray, and there is definitely something dark and dangerous going on in the holy monastery.
Writer: Harley Stroh
Cover art: Doug Kovacs
A level 5 adventure for Mutant Crawl Classics RPG!
The Ancients called it Beta Collection Unit NC-787.
Its mission – to find, collect, and categorize animals and plants, record their DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. Then the Great Disaster came. Beta Collection Unit NC-787 sat dead and inert for ages while the world evolved around it for thousands of years.
When stories of a rogue “smart metal” being the size of a mountain come to your village, no one takes them seriously, at least until the treaded 10-story-tall monstrosity begins cutting a gigantic swath through your hothouse jungle homeland. Invulnerable to even the mightiest mutations, your only hope to stop its menacing march is to find entry to its interior and access its power sources and sinister inhabitants.
Writer: Brendan J. LaSalle
Cover art: Stefan Poag
A Tournament Funnel Adventure for Mutant Crawl Classics RPG!
When a terraquake reveals that your jungle village has existed for centuries atop an installation of the Ancient Ones, your good fortune seems to good to be true. Surely enough artifacts and ancient lore exist to satisfy desires for power both subtle and gross.
But your tribe’s Seeker teams are all out on missions, so it falls to you and your youngling friends to volunteer for an exploration of the hidden treasures and knowledge that lie in the reliquary beneath your feet.
Some of you will even make it back. Probably.
Writers: Marc Bruner and Jim Wampler
Cover art: Stefan Poag
It’s the same book as above, but with a special alternate cover emulating the classic Gold Key comics of the mid-twentieth century, available only while supplies last!
For the first time, an entire 24-page supplement devoted to a single artifact of the Ancient Ones!
The most holy of ancient relics, The Data Orb of Metakind has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years. If you can successfully bond with the golden orb’s AI, tetrabytes of arcane technological data can be yours, if you but survive its use.
For while knowledge is power, it comes at a price.
Writers: Jim Wampler and Tim Kask
Cover art: Stefan Poag
Back in stock at last! Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own.
Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
Writers: Jobe Bittman, Mike Breault, Anne K. Brown, Timithy Brown, Stephen Chenault, Casey Christofferson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, Kevin Melka, Brendan J. LaSalle, Lloyd Metcalf, Bill Olmesdahl, Steve Peek, Jean Rabe, Merle M. Rasmussen, Lester Smith, Harley Stroh, Jim Wampler, James M. Ward, Skip Williams, Steve Winter
Cartoon Illustrations: Chuck Whelon
Endsheets: Doug Kovacs
What a haul! All of these book are now available in a store near you! Be sure to check out or Retailer Locator to find the store nearest you stocking Goodman Games goodies! These items are also available in our online store.