Dungeon Crawl Classics #67:
Sailors on the Starless Sea

A Level 0 Adventure

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!

Rules Set: DCC RPG

Reviews:

  • The Earthlight Academy: “Sailors on the Starless Sea is the perfect introductory adventure for Dungeon Crawl Classics RPG. It's got the right mixture of weirdness to fulfill its promise as the torchbearer of Appendix N fantasy roleplaying and enough charm to woo veterans and newcomers to tabletop gaming alike.”
  • Swords of Minaria: “For a dusty shelf price of $9.99 for the dead tree version ($6.99 for the PDF), and considering the amount of art in this module, it is hard to pass this by. The stats are generic enough to run the adventure with any OSR game, and (with a little editting for gore) Sailors of the Starless Sea would be an exciting introductory adventure for new players of any age. It is best used, however, to introduce players to DCC RPG, as (much like that tome) the contents are a very evocative old-school primer on how to bring that 1970's heavy metal ballad feel back to your gaming table.”
  •  Tenkar’s Tavern: “Talking about art - the maps are beautiful. Goodman should sell prints of them (with the room / laceration markings removed). Really. I'm not joking. There is more to the included maps then just the maps themselves, and the embellishing artwork is amazing.”
  • Save vs. Total Party Kill: “The Emerald Enchanter is my favourite of the first three modules from DCC RPG, but they are all enjoyable reads. I feel like you could turn them into something more open-ended if that’s the sort of thing you like, and they each have some interesting ideas to steal.”
Related Products: Visit the DCC RPG launch page for complete information on every DCC RPG release!

Writer: Harley Stroh
Cover Art and Cartography: Doug Kovacs

First printing: GMG5066, 16 pages, 8.5”x11”, $9.99
Second printing: GMG5066M, 20 pages, 8.5”x5.5”, $9.99 (includes expanded new 4-page addition, Area H: The Summoning Pits)
 
 
 
 
 

Cover of first printing (8.5”x11” format)

Cover of second printing (8.5”x5.5” format)